From: Marek Olšák Date: Fri, 28 Oct 2016 21:08:50 +0000 (+0200) Subject: radeonsi: set IF_THRESHOLD to 3 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=74e39de9324d2d2333cda6adca50ae2a3fc36de2;p=mesa.git radeonsi: set IF_THRESHOLD to 3 Piglit regressions (radeonsi or LLVM bugs, they pass on softpipe): - glsl-1.10/execution/variable-indexing/vs-output-array-vec3-index-wr - glsl-1.10/execution/variable-indexing/vs-output-array-vec4-index-wr - glsl-110/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr - glsl-110/execution/variable-indexing/vs-temp-array-mat2-index-row-wr Totals: SGPRS: 1132185 -> 1168801 (3.23 %) VGPRS: 907856 -> 906204 (-0.18 %) Spilled SGPRs: 2011 -> 2425 (20.59 %) Spilled VGPRs: 368 -> 96 (-73.91 %) Scratch VGPRs: 1344 -> 1060 (-21.13 %) dwords per thread Code Size: 35916164 -> 35705372 (-0.59 %) bytes LDS: 767 -> 767 (0.00 %) blocks Max Waves: 194010 -> 194921 (0.47 %) Wait states: 0 -> 0 (0.00 %) Before: VGPR SPILLING APPS Shaders SpillVGPR ScratchVGPR alien_isolation 2938 38 40 bioshock-infinite 1769 245 732 dirt-showdown 548 85 72 f1-2015 776 0 320 ue4_lightroom_inter.. 74 0 180 After: VGPR SPILLING APPS Shaders SpillVGPR ScratchVGPR alien_isolation 2938 38 40 bioshock-infinite 1769 0 480 dirt-showdown 548 58 40 f1-2015 776 0 320 ue4_lightroom_inter.. 74 0 180 Bioshock and DiRT benefit. If I set IF_THRESHOLD=4, tesseract starts spilling VGPRs Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 146128dbc3c..6be676d786a 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -632,6 +632,8 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu return 32; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; + case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: + return 3; /* Supported boolean features. */ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: @@ -659,7 +661,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu case PIPE_SHADER_CAP_SUPPORTED_IRS: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: - case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: return 0; } return 0;