From: Ian Romanick Date: Tue, 26 Sep 2017 03:29:35 +0000 (-0700) Subject: glsl/parser: Move anonymous struct name handling to the parser X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=792acfc44aabc09a19a1d2ef77369159ddb41e66;p=mesa.git glsl/parser: Move anonymous struct name handling to the parser There are two callers of the constructor, and they are right next to each other. Move the "#anon_struct" name handling to the parser so that the conditional can be removed. I've also deleted part of the comment (about the memory leak) because I don't think it's quite accurate or relevant. text data bss dec hex filename 8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before 8310339 269336 294072 8873747 876713 32-bit i965_dri.so after 7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before 7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after Signed-off-by: Ian Romanick Reviewed-by: Nicolai Hähnle --- diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 3e555cf356d..58bbf6f8381 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -2384,7 +2384,15 @@ struct_specifier: | STRUCT '{' struct_declaration_list '}' { void *ctx = state->linalloc; - $$ = new(ctx) ast_struct_specifier(NULL, $3); + + /* All anonymous structs have the same name. This simplifies matching of + * globals whose type is an unnamed struct. + * + * It also avoids a memory leak when the same shader is compiled over and + * over again. + */ + $$ = new(ctx) ast_struct_specifier("#anon_struct", $3); + $$->set_location_range(@2, @4); } ; diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 77c0ea206f4..94ceb5eb873 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1674,21 +1674,10 @@ ast_struct_specifier::print(void) const ast_struct_specifier::ast_struct_specifier(const char *identifier, ast_declarator_list *declarator_list) + : name(identifier), layout(NULL), declarations(), is_declaration(true), + type(NULL) { - if (identifier == NULL) { - /* All anonymous structs have the same name. This simplifies matching of - * globals whose type is an unnamed struct. - * - * It also avoids a memory leak when the same shader is compiled over and - * over again. - */ - identifier = "#anon_struct"; - } - name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); - is_declaration = true; - layout = NULL; - type = NULL; } void ast_subroutine_list::print(void) const