From: Ian Romanick Date: Thu, 3 Jun 2004 18:57:18 +0000 (+0000) Subject: Add a new function, driFillInModes, that is to be used by drivers to X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=74396056977776919aaa7c22be1a3d17774ae321;p=mesa.git Add a new function, driFillInModes, that is to be used by drivers to create the set of support __GLcontextModes. This should replace the current driver-specific fill_in_modes functions. --- diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 8574e06e75a..e6823cfaee0 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -1,5 +1,5 @@ /* - * (c) Copyright IBM Corporation 2002 + * (C) Copyright IBM Corporation 2002, 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -297,3 +297,239 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, return GL_TRUE; } + + + +/** + * Creates a set of \c __GLcontextModes that a driver will expose. + * + * A set of \c __GLcontextModes will be created based on the supplied + * parameters. The number of modes processed will be 2 * + * \c num_depth_stencil_bits * \c num_db_modes. + * + * For the most part, data is just copied from \c depth_bits, \c stencil_bits, + * \c db_modes, and \c visType into each \c __GLcontextModes element. + * However, the meanings of \c fb_format and \c fb_type require further + * explanation. The \c fb_format specifies which color components are in + * each pixel and what the default order is. For example, \c GL_RGB specifies + * that red, green, blue are available and red is in the "most significant" + * position and blue is in the "least significant". The \c fb_type specifies + * the bit sizes of each component and the actual ordering. For example, if + * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] + * are the blue value, bits [10:5] are the green value, and bits [4:0] are + * the red value. + * + * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either + * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the + * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or + * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as + * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 + * still uses 32-bits. + * + * If in doubt, look at the tables used in the function. + * + * \param ptr_to_modes Pointer to a pointer to a linked list of + * \c __GLcontextModes. Upon completion, a pointer to + * the next element to be process will be stored here. + * If the function fails and returns \c GL_FALSE, this + * value will be unmodified, but some elements in the + * linked list may be modified. + * \param fb_format Format of the framebuffer. Currently only \c GL_RGB, + * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported. + * \param fb_type Type of the pixels in the framebuffer. Currently only + * \c GL_UNSIGNED_SHORT_5_6_5, + * \c GL_UNSIGNED_SHORT_5_6_5_REV, + * \c GL_UNSIGNED_INT_8_8_8_8, and + * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported. + * \param depth_bits Array of depth buffer sizes to be exposed. + * \param stencil_bits Array of stencil buffer sizes to be exposed. + * \param num_depth_stencil_bits Number of entries in both \c depth_bits and + * \c stencil_bits. + * \param db_modes Array of buffer swap modes. If an element has a + * value of \c GLX_NONE, then it represents a + * single-buffered mode. Other valid values are + * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and + * \c GLX_SWAP_UNDEFINED_OML. See the + * GLX_OML_swap_method extension spec for more details. + * \param num_db_modes Number of entries in \c db_modes. + * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or + * \c GLX_DIRECT_COLOR. + * + * \returns + * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only + * cause of failure is a bad parameter (i.e., unsupported \c fb_format or + * \c fb_type). + * + * \todo + * There is currently no way to support packed RGB modes (i.e., modes with + * exactly 3 bytes per pixel) or floating-point modes. This could probably + * be done by creating some new, private enums with clever names likes + * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, + * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. + */ +GLboolean +driFillInModes( __GLcontextModes ** ptr_to_modes, + GLenum fb_format, GLenum fb_type, + const uint8_t * depth_bits, const uint8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, + int visType ) +{ + static const uint8_t bits_table[3][4] = { + /* R G B A */ + { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ + { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ + { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ + }; + + /* The following arrays are all indexed by the fb_type masked with 0x07. + * Given the four supported fb_type values, this results in valid array + * indices of 3, 4, 5, and 7. + */ + static const uint32_t masks_table_rgb[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ + { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ + { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_rgba[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ + { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ + { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_bgr[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ + { 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ + { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_bgra[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ + { 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ + { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ + }; + + static const uint8_t bytes_per_pixel[8] = { + 0, 0, 0, 2, 2, 4, 0, 4 + }; + + const uint8_t * bits; + const uint32_t * masks; + const int index = fb_type & 0x07; + __GLcontextModes * modes = *ptr_to_modes; + unsigned i; + unsigned j; + unsigned k; + + + if ( bytes_per_pixel[ index ] == 0 ) { + fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n", + __func__, __LINE__, fb_type ); + return GL_FALSE; + } + + + /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and + * the _REV versions. + * + * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA. + */ + + switch ( fb_format ) { + case GL_RGB: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[1]; + masks = masks_table_rgb[ index ]; + break; + + case GL_RGBA: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[2]; + masks = masks_table_rgba[ index ]; + break; + + case GL_BGR: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[1]; + masks = masks_table_bgr[ index ]; + break; + + case GL_BGRA: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[2]; + masks = masks_table_bgra[ index ]; + break; + + default: + fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n", + __func__, __LINE__, fb_format ); + return GL_FALSE; + } + + + for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { + for ( i = 0 ; i < num_db_modes ; i++ ) { + for ( j = 0 ; j < 2 ; j++ ) { + + modes->redBits = bits[0]; + modes->greenBits = bits[1]; + modes->blueBits = bits[2]; + modes->alphaBits = bits[3]; + modes->redMask = masks[0]; + modes->greenMask = masks[1]; + modes->blueMask = masks[2]; + modes->alphaMask = masks[3]; + modes->rgbBits = modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits; + + modes->accumRedBits = 16 * j; + modes->accumGreenBits = 16 * j; + modes->accumBlueBits = 16 * j; + modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; + modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; + + modes->stencilBits = stencil_bits[k]; + modes->depthBits = depth_bits[k]; + + modes->visualType = visType; + modes->renderType = GLX_RGBA_BIT; + modes->drawableType = GLX_WINDOW_BIT; + modes->rgbMode = GL_TRUE; + + if ( db_modes[i] == GLX_NONE ) { + modes->doubleBufferMode = GL_FALSE; + } + else { + modes->doubleBufferMode = GL_TRUE; + modes->swapMethod = db_modes[i]; + } + + modes = modes->next; + } + } + } + + *ptr_to_modes = modes; + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index 3f24ef73db9..3eaf13f4cab 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -1,5 +1,5 @@ /* - * (c) Copyright IBM Corporation 2002 + * (C) Copyright IBM Corporation 2002, 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -62,4 +62,10 @@ extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ); +extern GLboolean driFillInModes( __GLcontextModes ** modes, + GLenum fb_format, GLenum fb_type, + const uint8_t * depth_bits, const uint8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, int visType ); + #endif /* DRI_DEBUG_H */