From: Brian Paul Date: Wed, 30 Sep 2015 14:58:09 +0000 (-0600) Subject: mesa: fix indentation in _mesa_create_nameless_texture() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=78f908c54bc65a6433a47244aef45d234d909b3b;p=mesa.git mesa: fix indentation in _mesa_create_nameless_texture() --- diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index a1be1e33042..4ded9494ed4 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1192,18 +1192,18 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, struct gl_texture_object * _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target) { - struct gl_texture_object *texObj = NULL; - GLint targetIndex; + struct gl_texture_object *texObj = NULL; + GLint targetIndex; - if (target == 0) - return texObj; + if (target == 0) + return texObj; - texObj = ctx->Driver.NewTextureObject(ctx, 0, target); - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); - assert(targetIndex < NUM_TEXTURE_TARGETS); - texObj->TargetIndex = targetIndex; + texObj = ctx->Driver.NewTextureObject(ctx, 0, target); + targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); + assert(targetIndex < NUM_TEXTURE_TARGETS); + texObj->TargetIndex = targetIndex; - return texObj; + return texObj; } /**