From: Brian Date: Wed, 17 Oct 2007 18:42:29 +0000 (-0600) Subject: When in GL_FEEDBACK mode, make sure we emit color and texcoord registers. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7392dac9621ae2e87485d24d17845558a165519d;p=mesa.git When in GL_FEEDBACK mode, make sure we emit color and texcoord registers. --- diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 2c0883d0b09..cbffed5155d 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -135,6 +135,11 @@ static struct state_key *make_state_key( GLcontext *ctx ) key->fragprog_inputs_read = fp->Base.InputsRead; + if (ctx->RenderMode == GL_FEEDBACK) { + /* make sure the vertprog emits color and tex0 */ + key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + key->separate_specular = (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);