From: Brian Paul Date: Sat, 4 May 2013 01:00:07 +0000 (-0600) Subject: vbo: add comments, const qualifiers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=76084907fb720baf8894ca4c2d05b0e00dd7c12c;p=mesa.git vbo: add comments, const qualifiers Reviewed-by: José Fonseca --- diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index c1108cad043..aa075bb31a1 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -126,10 +126,10 @@ struct vbo_save_context { struct gl_client_array arrays[VBO_ATTRIB_MAX]; const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; - GLubyte attrsz[VBO_ATTRIB_MAX]; - GLenum attrtype[VBO_ATTRIB_MAX]; - GLubyte active_sz[VBO_ATTRIB_MAX]; - GLuint vertex_size; + GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ + GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */ + GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ + GLuint vertex_size; /**< size in GLfloats */ GLboolean out_of_memory; /**< True if last VBO allocation failed */ diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index dd13c49eef7..26951bd9413 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -469,6 +469,8 @@ _save_compile_vertex_list(struct gl_context *ctx) /** + * This is called when we fill a vertex buffer before we hit a glEnd(). + * We * TODO -- If no new vertices have been stored, don't bother saving it. */ static void @@ -577,7 +579,11 @@ _save_copy_from_current(struct gl_context *ctx) } -/* Flush existing data, set new attrib size, replay copied vertices. +/** + * Called when we increase the size of a vertex attribute. For example, + * if we've seen one or more glTexCoord2f() calls and now we get a + * glTexCoord3f() call. + * Flush existing data, set new attrib size, replay copied vertices. */ static void _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) @@ -634,7 +640,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) * and will need fixup at runtime. */ if (save->copied.nr) { - GLfloat *data = save->copied.buffer; + const GLfloat *data = save->copied.buffer; GLfloat *dest = save->buffer; GLuint j; @@ -676,6 +682,11 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) } +/** + * This is called when the size of a vertex attribute changes. + * For example, after seeing one or more glTexCoord2f() calls we + * get a glTexCoord4f() or glTexCoord1f() call. + */ static void save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) { @@ -702,6 +713,11 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) } +/** + * Reset the current size of all vertex attributes to the default + * value of 0. This signals that we haven't yet seen any per-vertex + * commands such as glNormal3f() or glTexCoord2f(). + */ static void _save_reset_vertex(struct gl_context *ctx) { @@ -933,8 +949,7 @@ GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) { struct vbo_save_context *save = &vbo_context(ctx)->save; - - GLuint i = save->prim_count++; + const GLuint i = save->prim_count++; assert(i < save->prim_max); save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; @@ -971,7 +986,7 @@ _save_End(void) { GET_CURRENT_CONTEXT(ctx); struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; + const GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; save->prim[i].end = 1;