From: Erik Faye-Lund Date: Fri, 24 Apr 2020 15:13:45 +0000 (+0200) Subject: zink: use nir_lower_uniforms_to_ubo X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7983d97174de10670fce5a422ce6c1cb5e783b88;p=mesa.git zink: use nir_lower_uniforms_to_ubo Instead of open-coding uniform -> UBO lowering, let's instead use the one that already exists. This should make things a bit simpler going forward. Reviewed-by: Alyssa Rosenzweig Reviewed-by: Eric Anholt Part-of: --- diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 399e2cd4071..3d9a44ae169 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -36,88 +36,6 @@ #include "util/u_memory.h" -static bool -lower_instr(nir_intrinsic_instr *instr, nir_builder *b) -{ - b->cursor = nir_before_instr(&instr->instr); - - if (instr->intrinsic == nir_intrinsic_load_ubo) { - nir_ssa_def *old_idx = nir_ssa_for_src(b, instr->src[0], 1); - nir_ssa_def *new_idx = nir_iadd(b, old_idx, nir_imm_int(b, 1)); - nir_instr_rewrite_src(&instr->instr, &instr->src[0], - nir_src_for_ssa(new_idx)); - return true; - } - - if (instr->intrinsic == nir_intrinsic_load_uniform) { - nir_ssa_def *ubo_idx = nir_imm_int(b, 0); - nir_ssa_def *ubo_offset = - nir_iadd(b, nir_imm_int(b, nir_intrinsic_base(instr)), - nir_ssa_for_src(b, instr->src[0], 1)); - - nir_intrinsic_instr *load = - nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo); - load->num_components = instr->num_components; - load->src[0] = nir_src_for_ssa(ubo_idx); - load->src[1] = nir_src_for_ssa(ubo_offset); - assert(instr->dest.ssa.bit_size >= 8); - nir_intrinsic_set_align(load, instr->dest.ssa.bit_size / 8, 0); - nir_ssa_dest_init(&load->instr, &load->dest, - load->num_components, instr->dest.ssa.bit_size, - instr->dest.ssa.name); - nir_builder_instr_insert(b, &load->instr); - nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa)); - - nir_instr_remove(&instr->instr); - return true; - } - - return false; -} - -static bool -lower_uniforms_to_ubo(nir_shader *shader) -{ - bool progress = false; - - nir_foreach_function(function, shader) { - if (function->impl) { - nir_builder builder; - nir_builder_init(&builder, function->impl); - nir_foreach_block(block, function->impl) { - nir_foreach_instr_safe(instr, block) { - if (instr->type == nir_instr_type_intrinsic) - progress |= lower_instr(nir_instr_as_intrinsic(instr), - &builder); - } - } - - nir_metadata_preserve(function->impl, nir_metadata_block_index | - nir_metadata_dominance); - } - } - - if (progress) { - assert(shader->num_uniforms > 0); - const struct glsl_type *type = glsl_array_type(glsl_vec4_type(), - shader->num_uniforms, 0); - nir_variable *ubo = nir_variable_create(shader, nir_var_mem_ubo, type, - "uniform_0"); - ubo->data.binding = 0; - - struct glsl_struct_field field = { - .type = type, - .name = "data", - .location = -1, - }; - ubo->interface_type = - glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430, - false, "__ubo0_interface"); - } - - return progress; -} - static bool lower_discard_if_instr(nir_intrinsic_instr *instr, nir_builder *b) { @@ -217,7 +135,7 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir) { struct zink_shader *ret = CALLOC_STRUCT(zink_shader); - NIR_PASS_V(nir, lower_uniforms_to_ubo); + NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 1); NIR_PASS_V(nir, nir_lower_clip_halfz); NIR_PASS_V(nir, nir_lower_regs_to_ssa); optimize_nir(nir);