From: Timothy Arceri Date: Mon, 4 May 2020 04:33:56 +0000 (+1000) Subject: glsl/spirv: remove dead uniforms in spirv nir linker X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7873276f6895eafc56514a666d54e4a4097f1365;p=mesa.git glsl/spirv: remove dead uniforms in spirv nir linker Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt Part-of: --- diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 7c38f28cd3c..c0cd587d0a1 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -601,6 +601,14 @@ bool gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog, const struct gl_nir_linker_options *options) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *shader = prog->_LinkedShaders[i]; + if (shader) { + nir_remove_dead_variables(shader->Program->nir, nir_var_uniform, + &can_remove_uniform); + } + } + if (!gl_nir_link_uniform_blocks(ctx, prog)) return false;