From: Ian Romanick Date: Mon, 9 Sep 2013 14:58:08 +0000 (-0500) Subject: glsl_compiler: Re-enable building glsl_compiler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=75e9bd13c4f1ca23256713b8fd6002f0a4b01c0f;p=mesa.git glsl_compiler: Re-enable building glsl_compiler This allows application developers to use Mesa's compiler as a standalone validator for their shaders. This is mostly a revert of commit 569f0e4. Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index 2e161b844b0..cbf253cb585 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -49,6 +49,8 @@ check_PROGRAMS = \ tests/sampler-types-test \ tests/uniform-initializer-test +noinst_PROGRAMS = glsl_compiler + tests_uniform_initializer_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/imports.c \ @@ -99,6 +101,15 @@ libglsl_la_SOURCES = \ glsl_parser.cpp \ $(LIBGLSL_FILES) +glsl_compiler_SOURCES = \ + $(top_srcdir)/src/mesa/main/hash_table.c \ + $(top_srcdir)/src/mesa/main/imports.c \ + $(top_srcdir)/src/mesa/program/prog_hash_table.c \ + $(top_srcdir)/src/mesa/program/symbol_table.c \ + $(GLSL_COMPILER_CXX_FILES) + +glsl_compiler_LDADD = libglsl.la + glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/imports.c \ diff --git a/src/glsl/SConscript b/src/glsl/SConscript index e386bdfb1b3..fe9d507328b 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -98,11 +98,11 @@ if env['platform'] == 'windows': env.Prepend(LIBS = [glsl]) -glsl2 = env.Program( - target = 'glsl2', +glsl_compiler = env.Program( + target = 'glsl_compiler', source = compiler_objs, ) -env.Alias('glsl2', glsl2) +env.Alias('glsl_compiler', glsl_compiler) glcpp = env.Program( target = 'glcpp/glcpp',