From: Alexander von Gluck IV Date: Sun, 17 May 2015 13:50:43 +0000 (-0500) Subject: mesa/driver/haiku: Drop Mesa swrast renderer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7af2601a078047ed79c9fb81b6c4f98f22a5d049;p=mesa.git mesa/driver/haiku: Drop Mesa swrast renderer This just created extra upkeep and the push to move extern C's into mesa code would mean a large number of extern's in core Mesa driver interfaces. The Haiku Gallium renderers are mostly insulated via the C-based Haiku state tracker. As any future hardware support in Haiku will be gallium based, lets just drop swrast. Haiku has a Mesa 7.12 fork for gcc2 that uses swrast. This commit fixes the last of the Haiku build issues. Reviewed-by: Emil Velikov --- diff --git a/src/mesa/Makefile.am b/src/mesa/Makefile.am index 60114e4f66a..71794b5dada 100644 --- a/src/mesa/Makefile.am +++ b/src/mesa/Makefile.am @@ -60,7 +60,6 @@ main/git_sha1.h: main/git_sha1.h.tmp include Makefile.sources EXTRA_DIST = \ - drivers/haiku \ drivers/SConscript \ main/format_info.py \ main/format_pack.py \ diff --git a/src/mesa/drivers/SConscript b/src/mesa/drivers/SConscript index db656780c0b..5d654f538be 100644 --- a/src/mesa/drivers/SConscript +++ b/src/mesa/drivers/SConscript @@ -8,6 +8,3 @@ if env['dri']: 'dri/common/xmlpool/SConscript', 'dri/common/SConscript', ]) - -if env['platform'] == 'haiku': - SConscript('haiku/swrast/SConscript') diff --git a/src/mesa/drivers/haiku/swrast/SConscript b/src/mesa/drivers/haiku/swrast/SConscript deleted file mode 100644 index 907325e3252..00000000000 --- a/src/mesa/drivers/haiku/swrast/SConscript +++ /dev/null @@ -1,33 +0,0 @@ -Import('*') - -env = env.Clone() - -env.Append(CPPPATH = [ - '#/src', - '#/src/mapi', - '#/src/mesa', - '#/src/mesa/main', - '#/include/HaikuGL', - '/boot/system/develop/headers/private', - Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers -]) - -env.Prepend(LIBS = [ - mesautil, - glsl, - mesa, -]) - -env.Prepend(LIBS = [libgl]) - -sources = [ - 'SoftwareRast.cpp' -] - -# Disallow undefined symbols -#env.Append(SHLINKFLAGS = ['-Wl,-z,defs']) - -libswrast = env.SharedLibrary( - target = 'swrast', - source = sources -) diff --git a/src/mesa/drivers/haiku/swrast/SoftwareRast.cpp b/src/mesa/drivers/haiku/swrast/SoftwareRast.cpp deleted file mode 100644 index 813ad1ff27d..00000000000 --- a/src/mesa/drivers/haiku/swrast/SoftwareRast.cpp +++ /dev/null @@ -1,697 +0,0 @@ -/* - * Copyright 2006-2012, Haiku, Inc. All rights reserved. - * Distributed under the terms of the MIT License. - * - * Authors: - * Jérôme Duval, korli@users.berlios.de - * Philippe Houdoin, philippe.houdoin@free.fr - * Artur Wyszynski, harakash@gmail.com - * Alexander von Gluck, kallisti5@unixzen.com - */ - - -#include -#include "SoftwareRast.h" - -#include -#include -#include -#include -#include -#include - -extern "C" { -#include "extensions.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "main/api_exec.h" -#include "main/colormac.h" -#include "main/cpuinfo.h" -#include "main/buffers.h" -#include "main/formats.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/version.h" -#include "main/vtxfmt.h" -#include "swrast/swrast.h" -#include "swrast/s_renderbuffer.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" - - -#ifdef DEBUG -# define TRACE(x...) printf("MesaSoftwareRast: " x) -# define CALLED() printf("MesaSoftwareRast: %s\n", __PRETTY_FUNCTION__) -#else -# define TRACE(x...) -# define CALLED() -#endif - -#define ERROR(x...) printf("MesaSoftwareRast: " x) -} - - -extern const char* color_space_name(color_space space); - - -extern "C" _EXPORT BGLRenderer* -instantiate_gl_renderer(BGLView* view, ulong options, - BGLDispatcher* dispatcher) -{ - return new MesaSoftwareRast(view, options, dispatcher); -} - - -MesaSoftwareRast::MesaSoftwareRast(BGLView* view, ulong options, - BGLDispatcher* dispatcher) - : BGLRenderer(view, options, dispatcher), - fBitmap(NULL), - fDirectModeEnabled(false), - fInfo(NULL), - fInfoLocker("info locker"), - fVisual(NULL), - fFrameBuffer(NULL), - fFrontRenderBuffer(NULL), - fBackRenderBuffer(NULL), - fColorSpace(B_NO_COLOR_SPACE) -{ - CALLED(); - - fColorSpace = BScreen(GLView()->Window()).ColorSpace(); - - // We force single buffering for the time being - options &= ~BGL_DOUBLE; - - const GLboolean rgbFlag = ((options & BGL_INDEX) == 0); - const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA); - const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE); - const GLboolean stereoFlag = false; - const GLint depth = (options & BGL_DEPTH) ? 16 : 0; - const GLint stencil = (options & BGL_STENCIL) ? 8 : 0; - const GLint accum = (options & BGL_ACCUM) ? 16 : 0; - const GLint red = rgbFlag ? 8 : 0; - const GLint green = rgbFlag ? 8 : 0; - const GLint blue = rgbFlag ? 8 : 0; - const GLint alpha = alphaFlag ? 8 : 0; - - fOptions = options; // | BGL_INDIRECT; - struct dd_function_table functions; - - fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green, - blue, alpha, depth, stencil, accum, accum, accum, - alpha ? accum : 0, 1); - - // Initialize device driver function table - _mesa_init_driver_functions(&functions); - - functions.GetString = _GetString; - functions.UpdateState = _UpdateState; - functions.MapRenderbuffer = _RenderBufferMap; - functions.Flush = _Flush; - - // create core context - // We inherit gl_context to this class - _mesa_initialize_context(this, API_OPENGL_COMPAT, fVisual, NULL, - &functions); - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext(this); - _vbo_CreateContext(this); - _tnl_CreateContext(this); - _swsetup_CreateContext(this); - _swsetup_Wakeup(this); - - // Use default TCL pipeline - TNL_CONTEXT(this)->Driver.RunPipeline = _tnl_run_pipeline; - - _mesa_meta_init(this); - _mesa_enable_sw_extensions(this); - - _mesa_compute_version(this); - - _mesa_initialize_dispatch_tables(this); - _mesa_initialize_vbo_vtxfmt(this); - - // create core framebuffer - fFrameBuffer = _mesa_create_framebuffer(fVisual); - if (fFrameBuffer == NULL) { - ERROR("%s: Unable to calloc GL FrameBuffer!\n", __func__); - _mesa_destroy_visual(fVisual); - return; - } - - // Setup front render buffer - fFrontRenderBuffer = _NewRenderBuffer(true); - if (fFrontRenderBuffer == NULL) { - ERROR("%s: FrontRenderBuffer is requested but unallocated!\n", - __func__); - _mesa_destroy_visual(fVisual); - free(fFrameBuffer); - return; - } - _mesa_add_renderbuffer(fFrameBuffer, BUFFER_FRONT_LEFT, - &fFrontRenderBuffer->Base); - - // Setup back render buffer (if requested) - if (fVisual->doubleBufferMode) { - fBackRenderBuffer = _NewRenderBuffer(false); - if (fBackRenderBuffer == NULL) { - ERROR("%s: BackRenderBuffer is requested but unallocated!\n", - __func__); - _mesa_destroy_visual(fVisual); - free(fFrameBuffer); - return; - } - _mesa_add_renderbuffer(fFrameBuffer, BUFFER_BACK_LEFT, - &fBackRenderBuffer->Base); - } - - _swrast_add_soft_renderbuffers(fFrameBuffer, GL_FALSE, - fVisual->haveDepthBuffer, fVisual->haveStencilBuffer, - fVisual->haveAccumBuffer, alphaFlag, GL_FALSE); - - BRect bounds = view->Bounds(); - fWidth = (GLint)bounds.Width(); - fHeight = (GLint)bounds.Height(); - - // some stupid applications (Quake2) don't even think about calling LockGL() - // before using glGetString and its glGet*() friends... - // so make sure there is at least a valid context. - - if (!_mesa_get_current_context()) { - LockGL(); - // not needed, we don't have a looper yet: UnlockLooper(); - } -} - - -MesaSoftwareRast::~MesaSoftwareRast() -{ - CALLED(); - _swsetup_DestroyContext(this); - _swrast_DestroyContext(this); - _tnl_DestroyContext(this); - _vbo_DestroyContext(this); - _mesa_destroy_visual(fVisual); - _mesa_destroy_framebuffer(fFrameBuffer); - _mesa_destroy_context(this); - - free(fInfo); - free(fFrameBuffer); - - delete fBitmap; -} - - -void -MesaSoftwareRast::LockGL() -{ - CALLED(); - BGLRenderer::LockGL(); - - _mesa_make_current(this, fFrameBuffer, fFrameBuffer); - - color_space colorSpace = BScreen(GLView()->Window()).ColorSpace(); - - GLuint width = fWidth; - GLuint height = fHeight; - - BAutolock lock(fInfoLocker); - if (fDirectModeEnabled && fInfo != NULL) { - width = fInfo->window_bounds.right - - fInfo->window_bounds.left + 1; - height = fInfo->window_bounds.bottom - - fInfo->window_bounds.top + 1; - } - - if (fColorSpace != colorSpace) { - fColorSpace = colorSpace; - _SetupRenderBuffer(&fFrontRenderBuffer->Base, fColorSpace); - if (fVisual->doubleBufferMode) - _SetupRenderBuffer(&fBackRenderBuffer->Base, fColorSpace); - } - - _CheckResize(width, height); -} - - -void -MesaSoftwareRast::UnlockGL() -{ - CALLED(); - _mesa_make_current(this, NULL, NULL); - BGLRenderer::UnlockGL(); -} - - -void -MesaSoftwareRast::SwapBuffers(bool VSync) -{ - CALLED(); - - if (!fBitmap) - return; - - if (fVisual->doubleBufferMode) - _mesa_notifySwapBuffers(this); - - if (!fDirectModeEnabled || fInfo == NULL) { - if (GLView()->LockLooperWithTimeout(1000) == B_OK) { - GLView()->DrawBitmap(fBitmap, B_ORIGIN); - GLView()->UnlockLooper(); - } - } else { - // TODO: Here the BGLView needs to be drawlocked. - _CopyToDirect(); - } - - if (VSync) { - BScreen screen(GLView()->Window()); - screen.WaitForRetrace(); - } -} - - -void -MesaSoftwareRast::Draw(BRect updateRect) -{ - CALLED(); - if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL))) - GLView()->DrawBitmap(fBitmap, updateRect, updateRect); -} - - -status_t -MesaSoftwareRast::CopyPixelsOut(BPoint location, BBitmap* bitmap) -{ - CALLED(); - color_space scs = fBitmap->ColorSpace(); - color_space dcs = bitmap->ColorSpace(); - - if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) { - fprintf(stderr, "CopyPixelsOut(): incompatible color space: %s != %s\n", - color_space_name(scs), - color_space_name(dcs)); - return B_BAD_TYPE; - } - - BRect sr = fBitmap->Bounds(); - BRect dr = bitmap->Bounds(); - - sr = sr & dr.OffsetBySelf(location); - dr = sr.OffsetByCopy(-location.x, -location.y); - - uint8* ps = (uint8*)fBitmap->Bits(); - uint8* pd = (uint8*)bitmap->Bits(); - uint32* s; - uint32* d; - uint32 y; - for (y = (uint32)sr.top; y <= (uint32)sr.bottom; y++) { - s = (uint32*)(ps + y * fBitmap->BytesPerRow()); - s += (uint32)sr.left; - - d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top)) - * bitmap->BytesPerRow()); - d += (uint32)dr.left; - - memcpy(d, s, dr.IntegerWidth() * 4); - } - return B_OK; -} - - -status_t -MesaSoftwareRast::CopyPixelsIn(BBitmap* bitmap, BPoint location) -{ - CALLED(); - color_space scs = bitmap->ColorSpace(); - color_space dcs = fBitmap->ColorSpace(); - - if (scs != dcs && (dcs != B_RGBA32 || scs != B_RGB32)) { - fprintf(stderr, "CopyPixelsIn(): incompatible color space: %s != %s\n", - color_space_name(scs), - color_space_name(dcs)); - return B_BAD_TYPE; - } - - BRect sr = bitmap->Bounds(); - BRect dr = fBitmap->Bounds(); - - sr = sr & dr.OffsetBySelf(location); - dr = sr.OffsetByCopy(-location.x, -location.y); - - uint8* ps = (uint8*)bitmap->Bits(); - uint8* pd = (uint8*)fBitmap->Bits(); - uint32* s; - uint32* d; - uint32 y; - for (y = (uint32)sr.top; y <= (uint32)sr.bottom; y++) { - s = (uint32*)(ps + y * bitmap->BytesPerRow()); - s += (uint32)sr.left; - - d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top)) - * fBitmap->BytesPerRow()); - d += (uint32)dr.left; - - memcpy(d, s, dr.IntegerWidth() * 4); - } - return B_OK; -} - - -void -MesaSoftwareRast::EnableDirectMode(bool enabled) -{ - fDirectModeEnabled = enabled; -} - - -void -MesaSoftwareRast::DirectConnected(direct_buffer_info* info) -{ - // TODO: I'm not sure we need to do this: BGLView already - // keeps a local copy of the direct_buffer_info passed by - // BDirectWindow::DirectConnected(). - BAutolock lock(fInfoLocker); - if (info) { - if (!fInfo) { - fInfo = (direct_buffer_info*)malloc(DIRECT_BUFFER_INFO_AREA_SIZE); - if (!fInfo) - return; - } - memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE); - } else if (fInfo) { - free(fInfo); - fInfo = NULL; - } -} - - -void -MesaSoftwareRast::FrameResized(float width, float height) -{ - BAutolock lock(fInfoLocker); - _CheckResize((GLuint)width, (GLuint)height); -} - - -void -MesaSoftwareRast::_CheckResize(GLuint newWidth, GLuint newHeight) -{ - CALLED(); - - if (fBitmap && newWidth == fWidth - && newHeight == fHeight) { - return; - } - - _mesa_resize_framebuffer(this, fFrameBuffer, newWidth, newHeight); - fHeight = newHeight; - fWidth = newWidth; - - _AllocateBitmap(); -} - - -void -MesaSoftwareRast::_AllocateBitmap() -{ - CALLED(); - - // allocate new size of back buffer bitmap - delete fBitmap; - fBitmap = NULL; - - if (fWidth < 1 || fHeight < 1) { - TRACE("%s: Cannot allocate bitmap < 1x1!\n", __func__); - return; - } - - BRect rect(0.0, 0.0, fWidth - 1, fHeight - 1); - fBitmap = new BBitmap(rect, fColorSpace); - - #if 0 - // Used for platform optimized drawing - for (uint i = 0; i < fHeight; i++) { - fRowAddr[fHeight - i - 1] = (GLvoid *)((GLubyte *)fBitmap->Bits() - + i * fBitmap->BytesPerRow()); - } - #endif - - fFrameBuffer->Width = fWidth; - fFrameBuffer->Height = fHeight; - TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength()); - - fFrontRenderBuffer->Buffer = (GLubyte*)fBitmap->Bits(); -} - - -// #pragma mark - static - - -const GLubyte* -MesaSoftwareRast::_GetString(gl_context* ctx, GLenum name) -{ - switch (name) { - case GL_VENDOR: - return (const GLubyte*) "Mesa Project"; - case GL_RENDERER: - return (const GLubyte*) "Software Rasterizer"; - default: - // Let core library handle all other cases - return NULL; - } -} - - -void -MesaSoftwareRast::_UpdateState(gl_context* ctx, GLuint new_state) -{ - if (!ctx) - return; - - CALLED(); - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); -} - - -GLboolean -MesaSoftwareRast::_RenderBufferStorage(gl_context* ctx, - struct gl_renderbuffer* render, GLenum internalFormat, - GLuint width, GLuint height) -{ - CALLED(); - - render->Width = width; - render->Height = height; - - struct swrast_renderbuffer *swRenderBuffer = swrast_renderbuffer(render); - - swRenderBuffer->RowStride = width * _mesa_get_format_bytes(render->Format); - - return GL_TRUE; -} - - -GLboolean -MesaSoftwareRast::_RenderBufferStorageMalloc(gl_context* ctx, - struct gl_renderbuffer* render, GLenum internalFormat, - GLuint width, GLuint height) -{ - CALLED(); - - render->Width = width; - render->Height = height; - - struct swrast_renderbuffer *swRenderBuffer = swrast_renderbuffer(render); - - if (swRenderBuffer != NULL) { - free(swRenderBuffer->Buffer); - swRenderBuffer->RowStride - = width * _mesa_get_format_bytes(render->Format); - - uint32 size = swRenderBuffer->RowStride * height; - TRACE("%s: Allocate %" B_PRIu32 " bytes for RenderBuffer\n", - __func__, size); - swRenderBuffer->Buffer = (GLubyte*)malloc(size); - if (!swRenderBuffer->Buffer) { - ERROR("%s: Memory allocation failure!\n", __func__); - return GL_FALSE; - } - } else { - ERROR("%s: Couldn't obtain software renderbuffer!\n", - __func__); - return GL_FALSE; - } - - return GL_TRUE; -} - - -void -MesaSoftwareRast::_Flush(gl_context* ctx) -{ - CALLED(); - MesaSoftwareRast* driverContext = static_cast(ctx); - - //MesaSoftwareRast* driverContext = (MesaSoftwareRast*)ctx->DriverCtx; - if ((driverContext->fOptions & BGL_DOUBLE) == 0) { - // TODO: SwapBuffers() can call _CopyToDirect(), which should - // be always called with with the BGLView drawlocked. - // This is not always the case if called from here. - driverContext->SwapBuffers(); - } -} - - -struct swrast_renderbuffer* -MesaSoftwareRast::_NewRenderBuffer(bool front) -{ - CALLED(); - struct swrast_renderbuffer *swRenderBuffer - = (struct swrast_renderbuffer*)calloc(1, sizeof *swRenderBuffer); - - if (!swRenderBuffer) { - ERROR("%s: Failed calloc RenderBuffer\n", __func__); - return NULL; - } - - _mesa_init_renderbuffer(&swRenderBuffer->Base, 0); - - swRenderBuffer->Base.ClassID = HAIKU_SWRAST_RENDERBUFFER_CLASS; - swRenderBuffer->Base.RefCount = 1; - swRenderBuffer->Base.Delete = _RenderBufferDelete; - - if (!front) - swRenderBuffer->Base.AllocStorage = _RenderBufferStorageMalloc; - else - swRenderBuffer->Base.AllocStorage = _RenderBufferStorage; - - if (_SetupRenderBuffer(&swRenderBuffer->Base, fColorSpace) != B_OK) { - free(swRenderBuffer); - return NULL; - } - - return swRenderBuffer; -} - - -status_t -MesaSoftwareRast::_SetupRenderBuffer(struct gl_renderbuffer* rb, - color_space colorSpace) -{ - CALLED(); - - rb->InternalFormat = GL_RGBA; - - switch (colorSpace) { - case B_RGBA32: - rb->_BaseFormat = GL_RGBA; - rb->Format = MESA_FORMAT_B8G8R8A8_UNORM; - break; - case B_RGB32: - rb->_BaseFormat = GL_RGB; - rb->Format = MESA_FORMAT_B8G8R8X8_UNORM; - break; - case B_RGB24: - rb->_BaseFormat = GL_RGB; - rb->Format = MESA_FORMAT_BGR_UNORM8; - break; - case B_RGB16: - rb->_BaseFormat = GL_RGB; - rb->Format = MESA_FORMAT_B5G6R5_UNORM; - break; - case B_RGB15: - rb->_BaseFormat = GL_RGB; - rb->Format = MESA_FORMAT_B5G5R5A1_UNORM; - break; - default: - fprintf(stderr, "Unsupported screen color space %s\n", - color_space_name(fColorSpace)); - debugger("Unsupported OpenGL color space"); - return B_ERROR; - } - return B_OK; -} - - -/*! Y inverted Map RenderBuffer function - We use a BBitmap for storage which has Y inverted. - If the Mesa provided Map function ever allows external - control of this we can omit this function. -*/ -void -MesaSoftwareRast::_RenderBufferMap(gl_context *ctx, - struct gl_renderbuffer *rb, GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, GLubyte **mapOut, GLint *rowStrideOut) -{ - if (rb->ClassID == HAIKU_SWRAST_RENDERBUFFER_CLASS) { - struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); - const GLuint bpp = _mesa_get_format_bytes(rb->Format); - GLint rowStride = rb->Width * bpp; // in Bytes - - y = rb->Height - y - 1; - - *rowStrideOut = -rowStride; - *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp; - } else { - _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode, - mapOut, rowStrideOut); - } -} - - -void -MesaSoftwareRast::_RenderBufferDelete(struct gl_context *ctx, - struct gl_renderbuffer* rb) -{ - CALLED(); - if (rb != NULL) { - struct swrast_renderbuffer *swRenderBuffer - = swrast_renderbuffer(rb); - if (swRenderBuffer != NULL) - free(swRenderBuffer->Buffer); - } - free(rb); -} - - -void -MesaSoftwareRast::_CopyToDirect() -{ - BAutolock lock(fInfoLocker); - - // check the bitmap size still matches the size - if (fInfo->window_bounds.bottom - fInfo->window_bounds.top - != fBitmap->Bounds().IntegerHeight() - || fInfo->window_bounds.right - fInfo->window_bounds.left - != fBitmap->Bounds().IntegerWidth()) - return; - - uint8 bytesPerPixel = fInfo->bits_per_pixel / 8; - uint32 bytesPerRow = fBitmap->BytesPerRow(); - for (uint32 i = 0; i < fInfo->clip_list_count; i++) { - clipping_rect *clip = &fInfo->clip_list[i]; - int32 height = clip->bottom - clip->top + 1; - int32 bytesWidth - = (clip->right - clip->left + 1) * bytesPerPixel; - uint8* p = (uint8*)fInfo->bits + clip->top - * fInfo->bytes_per_row + clip->left * bytesPerPixel; - uint8* b = (uint8*)fBitmap->Bits() - + (clip->top - fInfo->window_bounds.top) * bytesPerRow - + (clip->left - fInfo->window_bounds.left) - * bytesPerPixel; - - for (int y = 0; y < height; y++) { - memcpy(p, b, bytesWidth); - p += fInfo->bytes_per_row; - b += bytesPerRow; - } - } -} diff --git a/src/mesa/drivers/haiku/swrast/SoftwareRast.h b/src/mesa/drivers/haiku/swrast/SoftwareRast.h deleted file mode 100644 index 8f0f0184863..00000000000 --- a/src/mesa/drivers/haiku/swrast/SoftwareRast.h +++ /dev/null @@ -1,95 +0,0 @@ -/* - * Copyright 2006-2012, Haiku, Inc. All rights reserved. - * Distributed under the terms of the MIT License. - * - * Authors: - * Jérôme Duval, korli@users.berlios.de - * Philippe Houdoin, philippe.houdoin@free.fr - * Artur Wyszynski, harakash@gmail.com - */ -#ifndef MESASOFTWARERENDERER_H -#define MESASOFTWARERENDERER_H - - -#define HAIKU_SWRAST_RENDERBUFFER_CLASS 0x737752 // swR - - -#include "GLRenderer.h" - -extern "C" { -#include "context.h" -#include "main/version.h" -#include "swrast/s_chan.h" -#include "swrast/s_context.h" -} - - -class MesaSoftwareRast : public BGLRenderer, public gl_context { -public: - MesaSoftwareRast(BGLView* view, - ulong bgl_options, - BGLDispatcher* dispatcher); - virtual ~MesaSoftwareRast(); - - virtual void LockGL(); - virtual void UnlockGL(); - - virtual void SwapBuffers(bool VSync = false); - virtual void Draw(BRect updateRect); - virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest); - virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest); - virtual void FrameResized(float width, float height); - - virtual void EnableDirectMode(bool enabled); - virtual void DirectConnected(direct_buffer_info* info); - -private: - static const GLubyte* _GetString(gl_context* ctx, GLenum name); - void _CheckResize(GLuint newWidth, GLuint newHeight); - static void _UpdateState(gl_context* ctx, GLuint newState); - static void _Flush(gl_context *ctx); - - struct swrast_renderbuffer* _NewRenderBuffer(bool front); - status_t _SetupRenderBuffer(struct gl_renderbuffer* rb, - color_space colorSpace); - -/* Mesa callbacks */ - static void _RenderBufferDelete(struct gl_context *ctx, - struct gl_renderbuffer* rb); - static GLboolean _RenderBufferStorage(gl_context* ctx, - struct gl_renderbuffer* render, - GLenum internalFormat, - GLuint width, GLuint height); - static GLboolean _RenderBufferStorageMalloc(gl_context* ctx, - struct gl_renderbuffer* render, - GLenum internalFormat, - GLuint width, GLuint height); - static void _RenderBufferMap(gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, GLubyte **mapOut, - GLint *rowStrideOut); - - void _AllocateBitmap(); - void _CopyToDirect(); - - BBitmap* fBitmap; - bool fDirectModeEnabled; - direct_buffer_info* fInfo; - BLocker fInfoLocker; - ulong fOptions; - - gl_config* fVisual; - - struct gl_framebuffer* fFrameBuffer; - struct swrast_renderbuffer* fFrontRenderBuffer; - struct swrast_renderbuffer* fBackRenderBuffer; - - GLuint fWidth; - GLuint fHeight; - color_space fColorSpace; - - void* fRowAddr[SWRAST_MAX_HEIGHT]; -}; - -#endif // MESASOFTWARERENDERER_H diff --git a/src/mesa/drivers/haiku/swrast/SoftwareRast.rdef b/src/mesa/drivers/haiku/swrast/SoftwareRast.rdef deleted file mode 100644 index cb60332100c..00000000000 --- a/src/mesa/drivers/haiku/swrast/SoftwareRast.rdef +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright 2012, Haiku, Inc. All rights reserved. - * Distributed under the terms of the MIT License. - */ - -resource app_signature "application/x-vnd.Haiku-swrast"; - -resource app_version { - major = 9, - middle = 0, - minor = 0, - variety = 0, - internal = 0, - short_info = "Software Rasterizer", - long_info = "Haiku Mesa Software GL Rasterizer" -}; - -resource vector_icon { - $"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7" - $"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000" - $"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12" - $"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099" - $"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024" - $"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59" - $"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B" - $"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0" - $"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D" - $"32223C0204263726372538263F253E263F304430443143303C313D303C02043D" - $"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A" - $"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A" - $"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000" - $"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A" - $"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784" - $"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1" - $"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00" - $"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A" - $"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E" - $"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655" -};