From: Marek Olšák Date: Sun, 27 Sep 2015 19:28:22 +0000 (+0200) Subject: mesa: remove Driver.FlushVertices X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903;p=mesa.git mesa: remove Driver.FlushVertices Nothing overrides it. Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index da70dfdc0f4..f34f7ff144e 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -187,7 +187,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->SaveNeedFlush = 0; driver->ProgramStringNotify = _tnl_program_string; - driver->FlushVertices = NULL; driver->SaveFlushVertices = NULL; driver->NotifySaveBegin = NULL; driver->LightingSpaceChange = NULL; diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 0f7529ad975..1e7a12c8a84 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -51,6 +51,7 @@ #include "imports.h" #include "mtypes.h" +#include "vbo/vbo.h" #ifdef __cplusplus @@ -227,7 +228,7 @@ do { \ if (MESA_VERBOSE & VERBOSE_STATE) \ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \ - ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \ + vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \ ctx->NewState |= newstate; \ } while (0) @@ -246,7 +247,7 @@ do { \ if (MESA_VERBOSE & VERBOSE_STATE) \ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \ - ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ + vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ ctx->NewState |= newstate; \ } while (0) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 62cbf43c733..69183836500 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -792,16 +792,6 @@ struct dd_function_table { /** Need to call SaveFlushVertices() upon state change? */ GLboolean SaveNeedFlush; - /** - * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __struct gl_contextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); void (*SaveFlushVertices)( struct gl_context *ctx ); /** diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 2aaff5df019..57ab2acc18a 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -88,6 +88,9 @@ void vbo_initialize_save_dispatch(const struct gl_context *ctx, struct _glapi_table *exec); +void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags); + + typedef void (*vbo_draw_func)( struct gl_context *ctx, const struct _mesa_prim *prims, diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 18fb88cf19a..a301c6c9a22 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -50,7 +50,6 @@ void vbo_exec_init( struct gl_context *ctx ) ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.FlushVertices = vbo_exec_FlushVertices; vbo_exec_invalidate_state( ctx, ~0 ); } diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index f17fe684cc3..80f3015925d 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -148,7 +148,6 @@ void vbo_exec_destroy( struct gl_context *ctx ); void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); void vbo_exec_BeginVertices( struct gl_context *ctx ); -void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); /* Internal functions: diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 48555892de2..583a2f9b79f 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -1165,7 +1165,14 @@ void vbo_exec_BeginVertices( struct gl_context *ctx ) /** - * Called via ctx->Driver.FlushVertices() + * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + * * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT */ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )