From: Paul Berry Date: Tue, 7 Jan 2014 18:58:56 +0000 (-0800) Subject: glsl: make _mesa_shader_stage_to_string() available to non-C++ code. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=72a995d30721246476c94f95c7df10838fe7f69a;p=mesa.git glsl: make _mesa_shader_stage_to_string() available to non-C++ code. Reviewed-by: Brian Paul v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 8e0ae3bd7e0..197f337529e 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -423,14 +423,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state); -/** - * Get the textual name of the specified shader stage (which is a - * gl_shader_stage). - */ -extern const char * -_mesa_shader_stage_to_string(unsigned stage); - - #endif /* __cplusplus */ @@ -441,6 +433,13 @@ _mesa_shader_stage_to_string(unsigned stage); extern "C" { #endif +/** + * Get the textual name of the specified shader stage (which is a + * gl_shader_stage). + */ +extern const char * +_mesa_shader_stage_to_string(unsigned stage); + extern const char * _mesa_progshader_enum_to_string(GLenum type);