From: Brian Paul Date: Tue, 13 Oct 2015 15:32:34 +0000 (-0600) Subject: mesa: remove unused texUnit local in _mesa_BindTextureUnit() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=77eef8137056314c4d458f215a899e3eec42e910;p=mesa.git mesa: remove unused texUnit local in _mesa_BindTextureUnit() The texture unit is error-checked before this and the texUnit var is unused, so remove it. Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b571b1b2ff6..31829202944 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1759,19 +1759,12 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; - struct gl_texture_unit *texUnit; if (unit >= _mesa_max_tex_unit(ctx)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); return; } - texUnit = _mesa_get_tex_unit(ctx, unit); - assert(texUnit); - if (!texUnit) { - return; - } - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBindTextureUnit %s %d\n", _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);