From: Topi Pohjolainen Date: Tue, 17 May 2016 13:41:23 +0000 (+0300) Subject: i965/blorp: Load tranformation coordinates as vec4 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=741a245ae41546f9e2660575e90beb17fccc333f;p=mesa.git i965/blorp: Load tranformation coordinates as vec4 In preparation for loading as flat vertex input. v2: Use LOAD_INPUT() macro Signed-off-by: Topi Pohjolainen Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index f5dba5823db..3f77ca4a37f 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -212,8 +212,7 @@ struct brw_blorp_wm_inputs { struct brw_blorp_discard_rect discard_rect; struct brw_blorp_rect_grid rect_grid; - struct brw_blorp_coord_transform x_transform; - struct brw_blorp_coord_transform y_transform; + struct brw_blorp_coord_transform coord_transform[2]; /* Minimum layer setting works for all the textures types but texture_3d * for which the setting has no effect. Use the z-coordinate instead. diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index dbf33e1a98d..0d9fb92a59a 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -333,10 +333,7 @@ struct brw_blorp_blit_vars { /* Input values from brw_blorp_wm_inputs */ nir_variable *u_discard_rect; nir_variable *u_rect_grid; - struct { - nir_variable *multiplier; - nir_variable *offset; - } u_x_transform, u_y_transform; + nir_variable *u_coord_transform; nir_variable *u_src_z; /* gl_FragCoord */ @@ -360,10 +357,7 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v, LOAD_INPUT(discard_rect, glsl_vec4_type()) LOAD_INPUT(rect_grid, glsl_vec4_type()) - LOAD_INPUT(x_transform.multiplier, glsl_float_type()) - LOAD_INPUT(x_transform.offset, glsl_float_type()) - LOAD_INPUT(y_transform.multiplier, glsl_float_type()) - LOAD_INPUT(y_transform.offset, glsl_float_type()) + LOAD_INPUT(coord_transform, glsl_vec4_type()) LOAD_INPUT(src_z, glsl_uint_type()) #undef LOAD_INPUT @@ -401,10 +395,12 @@ nir_ssa_def * blorp_blit_apply_transform(nir_builder *b, nir_ssa_def *src_pos, struct brw_blorp_blit_vars *v) { - nir_ssa_def *offset = nir_vec2(b, nir_load_var(b, v->u_x_transform.offset), - nir_load_var(b, v->u_y_transform.offset)); - nir_ssa_def *mul = nir_vec2(b, nir_load_var(b, v->u_x_transform.multiplier), - nir_load_var(b, v->u_y_transform.multiplier)); + nir_ssa_def *coord_transform = nir_load_var(b, v->u_coord_transform); + + nir_ssa_def *offset = nir_vec2(b, nir_channel(b, coord_transform, 1), + nir_channel(b, coord_transform, 3)); + nir_ssa_def *mul = nir_vec2(b, nir_channel(b, coord_transform, 0), + nir_channel(b, coord_transform, 2)); return nir_ffma(b, src_pos, mul, offset); } @@ -1847,9 +1843,9 @@ brw_blorp_blit_miptrees(struct brw_context *brw, params.wm_inputs.rect_grid.y1 = minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f; - brw_blorp_setup_coord_transform(¶ms.wm_inputs.x_transform, + brw_blorp_setup_coord_transform(¶ms.wm_inputs.coord_transform[0], src_x0, src_x1, dst_x0, dst_x1, mirror_x); - brw_blorp_setup_coord_transform(¶ms.wm_inputs.y_transform, + brw_blorp_setup_coord_transform(¶ms.wm_inputs.coord_transform[1], src_y0, src_y1, dst_y0, dst_y1, mirror_y); if (brw->gen >= 8 && params.src.mt->target == GL_TEXTURE_3D) {