From: Dave Airlie Date: Sat, 14 May 2016 01:37:48 +0000 (+1000) Subject: Revert "glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)" X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7a6d55826e94e6c18471c671736f706bddfdb582;p=mesa.git Revert "glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)" This reverts commit ad355652c20b245f5f2faa8622e71461e3121a7f. This broke a bunch of clip tests. --- diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 2a1b709443e..f9599a39ff5 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -117,9 +117,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage, bool lower_temp, bool lower_uniform); bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); bool lower_const_arrays_to_uniforms(exec_list *instructions); -bool lower_combined_clip_cull_distance(gl_shader *shader, - uint8_t clipDistanceArraySize, - uint8_t cullDistanceArraySize); +bool lower_clip_distance(gl_shader *shader); void lower_output_reads(unsigned stage, exec_list *instructions); bool lower_packing_builtins(exec_list *instructions, int op_mask); void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size); diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index eae1065572c..f208d19dcf9 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4621,9 +4621,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { - lower_combined_clip_cull_distance(prog->_LinkedShaders[i], - (uint8_t)prog->LastClipDistanceArraySize, - (uint8_t)prog->LastCullDistanceArraySize); + lower_clip_distance(prog->_LinkedShaders[i]); } if (ctx->Const.LowerTessLevel) { diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp index 9546434d96b..301afe46fc6 100644 --- a/src/compiler/glsl/lower_distance.cpp +++ b/src/compiler/glsl/lower_distance.cpp @@ -25,17 +25,14 @@ * \file lower_distance.cpp * * This pass accounts for the difference between the way - * gl_ClipDistance or gl_CullDistance is declared in standard GLSL - * (as an array of floats), and the way it is frequently implemented - * in hardware (as a pair of vec4s, with four clip or cull distances - * packed into each). + * gl_ClipDistance is declared in standard GLSL (as an array of + * floats), and the way it is frequently implemented in hardware (as + * a pair of vec4s, with four clip distances packed into each). * - * The declarations of gl_ClipDistance or gl_CullDistance are replaced - * with a single declaration of gl_ClipDistanceMESA. - * Any references to the original gl_ClipDistance or gl_CullDistance - * are translated to refer to gl_ClipDistanceMESA with the appropriate - * swizzling of array indices. - * For instance: + * The declaration of gl_ClipDistance is replaced with a declaration + * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are + * translated to refer to gl_ClipDistanceMESA with the appropriate + * swizzling of array indices. For instance: * * gl_ClipDistance[i] * @@ -43,9 +40,9 @@ * * gl_ClipDistanceMESA[i>>2][i&3] * - * Since some hardware may not internally represent these arrays as a - * pair of vec4's, this lowering pass is optional. To enable it, set - * the LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. + * Since some hardware may not internally represent gl_ClipDistance as a pair + * of vec4's, this lowering pass is optional. To enable it, set the + * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. */ #include "glsl_symbol_table.h" @@ -57,16 +54,10 @@ namespace { class lower_distance_visitor : public ir_rvalue_visitor { public: - explicit lower_distance_visitor(gl_shader_stage shader_stage, - const char *in_name, ir_variable *out_var, - int num_clip_dist, int num_cull_dist, - bool is_cull, bool replace_var) + explicit lower_distance_visitor(gl_shader_stage shader_stage) : progress(false), old_distance_out_var(NULL), old_distance_in_var(NULL), new_distance_out_var(NULL), - new_distance_in_var(NULL), shader_stage(shader_stage), - in_name(in_name), out_var(out_var), - num_clip_dist(num_clip_dist), num_cull_dist(num_cull_dist), - is_cull(is_cull), replace_var(replace_var) + new_distance_in_var(NULL), shader_stage(shader_stage) { } @@ -85,7 +76,7 @@ public: bool progress; /** - * Pointer to the declaration of ou arrays, if found. + * Pointer to the declaration of gl_ClipDistance, if found. * * Note: * @@ -100,7 +91,7 @@ public: ir_variable *old_distance_in_var; /** - * Pointer to the newly-created variable. + * Pointer to the newly-created gl_ClipDistanceMESA variable. */ ir_variable *new_distance_out_var; ir_variable *new_distance_in_var; @@ -109,26 +100,13 @@ public: * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX) */ const gl_shader_stage shader_stage; - - /** - * Identifier of the variables we manipulate - */ - - const char *in_name; - - ir_variable *out_var; - uint8_t num_clip_dist; - uint8_t num_cull_dist; - bool is_cull; - bool replace_var; }; } /* anonymous namespace */ - /** - * Replace any declaration of in_name as an array of floats with a - * declaration of out_name as an array of vec4's. + * Replace any declaration of gl_ClipDistance as an array of floats with a + * declaration of gl_ClipDistanceMESA as an array of vec4's. */ ir_visitor_status lower_distance_visitor::visit(ir_variable *ir) @@ -136,7 +114,7 @@ lower_distance_visitor::visit(ir_variable *ir) ir_variable **old_var; ir_variable **new_var; - if (!ir->name || strcmp(in_name, ir->name) != 0) + if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0) return visit_continue; assert (ir->type->is_array()); @@ -157,8 +135,8 @@ lower_distance_visitor::visit(ir_variable *ir) this->progress = true; if (!ir->type->fields.array->is_array()) { - /* gl_ClipDistance / gl_CullDistance (used for vertex, tessellation - * evaluation and geometry output, and fragment input). + /* gl_ClipDistance (used for vertex, tessellation evaluation and + * geometry output, and fragment input). */ assert((ir->data.mode == ir_var_shader_in && this->shader_stage == MESA_SHADER_FRAGMENT) || @@ -169,17 +147,21 @@ lower_distance_visitor::visit(ir_variable *ir) *old_var = ir; assert (ir->type->fields.array == glsl_type::float_type); - *new_var = out_var; - if (replace_var == true) { - ir->replace_with(*new_var); - replace_var = false; - } else { - ir->remove(); - } + unsigned new_size = (ir->type->array_size() + 3) / 4; + + /* Clone the old var so that we inherit all of its properties */ + *new_var = ir->clone(ralloc_parent(ir), NULL); + + /* And change the properties that we need to change */ + (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA"); + (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type, + new_size); + (*new_var)->data.max_array_access = ir->data.max_array_access / 4; + + ir->replace_with(*new_var); } else { - /* 2D gl_ClipDistance / gl_CullDistance (used for tessellation control, - * tessellation evaluation and geometry input, and tessellation control - * output). + /* 2D gl_ClipDistance (used for tessellation control, tessellation + * evaluation and geometry input, and tessellation control output). */ assert((ir->data.mode == ir_var_shader_in && (this->shader_stage == MESA_SHADER_GEOMETRY || @@ -188,13 +170,20 @@ lower_distance_visitor::visit(ir_variable *ir) *old_var = ir; assert (ir->type->fields.array->fields.array == glsl_type::float_type); - *new_var = out_var; - if (replace_var == true) { - ir->replace_with(*new_var); - replace_var = false; - } else { - ir->remove(); - } + unsigned new_size = (ir->type->fields.array->array_size() + 3) / 4; + + /* Clone the old var so that we inherit all of its properties */ + *new_var = ir->clone(ralloc_parent(ir), NULL); + + /* And change the properties that we need to change */ + (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA"); + (*new_var)->type = glsl_type::get_array_instance( + glsl_type::get_array_instance(glsl_type::vec4_type, + new_size), + ir->type->array_size()); + (*new_var)->data.max_array_access = ir->data.max_array_access / 4; + + ir->replace_with(*new_var); } return visit_continue; @@ -202,10 +191,10 @@ lower_distance_visitor::visit(ir_variable *ir) /** - * Create the necessary GLSL rvalues to index into out_name based + * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based * on the rvalue previously used to index into gl_ClipDistance. * - * \param array_index Selects one of the vec4's in out_name + * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA * \param swizzle_index Selects a component within the vec4 selected by * array_index. */ @@ -226,14 +215,13 @@ lower_distance_visitor::create_indices(ir_rvalue *old_index, ir_constant *old_index_constant = old_index->constant_expression_value(); if (old_index_constant) { - /* gl_ClipDistance / gl_CullDistance is being accessed via a constant - * index. Don't bother creating expressions to calculate the lowered - * indices. Just create constants. + /* gl_ClipDistance is being accessed via a constant index. Don't bother + * creating expressions to calculate the lowered indices. Just create + * constants. */ int const_val = old_index_constant->get_int_component(0); - uint8_t offset = is_cull ? num_clip_dist : 0; - array_index = new(ctx) ir_constant((const_val + offset) / 4); - swizzle_index = new(ctx) ir_constant((const_val + offset) % 4); + array_index = new(ctx) ir_constant(const_val / 4); + swizzle_index = new(ctx) ir_constant(const_val % 4); } else { /* Create a variable to hold the value of old_index (so that we * don't compute it twice). @@ -244,15 +232,15 @@ lower_distance_visitor::create_indices(ir_rvalue *old_index, this->base_ir->insert_before(new(ctx) ir_assignment( new(ctx) ir_dereference_variable(old_index_var), old_index)); - /* Create the expression distance_index / 4. Do this as a bit shift - * because that's likely to be more efficient. + /* Create the expression distance_index / 4. Do this as a bit + * shift because that's likely to be more efficient. */ array_index = new(ctx) ir_expression( ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var), new(ctx) ir_constant(2)); - /* Create the expression distance_index % 4. Do this as a bitwise AND - * because that's likely to be more efficient. + /* Create the expression distance_index % 4. Do this as a bitwise + * AND because that's likely to be more efficient. */ swizzle_index = new(ctx) ir_expression( ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var), @@ -272,9 +260,9 @@ lower_distance_visitor::create_indices(ir_rvalue *old_index, bool lower_distance_visitor::is_distance_vec8(ir_rvalue *ir) { - /* Note that geometry shaders contain in_name - * both as an input (which is a 2D array) and an output (which is a 1D - * array), so it's possible for both this->old_distance_out_var and + /* Note that geometry shaders contain gl_ClipDistance both as an input + * (which is a 2D array) and an output (which is a 1D array), so it's + * possible for both this->old_distance_out_var and * this->old_distance_in_var to be non-NULL in the same shader. */ @@ -352,9 +340,9 @@ lower_distance_visitor::handle_rvalue(ir_rvalue **rv) if (array_deref == NULL) return; - /* Replace any expression that indexes one of the floats in in_name - * or in_name with an expression that indexes into one of the vec4's - * in out_name and accesses the appropriate component. + /* Replace any expression that indexes one of the floats in gl_ClipDistance + * with an expression that indexes into one of the vec4's in + * gl_ClipDistanceMESA and accesses the appropriate component. */ ir_rvalue *lowered_vec8 = this->lower_distance_vec8(array_deref->array); @@ -404,12 +392,12 @@ lower_distance_visitor::fix_lhs(ir_assignment *ir) } /** - * Replace any assignment having the 1D in_name (undereferenced) as + * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as * its LHS or RHS with a sequence of assignments, one for each component of * the array. Each of these assignments is lowered to refer to - * out_name as appropriate. + * gl_ClipDistanceMESA as appropriate. * - * We need to do a similar replacement for 2D in_name, however since + * We need to do a similar replacement for 2D gl_ClipDistance, however since * it's an input, the only case we need to address is where a 1D slice of it * is the entire RHS of an assignment, e.g.: * @@ -425,9 +413,9 @@ lower_distance_visitor::visit_leave(ir_assignment *ir) if (this->is_distance_vec8(ir->lhs) || this->is_distance_vec8(ir->rhs)) { - /* LHS or RHS of the assignment is the entire 1D in_name array - * (or a 1D slice of a 2D in_name input array). Since we are - * reshaping in_name from an array of floats to an array of + /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array + * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are + * reshaping gl_ClipDistance from an array of floats to an array of * vec4's, this isn't going to work as a bulk assignment anymore, so * unroll it to element-by-element assignments and lower each of them. * @@ -496,13 +484,13 @@ lower_distance_visitor::visit_new_assignment(ir_assignment *ir) /** - * If a 1D in_name variable appears as an argument in an ir_call + * If a 1D gl_ClipDistance variable appears as an argument in an ir_call * expression, replace it with a temporary variable, and make sure the ir_call * is preceded and/or followed by assignments that copy the contents of the - * temporary variable to and/or from in_name. Each of these - * assignments is then lowered to refer to out_name. + * temporary variable to and/or from gl_ClipDistance. Each of these + * assignments is then lowered to refer to gl_ClipDistanceMESA. * - * We need to do a similar replacement for 2D in_name, however since + * We need to do a similar replacement for 2D gl_ClipDistance, however since * it's an input, the only case we need to address is where a 1D slice of it * is passed as an "in" parameter to an ir_call, e.g.: * @@ -526,40 +514,40 @@ lower_distance_visitor::visit_leave(ir_call *ir) actual_param_node = actual_param_node->next; if (this->is_distance_vec8(actual_param)) { - /* User is trying to pass the whole 1D in_name array (or a 1D - * slice of a 2D in_name array) to a function call. Since we - * are reshaping in_name from an array of floats to an array + /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D + * slice of a 2D gl_ClipDistance array) to a function call. Since we + * are reshaping gl_ClipDistance from an array of floats to an array * of vec4's, this isn't going to work anymore, so use a temporary * array instead. */ - ir_variable *temp_distance = new(ctx) ir_variable( - actual_param->type, "temp_distance", ir_var_temporary); - this->base_ir->insert_before(temp_distance); + ir_variable *temp_clip_distance = new(ctx) ir_variable( + actual_param->type, "temp_clip_distance", ir_var_temporary); + this->base_ir->insert_before(temp_clip_distance); actual_param->replace_with( - new(ctx) ir_dereference_variable(temp_distance)); + new(ctx) ir_dereference_variable(temp_clip_distance)); if (formal_param->data.mode == ir_var_function_in || formal_param->data.mode == ir_var_function_inout) { - /* Copy from in_name to the temporary before the call. + /* Copy from gl_ClipDistance to the temporary before the call. * Since we are going to insert this copy before the current * instruction, we need to visit it afterwards to make sure it * gets lowered. */ ir_assignment *new_assignment = new(ctx) ir_assignment( - new(ctx) ir_dereference_variable(temp_distance), + new(ctx) ir_dereference_variable(temp_clip_distance), actual_param->clone(ctx, NULL)); this->base_ir->insert_before(new_assignment); this->visit_new_assignment(new_assignment); } if (formal_param->data.mode == ir_var_function_out || formal_param->data.mode == ir_var_function_inout) { - /* Copy from the temporary to in_name after the call. + /* Copy from the temporary to gl_ClipDistance after the call. * Since visit_list_elements() has already decided which * instruction it's going to visit next, we need to visit * afterwards to make sure it gets lowered. */ ir_assignment *new_assignment = new(ctx) ir_assignment( actual_param->clone(ctx, NULL), - new(ctx) ir_dereference_variable(temp_distance)); + new(ctx) ir_dereference_variable(temp_clip_distance)); this->base_ir->insert_after(new_assignment); this->visit_new_assignment(new_assignment); } @@ -569,67 +557,18 @@ lower_distance_visitor::visit_leave(ir_call *ir) return rvalue_visit(ir); } -static ir_variable * -create_clip_distance_mesa(ir_variable *base, int new_size) -{ - ir_variable *new_var; - - if (!base->type->fields.array->is_array()) { - new_var = base->clone(ralloc_parent(base), NULL); - new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA"); - new_var->type = glsl_type::get_array_instance(glsl_type::vec4_type, - new_size); - new_var->data.max_array_access = base->data.max_array_access / 4; - } else { - /* Clone the old var so that we inherit all of its properties */ - new_var = base->clone(ralloc_parent(base), NULL); - /* And change the properties that we need to change */ - new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA"); - new_var->type = glsl_type::get_array_instance( - glsl_type::get_array_instance(glsl_type::vec4_type, - new_size), - base->type->array_size()); - new_var->data.max_array_access = base->data.max_array_access / 4; - } - return new_var; -} bool -lower_combined_clip_cull_distance(gl_shader *shader, - uint8_t ClipDistanceArraySize, - uint8_t CullDistanceArraySize) +lower_clip_distance(gl_shader *shader) { - ir_variable *clipdist = shader->symbols->get_variable("gl_ClipDistance"); - ir_variable *culldist = shader->symbols->get_variable("gl_CullDistance"); - ir_variable *new_var; - unsigned new_size = ((ClipDistanceArraySize + CullDistanceArraySize) + 3) / 4; - bool progress = false; - bool replace_var = true; - - if (ClipDistanceArraySize == 0 && CullDistanceArraySize == 0) - return false; - - new_var = create_clip_distance_mesa(clipdist ? clipdist : culldist, new_size); + lower_distance_visitor v(shader->Stage); - if (ClipDistanceArraySize) { - lower_distance_visitor v(shader->Stage, "gl_ClipDistance", - new_var, ClipDistanceArraySize, CullDistanceArraySize, false, replace_var); - - visit_list_elements(&v, shader->ir); - replace_var = v.replace_var; - progress = v.progress; - } - - if (CullDistanceArraySize) { - lower_distance_visitor v2(shader->Stage, "gl_CullDistance", - new_var, ClipDistanceArraySize, CullDistanceArraySize, true, replace_var); - - visit_list_elements(&v2, shader->ir); - progress |= v2.progress; - } + visit_list_elements(&v, shader->ir); - shader->symbols->add_variable(new_var); + if (v.new_distance_out_var) + shader->symbols->add_variable(v.new_distance_out_var); + if (v.new_distance_in_var) + shader->symbols->add_variable(v.new_distance_in_var); - validate_ir_tree(shader->ir); - return progress; + return v.progress; }