From: Marek Olšák Date: Sun, 16 Mar 2014 02:44:09 +0000 (+0100) Subject: gallium/u_blitter: implement scaled blitting in the Z direction X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=78f754b739e80a1a45b87cd22466e447da53b19e;p=mesa.git gallium/u_blitter: implement scaled blitting in the Z direction So that pipe->blit can be used for 3D mipmap generation. --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 64a3dcf3aed..7b058fe2239 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -688,7 +688,7 @@ static void set_texcoords_in_vertices(const float coord[4], static void blitter_set_texcoords(struct blitter_context_priv *ctx, struct pipe_sampler_view *src, unsigned src_width0, unsigned src_height0, - unsigned layer, unsigned sample, + float layer, unsigned sample, int x1, int y1, int x2, int y2) { unsigned i; @@ -700,7 +700,7 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx, if (src->texture->target == PIPE_TEXTURE_CUBE || src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) { set_texcoords_in_vertices(coord, &face_coord[0][0], 2); - util_map_texcoords2d_onto_cubemap(layer % 6, + util_map_texcoords2d_onto_cubemap((unsigned)layer % 6, /* pointer, stride in floats */ &face_coord[0][0], 2, &ctx->vertices[0][1][0], 8, @@ -734,7 +734,7 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx, case PIPE_TEXTURE_CUBE_ARRAY: for (i = 0; i < 4; i++) - ctx->vertices[i][1][3] = (float) (layer / 6); /*w*/ + ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/ break; case PIPE_TEXTURE_2D: @@ -1528,9 +1528,31 @@ void util_blitter_blit_generic(struct blitter_context *blitter, UTIL_BLITTER_ATTRIB_TEXCOORD, &coord); } else { /* Draw the quad with the generic codepath. */ - int z; - for (z = 0; z < dstbox->depth; z++) { + int dst_z; + for (dst_z = 0; dst_z < dstbox->depth; dst_z++) { struct pipe_surface *old; + float dst2src_scale = srcbox->depth / (float)dstbox->depth; + + /* Scale Z properly if the blit is scaled. + * + * When downscaling, we want the coordinates centered, so that + * mipmapping works for 3D textures. For example, when generating + * a 4x4x4 level, this wouldn't average the pixels: + * + * src Z: 0 1 2 3 4 5 6 7 + * dst Z: 0 1 2 3 + * + * Because the pixels are not centered below the pixels of the higher + * level. Therefore, we want this: + * src Z: 0 1 2 3 4 5 6 7 + * dst Z: 0 1 2 3 + * + * dst_offset defines the offset needed for centering the pixels and + * it works with any scaling (not just 2x). + */ + float dst_offset = ((srcbox->depth - 1) - + (dstbox->depth - 1) * dst2src_scale) * 0.5; + float src_z = (dst_z + dst_offset) * dst2src_scale; /* Set framebuffer state. */ if (blit_depth || blit_stencil) { @@ -1548,7 +1570,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, for (i = 0; i <= max_sample; i++) { pipe->set_sample_mask(pipe, 1 << i); blitter_set_texcoords(ctx, src, src_width0, src_height0, - srcbox->z + z, + srcbox->z + src_z, i, srcbox->x, srcbox->y, srcbox->x + srcbox->width, srcbox->y + srcbox->height); @@ -1560,7 +1582,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, /* Normal copy, MSAA upsampling, or MSAA resolve. */ pipe->set_sample_mask(pipe, ~0); blitter_set_texcoords(ctx, src, src_width0, src_height0, - srcbox->z + z, 0, + srcbox->z + src_z, 0, srcbox->x, srcbox->y, srcbox->x + srcbox->width, srcbox->y + srcbox->height); @@ -1572,10 +1594,10 @@ void util_blitter_blit_generic(struct blitter_context *blitter, /* Get the next surface or (if this is the last iteration) * just unreference the last one. */ old = dst; - if (z < dstbox->depth-1) { + if (dst_z < dstbox->depth-1) { dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst); } - if (z) { + if (dst_z) { pipe_surface_reference(&old, NULL); } }