From: Eric Anholt Date: Mon, 10 Aug 2009 22:50:22 +0000 (-0700) Subject: demos: Fix the VBO usage in glsl/multitex. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=74504c48ade0fdf2b2c6a932f2608bb51f88a29a;p=mesa.git demos: Fix the VBO usage in glsl/multitex. The fix for 965 to be noisy when apps sent pointers instead of VBO offsets caught this app in the act of doing exactly that. Bug #23203 --- diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c index 5e971716add..a4a8bbe38fa 100644 --- a/progs/glsl/multitex.c +++ b/progs/glsl/multitex.c @@ -134,7 +134,7 @@ DrawPolygonArray(void) if (VertCoord_attr >= 0) { glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, VertCoords); + 0, vertPtr); glEnableVertexAttribArray(VertCoord_attr); } else { @@ -143,11 +143,11 @@ DrawPolygonArray(void) } glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex0Coords); + 0, tex0Ptr); glEnableVertexAttribArray(TexCoord0_attr); glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex1Coords); + 0, tex1Ptr); glEnableVertexAttribArray(TexCoord1_attr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4);