From: Marek Olšák Date: Fri, 5 Jun 2015 17:09:21 +0000 (+0200) Subject: r600g: handle TGSI input/output array declarations correctly X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=790510808e614ee6c5f55ba773734838041902cb;p=mesa.git r600g: handle TGSI input/output array declarations correctly Most of this code could be removed if r600g used tgsi_shader_info. --- diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c index 93a6e556b16..e122b607b86 100644 --- a/src/gallium/drivers/r600/r600_pipe.c +++ b/src/gallium/drivers/r600/r600_pipe.c @@ -476,6 +476,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e case PIPE_SHADER_CAP_SUBROUTINES: return 0; case PIPE_SHADER_CAP_INTEGERS: + case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: @@ -495,7 +496,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: - case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: return 0; } return 0; diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 2e83143b29d..07da1676182 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -617,98 +617,100 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx) switch (d->Declaration.File) { case TGSI_FILE_INPUT: - i = ctx->shader->ninput; - assert(i < Elements(ctx->shader->input)); - ctx->shader->ninput += count; - ctx->shader->input[i].name = d->Semantic.Name; - ctx->shader->input[i].sid = d->Semantic.Index; - ctx->shader->input[i].interpolate = d->Interp.Interpolate; - ctx->shader->input[i].interpolate_location = d->Interp.Location; - ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First; - if (ctx->type == TGSI_PROCESSOR_FRAGMENT) { - ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]); - switch (ctx->shader->input[i].name) { - case TGSI_SEMANTIC_FACE: - if (ctx->face_gpr != -1) - ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */ - else - ctx->face_gpr = ctx->shader->input[i].gpr; - break; - case TGSI_SEMANTIC_COLOR: - ctx->colors_used++; - break; - case TGSI_SEMANTIC_POSITION: - ctx->fragcoord_input = i; - break; - case TGSI_SEMANTIC_PRIMID: - /* set this for now */ - ctx->shader->gs_prim_id_input = true; - ctx->shader->ps_prim_id_input = i; - break; - } - if (ctx->bc->chip_class >= EVERGREEN) { - if ((r = evergreen_interp_input(ctx, i))) - return r; + for (j = 0; j < count; j++) { + i = ctx->shader->ninput + j; + assert(i < Elements(ctx->shader->input)); + ctx->shader->input[i].name = d->Semantic.Name; + ctx->shader->input[i].sid = d->Semantic.Index + j; + ctx->shader->input[i].interpolate = d->Interp.Interpolate; + ctx->shader->input[i].interpolate_location = d->Interp.Location; + ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First + j; + if (ctx->type == TGSI_PROCESSOR_FRAGMENT) { + ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]); + switch (ctx->shader->input[i].name) { + case TGSI_SEMANTIC_FACE: + if (ctx->face_gpr != -1) + ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */ + else + ctx->face_gpr = ctx->shader->input[i].gpr; + break; + case TGSI_SEMANTIC_COLOR: + ctx->colors_used++; + break; + case TGSI_SEMANTIC_POSITION: + ctx->fragcoord_input = i; + break; + case TGSI_SEMANTIC_PRIMID: + /* set this for now */ + ctx->shader->gs_prim_id_input = true; + ctx->shader->ps_prim_id_input = i; + break; + } + if (ctx->bc->chip_class >= EVERGREEN) { + if ((r = evergreen_interp_input(ctx, i))) + return r; + } + } else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) { + /* FIXME probably skip inputs if they aren't passed in the ring */ + ctx->shader->input[i].ring_offset = ctx->next_ring_offset; + ctx->next_ring_offset += 16; + if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID) + ctx->shader->gs_prim_id_input = true; } - } else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) { - /* FIXME probably skip inputs if they aren't passed in the ring */ - ctx->shader->input[i].ring_offset = ctx->next_ring_offset; - ctx->next_ring_offset += 16; - if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID) - ctx->shader->gs_prim_id_input = true; - } - for (j = 1; j < count; ++j) { - ctx->shader->input[i + j] = ctx->shader->input[i]; - ctx->shader->input[i + j].gpr += j; } + ctx->shader->ninput += count; break; case TGSI_FILE_OUTPUT: - i = ctx->shader->noutput++; - assert(i < Elements(ctx->shader->output)); - ctx->shader->output[i].name = d->Semantic.Name; - ctx->shader->output[i].sid = d->Semantic.Index; - ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First; - ctx->shader->output[i].interpolate = d->Interp.Interpolate; - ctx->shader->output[i].write_mask = d->Declaration.UsageMask; - if (ctx->type == TGSI_PROCESSOR_VERTEX || - ctx->type == TGSI_PROCESSOR_GEOMETRY) { - ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]); - switch (d->Semantic.Name) { - case TGSI_SEMANTIC_CLIPDIST: - ctx->shader->clip_dist_write |= d->Declaration.UsageMask << (d->Semantic.Index << 2); - break; - case TGSI_SEMANTIC_PSIZE: - ctx->shader->vs_out_misc_write = 1; - ctx->shader->vs_out_point_size = 1; - break; - case TGSI_SEMANTIC_EDGEFLAG: - ctx->shader->vs_out_misc_write = 1; - ctx->shader->vs_out_edgeflag = 1; - ctx->edgeflag_output = i; - break; - case TGSI_SEMANTIC_VIEWPORT_INDEX: - ctx->shader->vs_out_misc_write = 1; - ctx->shader->vs_out_viewport = 1; - break; - case TGSI_SEMANTIC_LAYER: - ctx->shader->vs_out_misc_write = 1; - ctx->shader->vs_out_layer = 1; - break; - case TGSI_SEMANTIC_CLIPVERTEX: - ctx->clip_vertex_write = TRUE; - ctx->cv_output = i; - break; - } - if (ctx->type == TGSI_PROCESSOR_GEOMETRY) { - ctx->gs_out_ring_offset += 16; - } - } else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) { - switch (d->Semantic.Name) { - case TGSI_SEMANTIC_COLOR: - ctx->shader->nr_ps_max_color_exports++; - break; + for (j = 0; j < count; j++) { + i = ctx->shader->noutput + j; + assert(i < Elements(ctx->shader->output)); + ctx->shader->output[i].name = d->Semantic.Name; + ctx->shader->output[i].sid = d->Semantic.Index + j; + ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First + j; + ctx->shader->output[i].interpolate = d->Interp.Interpolate; + ctx->shader->output[i].write_mask = d->Declaration.UsageMask; + if (ctx->type == TGSI_PROCESSOR_VERTEX || + ctx->type == TGSI_PROCESSOR_GEOMETRY) { + ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]); + switch (d->Semantic.Name) { + case TGSI_SEMANTIC_CLIPDIST: + ctx->shader->clip_dist_write |= d->Declaration.UsageMask << + ((d->Semantic.Index + j) << 2); + break; + case TGSI_SEMANTIC_PSIZE: + ctx->shader->vs_out_misc_write = 1; + ctx->shader->vs_out_point_size = 1; + break; + case TGSI_SEMANTIC_EDGEFLAG: + ctx->shader->vs_out_misc_write = 1; + ctx->shader->vs_out_edgeflag = 1; + ctx->edgeflag_output = i; + break; + case TGSI_SEMANTIC_VIEWPORT_INDEX: + ctx->shader->vs_out_misc_write = 1; + ctx->shader->vs_out_viewport = 1; + break; + case TGSI_SEMANTIC_LAYER: + ctx->shader->vs_out_misc_write = 1; + ctx->shader->vs_out_layer = 1; + break; + case TGSI_SEMANTIC_CLIPVERTEX: + ctx->clip_vertex_write = TRUE; + ctx->cv_output = i; + break; + } + if (ctx->type == TGSI_PROCESSOR_GEOMETRY) { + ctx->gs_out_ring_offset += 16; + } + } else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) { + switch (d->Semantic.Name) { + case TGSI_SEMANTIC_COLOR: + ctx->shader->nr_ps_max_color_exports++; + break; + } } } + ctx->shader->noutput += count; break; case TGSI_FILE_TEMPORARY: if (ctx->info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) {