From: Jason Ekstrand Date: Tue, 21 Nov 2017 22:00:44 +0000 (-0800) Subject: intel/blorp: Add a blorp_hiz_clear_depth_stencil helper X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=79918389739e178da117ec3195594eaeaa943284;p=mesa.git intel/blorp: Add a blorp_hiz_clear_depth_stencil helper This is similar to blorp_gen8_hiz_clear_attachments except that it takes actual images instead of trusting in the already set depth state. Reviewed-by: Nanley Chery --- diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h index ce3762c42fa..4626f2f83c2 100644 --- a/src/intel/blorp/blorp.h +++ b/src/intel/blorp/blorp.h @@ -170,6 +170,17 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format, uint32_t num_samples, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1); +void +blorp_hiz_clear_depth_stencil(struct blorp_batch *batch, + const struct blorp_surf *depth, + const struct blorp_surf *stencil, + uint32_t level, + uint32_t start_layer, uint32_t num_layers, + uint32_t x0, uint32_t y0, + uint32_t x1, uint32_t y1, + bool clear_depth, float depth_value, + bool clear_stencil, uint8_t stencil_value); + void blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch, diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c index 421a6c5d345..dde116fa260 100644 --- a/src/intel/blorp/blorp_clear.c +++ b/src/intel/blorp/blorp_clear.c @@ -612,6 +612,59 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format, return true; } +void +blorp_hiz_clear_depth_stencil(struct blorp_batch *batch, + const struct blorp_surf *depth, + const struct blorp_surf *stencil, + uint32_t level, + uint32_t start_layer, uint32_t num_layers, + uint32_t x0, uint32_t y0, + uint32_t x1, uint32_t y1, + bool clear_depth, float depth_value, + bool clear_stencil, uint8_t stencil_value) +{ + struct blorp_params params; + blorp_params_init(¶ms); + + /* This requires WM_HZ_OP which only exists on gen8+ */ + assert(ISL_DEV_GEN(batch->blorp->isl_dev) >= 8); + + params.hiz_op = ISL_AUX_OP_FAST_CLEAR; + params.num_layers = 1; + + params.x0 = x0; + params.y0 = y0; + params.x1 = x1; + params.y1 = y1; + + for (uint32_t l = 0; l < num_layers; l++) { + const uint32_t layer = start_layer + l; + if (clear_stencil) { + brw_blorp_surface_info_init(batch->blorp, ¶ms.stencil, stencil, + level, layer, + ISL_FORMAT_UNSUPPORTED, true); + params.stencil_mask = 0xff; + params.stencil_ref = stencil_value; + params.num_samples = params.stencil.surf.samples; + } + + if (clear_depth) { + /* If we're clearing depth, we must have HiZ */ + assert(depth && depth->aux_usage == ISL_AUX_USAGE_HIZ); + + brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, depth, + level, layer, + ISL_FORMAT_UNSUPPORTED, true); + params.depth.clear_color.f32[0] = depth_value; + params.depth_format = + isl_format_get_depth_format(depth->surf->format, false); + params.num_samples = params.depth.surf.samples; + } + + batch->blorp->exec(batch, ¶ms); + } +} + /* Given a depth stencil attachment, this function performs a fast depth clear * on a depth portion and a regular clear on the stencil portion. When * performing a fast depth clear on the depth portion, the HiZ buffer is simply