From: Marek Olšák Date: Sun, 20 Feb 2011 15:50:48 +0000 (+0100) Subject: st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7942e6a5ae0113f1cbdf62b772849cf6cdd4eca1;p=mesa.git st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL This fixes the game Tiny and Big. --- diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index d81e554b294..0e0c4326ed7 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -300,9 +300,11 @@ clear_with_quad(struct gl_context *ctx, cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); - st_translate_color(ctx->Color.ClearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } /* draw quad matching scissor rect */ draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); @@ -555,9 +557,11 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) ctx->DrawBuffer->Visual.stencilBits == 0)) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; - st_translate_color(ctx->Color.ClearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear);