From: Samuel Pitoiset Date: Sun, 10 Apr 2016 20:08:34 +0000 (+0200) Subject: nvc0: avoid tex read fault from compute shaders on GK110 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7143068296aaca8c5af3469c013a7c2a850aee84;p=mesa.git nvc0: avoid tex read fault from compute shaders on GK110 After some investigation, it seems like that disabling the UNK02C4 command avoid a read fault with texelFetch() from a compute shader. I have no clue on what this method actually does, but this avoid the GPU to hang with basic-texelFetch.shader_test without introducing any compute-related regressions. Signed-off-by: Samuel Pitoiset Acked-by: Ilia Mirkin --- diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c index 3d0190928e3..3d5f84d71c8 100644 --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c @@ -134,8 +134,11 @@ nve4_screen_compute_setup(struct nvc0_screen *screen, BEGIN_NVC0(push, NVE4_CP(TEX_CB_INDEX), 1); PUSH_DATA (push, 7); /* does not interfere with 3D */ + /* Disabling this UNK command avoid a read fault when using texelFetch() + * from a compute shader for weird reasons. if (obj_class == NVF0_COMPUTE_CLASS) IMMED_NVC0(push, SUBC_CP(0x02c4), 1); + */ address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5);