From: Connor Abbott Date: Mon, 4 Aug 2014 20:49:34 +0000 (-0700) Subject: i965/fs: don't make a fake ir_texture in the Mesa IR frontend X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=70fa53be5ec5d46b41f0f81297f111fd8dc410b7;p=mesa.git i965/fs: don't make a fake ir_texture in the Mesa IR frontend Now that we've made all the texture emit code mostly independent of GLSL IR, this isn't necessary any more. Signed-off-by: Connor Abbott Reviewed-by: Kenneth Graunke Reviewed-by: Chris Forbes --- diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp index 1ba24a9170e..6348bc1bdae 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp @@ -391,14 +391,7 @@ fs_visitor::emit_fragment_program_code() case OPCODE_TEX: case OPCODE_TXB: case OPCODE_TXP: { - /* We piggy-back on the GLSL IR support for texture setup. To do so, - * we have to cook up an ir_texture that has the coordinate field - * with appropriate type, and shadow_comparitor set or not. All the - * other properties of ir_texture are passed in as arguments to the - * emit_texture_gen* function. - */ - ir_texture *ir = NULL; - + ir_texture_opcode op; fs_reg lod; fs_reg dpdy; fs_reg coordinate = src[0]; @@ -408,10 +401,10 @@ fs_visitor::emit_fragment_program_code() switch (fpi->Opcode) { case OPCODE_TEX: - ir = new(mem_ctx) ir_texture(ir_tex); + op = ir_tex; break; case OPCODE_TXP: { - ir = new(mem_ctx) ir_texture(ir_tex); + op = ir_tex; coordinate = fs_reg(this, glsl_type::vec3_type); fs_reg invproj = fs_reg(this, glsl_type::float_type); @@ -423,15 +416,13 @@ fs_visitor::emit_fragment_program_code() break; } case OPCODE_TXB: - ir = new(mem_ctx) ir_texture(ir_txb); + op = ir_txb; lod = offset(src[0], 3); break; default: unreachable("not reached"); } - ir->type = glsl_type::vec4_type; - const glsl_type *coordinate_type; switch (fpi->TexSrcTarget) { case TEXTURE_1D_INDEX: @@ -479,7 +470,7 @@ fs_visitor::emit_fragment_program_code() if (fpi->TexShadow) shadow_c = offset(coordinate, 2); - emit_texture(ir->op, glsl_type::vec4_type, coordinate, coordinate_type, + emit_texture(op, glsl_type::vec4_type, coordinate, coordinate_type, shadow_c, lod, dpdy, 0, sample_index, reg_undef, 0, /* offset, components */ reg_undef, /* mcs */