From: Karl Schultz Date: Sat, 14 Aug 2004 20:02:59 +0000 (+0000) Subject: New Visual Studio project file for this directory. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7a7e04039ee1165d0de783f61f12b1323ce78194;p=mesa.git New Visual Studio project file for this directory. --- diff --git a/src/mesa/shader/shader.dsp b/src/mesa/shader/shader.dsp new file mode 100644 index 00000000000..fa5e55728e5 --- /dev/null +++ b/src/mesa/shader/shader.dsp @@ -0,0 +1,197 @@ +# Microsoft Developer Studio Project File - Name="shader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=shader - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "shader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "shader.mak" CFG="shader - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "shader - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "shader - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "shader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "shader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "shader - Win32 Release" +# Name "shader - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\arbfragparse.c +# End Source File +# Begin Source File + +SOURCE=.\arbprogparse.c +# End Source File +# Begin Source File + +SOURCE=.\arbprogram.c +# End Source File +# Begin Source File + +SOURCE=.\arbvertparse.c +# End Source File +# Begin Source File + +SOURCE=.\grammar.c +# PROP Exclude_From_Build 1 +# End Source File +# Begin Source File + +SOURCE=.\grammar_mesa.c +# End Source File +# Begin Source File + +SOURCE=.\nvfragparse.c +# End Source File +# Begin Source File + +SOURCE=.\nvprogram.c +# End Source File +# Begin Source File + +SOURCE=.\nvvertexec.c +# End Source File +# Begin Source File + +SOURCE=.\nvvertparse.c +# End Source File +# Begin Source File + +SOURCE=.\program.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\arbfragparse.h +# End Source File +# Begin Source File + +SOURCE=.\arbprogparse.h +# End Source File +# Begin Source File + +SOURCE=.\arbprogram.h +# End Source File +# Begin Source File + +SOURCE=.\arbprogram_syn.h +# End Source File +# Begin Source File + +SOURCE=.\arbvertparse.h +# End Source File +# Begin Source File + +SOURCE=.\grammar.h +# End Source File +# Begin Source File + +SOURCE=.\grammar_mesa.h +# End Source File +# Begin Source File + +SOURCE=.\grammar_syn.h +# End Source File +# Begin Source File + +SOURCE=.\nvfragparse.h +# End Source File +# Begin Source File + +SOURCE=.\nvfragprog.h +# End Source File +# Begin Source File + +SOURCE=.\nvprogram.h +# End Source File +# Begin Source File + +SOURCE=.\nvvertexec.h +# End Source File +# Begin Source File + +SOURCE=.\nvvertparse.h +# End Source File +# Begin Source File + +SOURCE=.\nvvertprog.h +# End Source File +# Begin Source File + +SOURCE=.\program.h +# End Source File +# End Group +# End Target +# End Project