From: Kristian Høgsberg Kristensen Date: Mon, 11 Apr 2016 20:06:07 +0000 (-0700) Subject: glsl/linker: Pass name and type through to create_shader_variable() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=778fd46aa4df08f2dd5d5a9162e6dce062cc1cb6;p=mesa.git glsl/linker: Pass name and type through to create_shader_variable() No functional change here, but this now lets us recurse throught structs in add_shader_variable(). Signed-off-by: Kristian Høgsberg Kristensen Reviewed-by: Kenneth Graunke --- diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 1ea5c1f0807..c1bc6994f48 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3518,8 +3518,9 @@ build_stageref(struct gl_shader_program *shProg, const char *name, */ static gl_shader_variable * create_shader_variable(struct gl_shader_program *shProg, - const ir_variable *in, bool use_implicit_location, - int location) + const ir_variable *in, + const char *name, const glsl_type *type, + bool use_implicit_location, int location) { gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable); if (!out) @@ -3532,7 +3533,7 @@ create_shader_variable(struct gl_shader_program *shProg, in->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { out->name = ralloc_strdup(shProg, "gl_VertexID"); } else { - out->name = ralloc_strdup(shProg, in->name); + out->name = ralloc_strdup(shProg, name); } if (!out->name) @@ -3560,7 +3561,7 @@ create_shader_variable(struct gl_shader_program *shProg, out->location = location; } - out->type = in->type; + out->type = type; out->index = in->data.index; out->patch = in->data.patch; out->mode = in->data.mode; @@ -3571,10 +3572,12 @@ create_shader_variable(struct gl_shader_program *shProg, static bool add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, GLenum programInterface, ir_variable *var, + const char *name, const glsl_type *type, bool use_implicit_location, int location) { gl_shader_variable *sha_v = - create_shader_variable(shProg, var, use_implicit_location, location); + create_shader_variable(shProg, var, name, type, + use_implicit_location, location); if (!sha_v) return false; @@ -3630,7 +3633,7 @@ add_interface_variables(struct gl_shader_program *shProg, (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); if (!add_shader_variable(shProg, 1 << stage, programInterface, - var, vs_input_or_fs_output, + var, var->name, var->type, vs_input_or_fs_output, var->data.location - loc_bias)) return false; } @@ -3664,7 +3667,7 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) const int stage_mask = build_stageref(shProg, var->name, var->data.mode); if (!add_shader_variable(shProg, stage_mask, - iface, var, false, + iface, var, var->name, var->type, false, var->data.location - VARYING_SLOT_VAR0)) return false; } @@ -3688,8 +3691,8 @@ add_fragdata_arrays(struct gl_shader_program *shProg) if (!add_shader_variable(shProg, 1 << MESA_SHADER_FRAGMENT, - GL_PROGRAM_OUTPUT, var, true, - var->data.location - FRAG_RESULT_DATA0)) + GL_PROGRAM_OUTPUT, var, var->name, var->type, + true, var->data.location - FRAG_RESULT_DATA0)) return false; } }