From: Brian Paul Date: Tue, 27 Oct 2009 19:51:51 +0000 (-0600) Subject: mesa: avoid redundant state setting in glClientActiveTexture X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=72cb441c2feb7e5f11fc84a2d9f551da94ce2f16;p=mesa.git mesa: avoid redundant state setting in glClientActiveTexture Plus add code for verbose/debugging. --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 16492bd7bcf..c735e18affb 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -318,11 +318,18 @@ _mesa_ClientActiveTextureARB(GLenum texture) GLuint texUnit = texture - GL_TEXTURE0; ASSERT_OUTSIDE_BEGIN_END(ctx); + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); return; } + if (ctx->Array.ActiveTexture == texUnit) + return; + FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ActiveTexture = texUnit; }