From: Samuel Iglesias Gonsalvez Date: Thu, 11 Dec 2014 22:34:15 +0000 (+0100) Subject: main: round floating-point value to nearest integer in glGetSamplerParameteriv() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=719e3f016ea69ffddd3bf14ec7a340def62ce464;p=mesa.git main: round floating-point value to nearest integer in glGetSamplerParameteriv() Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 2 dEQP tests: dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c index 18a14d89a5d..cadc9cc97ab 100644 --- a/src/mesa/main/samplerobj.c +++ b/src/mesa/main/samplerobj.c @@ -1271,13 +1271,22 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) *params = sampObj->MagFilter; break; case GL_TEXTURE_MIN_LOD: - *params = (GLint) sampObj->MinLod; + /* GL spec 'Data Conversions' section specifies that floating-point + * value in integer Get function is rounded to nearest integer + */ + *params = IROUND(sampObj->MinLod); break; case GL_TEXTURE_MAX_LOD: - *params = (GLint) sampObj->MaxLod; + /* GL spec 'Data Conversions' section specifies that floating-point + * value in integer Get function is rounded to nearest integer + */ + *params = IROUND(sampObj->MaxLod); break; case GL_TEXTURE_LOD_BIAS: - *params = (GLint) sampObj->LodBias; + /* GL spec 'Data Conversions' section specifies that floating-point + * value in integer Get function is rounded to nearest integer + */ + *params = IROUND(sampObj->LodBias); break; case GL_TEXTURE_COMPARE_MODE: if (!ctx->Extensions.ARB_shadow) @@ -1290,7 +1299,10 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) *params = sampObj->CompareFunc; break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: - *params = (GLint) sampObj->MaxAnisotropy; + /* GL spec 'Data Conversions' section specifies that floating-point + * value in integer Get function is rounded to nearest integer + */ + *params = IROUND(sampObj->MaxAnisotropy); break; case GL_TEXTURE_BORDER_COLOR: params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);