From: Jason Ekstrand Date: Sat, 9 Mar 2019 15:40:09 +0000 (-0600) Subject: glsl/nir: Set explicit types on UBO/SSBO variables X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=76ba225184ed;p=mesa.git glsl/nir: Set explicit types on UBO/SSBO variables We want to be able to use variables and derefs for UBO/SSBO access in NIR. In order to do this, the rest of NIR needs to know the type layout information. Reviewed-by: Caio Marcelo de Oliveira Filho --- diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 004a430d124..b70a7eddd05 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -53,7 +53,7 @@ namespace { class nir_visitor : public ir_visitor { public: - nir_visitor(nir_shader *shader); + nir_visitor(gl_context *ctx, nir_shader *shader); ~nir_visitor(); virtual void visit(ir_variable *); @@ -91,6 +91,7 @@ private: nir_ssa_def *src2, nir_ssa_def *src3); bool supports_ints; + bool supports_std430; nir_shader *shader; nir_function_impl *impl; @@ -205,7 +206,7 @@ glsl_to_nir(struct gl_context *ctx, nir_shader *shader = nir_shader_create(NULL, stage, options, &sh->Program->info); - nir_visitor v1(shader); + nir_visitor v1(ctx, shader); nir_function_visitor v2(&v1); v2.run(sh->ir); visit_exec_list(sh->ir, &v1); @@ -260,9 +261,10 @@ glsl_to_nir(struct gl_context *ctx, return shader; } -nir_visitor::nir_visitor(nir_shader *shader) +nir_visitor::nir_visitor(gl_context *ctx, nir_shader *shader) { this->supports_ints = shader->options->native_integers; + this->supports_std430 = ctx->Const.UseSTD430AsDefaultPacking; this->shader = shader; this->is_global = true; this->var_table = _mesa_pointer_hash_table_create(NULL); @@ -380,6 +382,17 @@ nir_visitor::constant_copy(ir_constant *ir, void *mem_ctx) return ret; } +static const glsl_type * +wrap_type_in_array(const glsl_type *elem_type, const glsl_type *array_type) +{ + if (!array_type->is_array()) + return elem_type; + + elem_type = wrap_type_in_array(elem_type, array_type->fields.array); + + return glsl_type::get_array_instance(elem_type, array_type->length); +} + void nir_visitor::visit(ir_variable *ir) { @@ -486,6 +499,56 @@ nir_visitor::visit(ir_variable *ir) unreachable("not reached"); } + unsigned image_access = 0; + if (ir->data.memory_read_only) + image_access |= ACCESS_NON_WRITEABLE; + if (ir->data.memory_write_only) + image_access |= ACCESS_NON_READABLE; + if (ir->data.memory_coherent) + image_access |= ACCESS_COHERENT; + if (ir->data.memory_volatile) + image_access |= ACCESS_VOLATILE; + if (ir->data.memory_restrict) + image_access |= ACCESS_RESTRICT; + + /* For UBO and SSBO variables, we need explicit types */ + if (var->data.mode & (nir_var_mem_ubo | nir_var_mem_ssbo)) { + const glsl_type *explicit_ifc_type = + ir->get_interface_type()->get_explicit_interface_type(supports_std430); + + if (ir->type->without_array()->is_interface()) { + /* If the type contains the interface, wrap the explicit type in the + * right number of arrays. + */ + var->type = wrap_type_in_array(explicit_ifc_type, ir->type); + } else { + /* Otherwise, this variable is one entry in the interface */ + UNUSED bool found; + for (unsigned i = 0; i < explicit_ifc_type->length; i++) { + const glsl_struct_field *field = + &explicit_ifc_type->fields.structure[i]; + if (strcmp(ir->name, field->name) != 0) + continue; + + var->type = field->type; + if (field->memory_read_only) + image_access |= ACCESS_NON_WRITEABLE; + if (field->memory_write_only) + image_access |= ACCESS_NON_READABLE; + if (field->memory_coherent) + image_access |= ACCESS_COHERENT; + if (field->memory_volatile) + image_access |= ACCESS_VOLATILE; + if (field->memory_restrict) + image_access |= ACCESS_RESTRICT; + + found = true; + break; + } + assert(found); + } + } + var->data.interpolation = ir->data.interpolation; var->data.location_frac = ir->data.location_frac; @@ -516,17 +579,6 @@ nir_visitor::visit(ir_variable *ir) var->data.bindless = ir->data.bindless; var->data.offset = ir->data.offset; - unsigned image_access = 0; - if (ir->data.memory_read_only) - image_access |= ACCESS_NON_WRITEABLE; - if (ir->data.memory_write_only) - image_access |= ACCESS_NON_READABLE; - if (ir->data.memory_coherent) - image_access |= ACCESS_COHERENT; - if (ir->data.memory_volatile) - image_access |= ACCESS_VOLATILE; - if (ir->data.memory_restrict) - image_access |= ACCESS_RESTRICT; var->data.image.access = (gl_access_qualifier)image_access; var->data.image.format = ir->data.image_format; @@ -2432,7 +2484,7 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx, nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_VERTEX, options, NULL); - nir_visitor v1(nir); + nir_visitor v1(ctx, nir); nir_function_visitor v2(&v1); v2.run(sh->ir); visit_exec_list(sh->ir, &v1);