From: Brian Paul Date: Thu, 17 Nov 2005 05:00:17 +0000 (+0000) Subject: optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=74e9a43a2ad2d683c21be8c6b874f5520dbfb5df;p=mesa.git optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer --- diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index d1f2ad8b837..6af80233483 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -607,7 +607,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, _mesa_image_address2d(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, row, 0); if (shift == 0) { - MEMCPY(span.array->z, zSrc, width * sizeof(GLuint)); + _mesa_memcpy(span.array->z, zSrc, width * sizeof(GLuint)); } else { GLint col; @@ -823,7 +823,14 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, } - +/** + * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. + * The only per-pixel operations that apply are depth scale/bias, + * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK, + * and pixel zoom. + * Also, only the depth buffer and stencil buffers are touched, not the + * color buffer(s). + */ static void draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, @@ -840,13 +847,6 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; struct gl_renderbuffer *depthRb, *stencilRb; struct gl_pixelstore_attrib clippedUnpack = *unpack; - GLint i; - - depthRb = ctx->DrawBuffer->_DepthBuffer; - stencilRb = ctx->DrawBuffer->_StencilBuffer; - - ASSERT(depthRb); - ASSERT(stencilRb); if (!zoom) { if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, @@ -855,72 +855,104 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, return; } } + + depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + ASSERT(depthRb); + ASSERT(stencilRb); - /* XXX need to handle very wide images (skippixels) */ - - for (i = 0; i < height; i++) { - const GLuint *depthStencilSrc = (const GLuint *) - _mesa_image_address2d(&clippedUnpack, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - if (ctx->Depth.Mask) { - if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { - /* fast path 24-bit zbuffer */ - GLuint zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 8; - } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL); - } - else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { - /* fast path 16-bit zbuffer */ - GLushort zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 16; + if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + depthRb == stencilRb && + !scaleOrBias && + !zoom && + ctx->Depth.Mask && + (stencilMask & 0xff) == 0xff) { + /* This is the ideal case. + * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer. + * Plus, no pixel transfer ops, zooming, or masking needed. + */ + GLint i; + for (i = 0; i < height; i++) { + const GLuint *src = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL); + } + } + else { + /* sub-optimal cases: + * Separate depth/stencil buffers, or pixel transfer ops required. + */ + /* XXX need to handle very wide images (skippixels) */ + GLint i; + + depthRb = ctx->DrawBuffer->_DepthBuffer; + stencilRb = ctx->DrawBuffer->_StencilBuffer; + + for (i = 0; i < height; i++) { + const GLuint *depthStencilSrc = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + + if (ctx->Depth.Mask) { + if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { + /* fast path 24-bit zbuffer */ + GLuint zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_INT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 8; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL); - } - else { - /* general case */ - GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ - _mesa_unpack_depth_span(ctx, width, - depthRb->DataType, zValues, depthScale, - type, depthStencilSrc, &clippedUnpack); - if (zoom) { - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, - y + i, zValues); + else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { + /* fast path 16-bit zbuffer */ + GLushort zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 16; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); } else { - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL); + /* general case */ + GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ + _mesa_unpack_depth_span(ctx, width, + depthRb->DataType, zValues, depthScale, + type, depthStencilSrc, &clippedUnpack); + if (zoom) { + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, + y + i, zValues); + } + else { + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } } } - } - if (stencilMask != 0x0) { - GLstencil stencilValues[MAX_WIDTH]; - /* get stencil values, with shift/offset/mapping */ - _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, - type, depthStencilSrc, &clippedUnpack, - ctx->_ImageTransferState); - if (zoom) - _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, - x, y + i, stencilValues); - else - _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); + if (stencilMask != 0x0) { + GLstencil stencilValues[MAX_WIDTH]; + /* get stencil values, with shift/offset/mapping */ + _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, + type, depthStencilSrc, &clippedUnpack, + ctx->_ImageTransferState); + if (zoom) + _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, + x, y + i, stencilValues); + else + _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); + } } - } }