From: Ben Skeggs Date: Wed, 22 Nov 2006 20:15:56 +0000 (+0000) Subject: Some missing state init X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7398748addd3e7a776f30f30376f4ed37f77da8d;p=mesa.git Some missing state init --- diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 2094691ce2d..1445ee74497 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -257,6 +257,10 @@ void nouveauInitState(GLcontext *ctx) ctx->Color.BlendSrcA, ctx->Color.BlendDstA); + STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor); + STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear); + STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear); + STATE_INIT(ColorMask)( ctx, ctx->Color.ColorMask[RCOMP], ctx->Color.ColorMask[GCOMP], @@ -266,6 +270,7 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); + STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); @@ -277,6 +282,12 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled ); STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); + STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); + STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); + STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); + STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); + STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); + STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); @@ -299,9 +310,15 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); } + STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern ); STATE_INIT(LineWidth)( ctx, ctx->Line.Width ); STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp ); STATE_INIT(PointSize)( ctx, ctx->Point.Size ); + STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode ); + STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode ); + STATE_INIT(PolygonOffset)( ctx, + ctx->Polygon.OffsetFactor, + ctx->Polygon.OffsetUnits ); STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); STATE_INIT(Scissor)( ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height ); @@ -325,5 +342,9 @@ void nouveauInitState(GLcontext *ctx) ctx->Stencil.ZFailFunc[1], ctx->Stencil.ZPassFunc[1]); + STATE_INIT(Viewport)( ctx, + ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height ); + STATE_INIT(DrawBuffer)( ctx, ctx->Color.DrawBuffer[0] ); }