From: Ian Romanick Date: Wed, 21 Mar 2018 22:22:15 +0000 (-0700) Subject: i965/vec4: Allow cmod propagation when src0 is a uniform or shader input X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=780f307ba860e3d8f85df8d6e1e60a1d612b97d9;p=mesa.git i965/vec4: Allow cmod propagation when src0 is a uniform or shader input No shader-db changes. This source must have been written by a previous instruction, so it cannot be a uniform or a shader input. However, this change allows the next commit to help more shaders. Signed-off-by: Ian Romanick Reviewed-by: Alejandro PiƱeiro Reviewed-by: Matt Turner --- diff --git a/src/intel/compiler/brw_vec4_cmod_propagation.cpp b/src/intel/compiler/brw_vec4_cmod_propagation.cpp index 0d72d82a578..7f1001b6d12 100644 --- a/src/intel/compiler/brw_vec4_cmod_propagation.cpp +++ b/src/intel/compiler/brw_vec4_cmod_propagation.cpp @@ -49,7 +49,8 @@ opt_cmod_propagation_local(bblock_t *block) inst->opcode != BRW_OPCODE_MOV) || inst->predicate != BRW_PREDICATE_NONE || !inst->dst.is_null() || - inst->src[0].file != VGRF || + (inst->src[0].file != VGRF && inst->src[0].file != ATTR && + inst->src[0].file != UNIFORM) || inst->src[0].abs) continue;