From: James Zhu Date: Tue, 5 Feb 2019 21:49:37 +0000 (-0500) Subject: gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7b7b5f2029534e3ae9d3fa05eff2b5ab7d9a9129;p=mesa.git gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API Split vl_compositor graphic shaders from vl_compositor API in order to share vl_compositor API with vl_compositor compute shader later. Signed-off-by: James Zhu Reviewed-by: Christian König --- diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources index 50e88088ff8..a40917b1362 100644 --- a/src/gallium/auxiliary/Makefile.sources +++ b/src/gallium/auxiliary/Makefile.sources @@ -348,6 +348,8 @@ VL_SOURCES := \ vl/vl_bicubic_filter.h \ vl/vl_compositor.c \ vl/vl_compositor.h \ + vl/vl_compositor_gfx.c \ + vl/vl_compositor_gfx.h \ vl/vl_csc.c \ vl/vl_csc.h \ vl/vl_decoder.c \ diff --git a/src/gallium/auxiliary/meson.build b/src/gallium/auxiliary/meson.build index 57f7e69050f..97063b46d28 100644 --- a/src/gallium/auxiliary/meson.build +++ b/src/gallium/auxiliary/meson.build @@ -445,6 +445,8 @@ files_libgalliumvl = files( 'vl/vl_bicubic_filter.h', 'vl/vl_compositor.c', 'vl/vl_compositor.h', + 'vl/vl_compositor_gfx.c', + 'vl/vl_compositor_gfx.h', 'vl/vl_csc.c', 'vl/vl_csc.h', 'vl/vl_decoder.c', diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 41f9e5ef1dc..de6cf1783c0 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -25,447 +25,9 @@ * **************************************************************************/ -#include - -#include "pipe/p_compiler.h" -#include "pipe/p_context.h" - -#include "util/u_memory.h" -#include "util/u_draw.h" -#include "util/u_surface.h" -#include "util/u_upload_mgr.h" #include "util/u_sampler.h" -#include "tgsi/tgsi_ureg.h" - -#include "vl_csc.h" -#include "vl_types.h" -#include "vl_compositor.h" - -enum VS_OUTPUT -{ - VS_O_VPOS = 0, - VS_O_COLOR = 0, - VS_O_VTEX = 0, - VS_O_VTOP, - VS_O_VBOTTOM, -}; - -static void * -create_vert_shader(struct vl_compositor *c) -{ - struct ureg_program *shader; - struct ureg_src vpos, vtex, color; - struct ureg_dst tmp; - struct ureg_dst o_vpos, o_vtex, o_color; - struct ureg_dst o_vtop, o_vbottom; - - shader = ureg_create(PIPE_SHADER_VERTEX); - if (!shader) - return false; - - vpos = ureg_DECL_vs_input(shader, 0); - vtex = ureg_DECL_vs_input(shader, 1); - color = ureg_DECL_vs_input(shader, 2); - tmp = ureg_DECL_temporary(shader); - o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); - o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR); - o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); - o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); - o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); - - /* - * o_vpos = vpos - * o_vtex = vtex - * o_color = color - */ - ureg_MOV(shader, o_vpos, vpos); - ureg_MOV(shader, o_vtex, vtex); - ureg_MOV(shader, o_color, color); - - /* - * tmp.x = vtex.w / 2 - * tmp.y = vtex.w / 4 - * - * o_vtop.x = vtex.x - * o_vtop.y = vtex.y * tmp.x + 0.25f - * o_vtop.z = vtex.y * tmp.y + 0.25f - * o_vtop.w = 1 / tmp.x - * - * o_vbottom.x = vtex.x - * o_vbottom.y = vtex.y * tmp.x - 0.25f - * o_vbottom.z = vtex.y * tmp.y - 0.25f - * o_vbottom.w = 1 / tmp.y - */ - ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), - ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f)); - ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), - ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f)); - - ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex); - ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f)); - ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f)); - ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); - - ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex); - ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f)); - ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f)); - ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); - - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void -create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment) -{ - struct ureg_src i_tc[2]; - struct ureg_src sampler[3]; - struct ureg_dst t_tc[2]; - struct ureg_dst t_texel[2]; - unsigned i, j; - - i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); - i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); - - for (i = 0; i < 3; ++i) { - sampler[i] = ureg_DECL_sampler(shader, i); - ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT); - } - - for (i = 0; i < 2; ++i) { - t_tc[i] = ureg_DECL_temporary(shader); - t_texel[i] = ureg_DECL_temporary(shader); - } - - /* calculate the texture offsets - * t_tc.x = i_tc.x - * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2 - */ - for (i = 0; i < 2; ++i) { - ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]); - ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), - i_tc[i], ureg_imm1f(shader, -0.5f)); - ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i])); - ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W), - ureg_imm1f(shader, i ? 1.0f : 0.0f)); - ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), - ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f)); - ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y), - ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W)); - ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z), - ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W)); - } - - /* fetch the texels - * texel[0..1].x = tex(t_tc[0..1][0]) - * texel[0..1].y = tex(t_tc[0..1][1]) - * texel[0..1].z = tex(t_tc[0..1][2]) - */ - for (i = 0; i < 2; ++i) - for (j = 0; j < 3; ++j) { - struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]), - TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W); - - ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j), - TGSI_TEXTURE_2D_ARRAY, src, sampler[j]); - } - - /* calculate linear interpolation factor - * factor = |round(i_tc.y) - i_tc.y| * 2 - */ - ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]); - ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), - ureg_src(t_tc[0]), ureg_negate(i_tc[0])); - ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), - ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f)); - ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]), - TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z), - ureg_src(t_texel[0]), ureg_src(t_texel[1])); - - for (i = 0; i < 2; ++i) { - ureg_release_temporary(shader, t_texel[i]); - ureg_release_temporary(shader, t_tc[i]); - } -} - -static void -create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel, - struct ureg_dst fragment) -{ - struct ureg_src csc[3]; - struct ureg_src lumakey; - struct ureg_dst temp[2]; - unsigned i; - - for (i = 0; i < 3; ++i) - csc[i] = ureg_DECL_constant(shader, i); - - lumakey = ureg_DECL_constant(shader, 3); - - for (i = 0; i < 2; ++i) - temp[i] = ureg_DECL_temporary(shader); - - ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), - ureg_imm1f(shader, 1.0f)); - - for (i = 0; i < 3; ++i) - ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], - ureg_src(texel)); - - ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W), - ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z)); - ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W), - ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X)); - ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W), - ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y)); - ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), - ureg_src(temp[0]), ureg_src(temp[1])); - - for (i = 0; i < 2; ++i) - ureg_release_temporary(shader, temp[i]); -} - -static void -create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel) -{ - struct ureg_src tc; - struct ureg_src sampler[3]; - unsigned i; - - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < 3; ++i) { - sampler[i] = ureg_DECL_sampler(shader, i); - ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT); - } - - /* - * texel.xyz = tex(tc, sampler[i]) - */ - for (i = 0; i < 3; ++i) - ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]); -} - -static void * -create_frag_shader_video_buffer(struct vl_compositor *c) -{ - struct ureg_program *shader; - struct ureg_dst texel; - struct ureg_dst fragment; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - create_frag_shader_yuv(shader, texel); - create_frag_shader_csc(shader, texel, fragment); - - ureg_release_temporary(shader, texel); - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void * -create_frag_shader_weave_rgb(struct vl_compositor *c) -{ - struct ureg_program *shader; - struct ureg_dst texel, fragment; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - create_frag_shader_weave(shader, texel); - create_frag_shader_csc(shader, texel, fragment); - - ureg_release_temporary(shader, texel); - - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void * -create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w) -{ - struct ureg_program *shader; - struct ureg_dst texel, fragment; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - if (w) - create_frag_shader_weave(shader, texel); - else - create_frag_shader_yuv(shader, texel); - - if (y) - ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel)); - else - ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY), - ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y, - TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W)); - - ureg_release_temporary(shader, texel); - - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void * -create_frag_shader_palette(struct vl_compositor *c, bool include_cc) -{ - struct ureg_program *shader; - struct ureg_src csc[3]; - struct ureg_src tc; - struct ureg_src sampler; - struct ureg_src palette; - struct ureg_dst texel; - struct ureg_dst fragment; - unsigned i; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - for (i = 0; include_cc && i < 3; ++i) - csc[i] = ureg_DECL_constant(shader, i); - - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); - sampler = ureg_DECL_sampler(shader, 0); - ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT); - palette = ureg_DECL_sampler(shader, 1); - ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT); - - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - /* - * texel = tex(tc, sampler) - * fragment.xyz = tex(texel, palette) * csc - * fragment.a = texel.a - */ - ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); - ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel)); - - if (include_cc) { - ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette); - for (i = 0; i < 3; ++i) - ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); - } else { - ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), - TGSI_TEXTURE_1D, ureg_src(texel), palette); - } - - ureg_release_temporary(shader, texel); - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void * -create_frag_shader_rgba(struct vl_compositor *c) -{ - struct ureg_program *shader; - struct ureg_src tc, color, sampler; - struct ureg_dst texel, fragment; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); - color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); - sampler = ureg_DECL_sampler(shader, 0); - ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT, - TGSI_RETURN_TYPE_FLOAT); - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - /* - * fragment = tex(tc, sampler) - */ - ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); - ureg_MUL(shader, fragment, ureg_src(texel), color); - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} - -static void * -create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y) -{ - struct ureg_program *shader; - struct ureg_src tc, sampler; - struct ureg_dst texel, fragment; - - struct ureg_src csc[3]; - unsigned i; - - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - - for (i = 0; i < 3; ++i) - csc[i] = ureg_DECL_constant(shader, i); - - sampler = ureg_DECL_sampler(shader, 0); - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); - - if (y) { - ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel)); - } else { - for (i = 0; i < 2; ++i) - ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel)); - } - - ureg_release_temporary(shader, texel); - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, c->pipe); -} +#include "vl_compositor_gfx.h" static bool init_shaders(struct vl_compositor *c) @@ -728,221 +290,6 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei layer->zw.y = size.y; } -static void -gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer) -{ - struct vertex2f tl, tr, br, bl; - - assert(vb && layer); - - switch (layer->rotate) { - default: - case VL_COMPOSITOR_ROTATE_0: - tl = layer->dst.tl; - tr.x = layer->dst.br.x; - tr.y = layer->dst.tl.y; - br = layer->dst.br; - bl.x = layer->dst.tl.x; - bl.y = layer->dst.br.y; - break; - case VL_COMPOSITOR_ROTATE_90: - tl.x = layer->dst.br.x; - tl.y = layer->dst.tl.y; - tr = layer->dst.br; - br.x = layer->dst.tl.x; - br.y = layer->dst.br.y; - bl = layer->dst.tl; - break; - case VL_COMPOSITOR_ROTATE_180: - tl = layer->dst.br; - tr.x = layer->dst.tl.x; - tr.y = layer->dst.br.y; - br = layer->dst.tl; - bl.x = layer->dst.br.x; - bl.y = layer->dst.tl.y; - break; - case VL_COMPOSITOR_ROTATE_270: - tl.x = layer->dst.tl.x; - tl.y = layer->dst.br.y; - tr = layer->dst.tl; - br.x = layer->dst.br.x; - br.y = layer->dst.tl.y; - bl = layer->dst.br; - break; - } - - vb[ 0].x = tl.x; - vb[ 0].y = tl.y; - vb[ 1].x = layer->src.tl.x; - vb[ 1].y = layer->src.tl.y; - vb[ 2] = layer->zw; - vb[ 3].x = layer->colors[0].x; - vb[ 3].y = layer->colors[0].y; - vb[ 4].x = layer->colors[0].z; - vb[ 4].y = layer->colors[0].w; - - vb[ 5].x = tr.x; - vb[ 5].y = tr.y; - vb[ 6].x = layer->src.br.x; - vb[ 6].y = layer->src.tl.y; - vb[ 7] = layer->zw; - vb[ 8].x = layer->colors[1].x; - vb[ 8].y = layer->colors[1].y; - vb[ 9].x = layer->colors[1].z; - vb[ 9].y = layer->colors[1].w; - - vb[10].x = br.x; - vb[10].y = br.y; - vb[11].x = layer->src.br.x; - vb[11].y = layer->src.br.y; - vb[12] = layer->zw; - vb[13].x = layer->colors[2].x; - vb[13].y = layer->colors[2].y; - vb[14].x = layer->colors[2].z; - vb[14].y = layer->colors[2].w; - - vb[15].x = bl.x; - vb[15].y = bl.y; - vb[16].x = layer->src.tl.x; - vb[16].y = layer->src.br.y; - vb[17] = layer->zw; - vb[18].x = layer->colors[3].x; - vb[18].y = layer->colors[3].y; - vb[19].x = layer->colors[3].z; - vb[19].y = layer->colors[3].w; -} - -static inline struct u_rect -calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer) -{ - struct vertex2f tl, br; - struct u_rect result; - - assert(s && layer); - - // rotate - switch (layer->rotate) { - default: - case VL_COMPOSITOR_ROTATE_0: - tl = layer->dst.tl; - br = layer->dst.br; - break; - case VL_COMPOSITOR_ROTATE_90: - tl.x = layer->dst.br.x; - tl.y = layer->dst.tl.y; - br.x = layer->dst.tl.x; - br.y = layer->dst.br.y; - break; - case VL_COMPOSITOR_ROTATE_180: - tl = layer->dst.br; - br = layer->dst.tl; - break; - case VL_COMPOSITOR_ROTATE_270: - tl.x = layer->dst.tl.x; - tl.y = layer->dst.br.y; - br.x = layer->dst.br.x; - br.y = layer->dst.tl.y; - break; - } - - // scale - result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0]; - result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1]; - result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0]; - result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1]; - - // and clip - result.x0 = MAX2(result.x0, s->scissor.minx); - result.y0 = MAX2(result.y0, s->scissor.miny); - result.x1 = MIN2(result.x1, s->scissor.maxx); - result.y1 = MIN2(result.y1, s->scissor.maxy); - return result; -} - -static void -gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty) -{ - struct vertex2f *vb; - unsigned i; - - assert(c); - - /* Allocate new memory for vertices. */ - u_upload_alloc(c->pipe->stream_uploader, 0, - c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */ - 4, /* alignment */ - &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource, - (void**)&vb); - - for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) { - if (s->used_layers & (1 << i)) { - struct vl_compositor_layer *layer = &s->layers[i]; - gen_rect_verts(vb, layer); - vb += 20; - - if (!layer->viewport_valid) { - layer->viewport.scale[0] = c->fb_state.width; - layer->viewport.scale[1] = c->fb_state.height; - layer->viewport.translate[0] = 0; - layer->viewport.translate[1] = 0; - } - - if (dirty && layer->clearing) { - struct u_rect drawn = calc_drawn_area(s, layer); - if ( - dirty->x0 >= drawn.x0 && - dirty->y0 >= drawn.y0 && - dirty->x1 <= drawn.x1 && - dirty->y1 <= drawn.y1) { - - // We clear the dirty area anyway, no need for clear_render_target - dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY; - dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY; - } - } - } - } - - u_upload_unmap(c->pipe->stream_uploader); -} - -static void -draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty) -{ - unsigned vb_index, i; - - assert(c); - - for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) { - if (s->used_layers & (1 << i)) { - struct vl_compositor_layer *layer = &s->layers[i]; - struct pipe_sampler_view **samplers = &layer->sampler_views[0]; - unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3; - void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear; - - c->pipe->bind_blend_state(c->pipe, blend); - c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport); - c->pipe->bind_fs_state(c->pipe, layer->fs); - c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0, - num_sampler_views, layer->samplers); - c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, - num_sampler_views, samplers); - - util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4); - vb_index++; - - if (dirty) { - // Remember the currently drawn area as dirty for the next draw command - struct u_rect drawn = calc_drawn_area(s, layer); - dirty->x0 = MIN2(drawn.x0, dirty->x0); - dirty->y0 = MIN2(drawn.y0, dirty->y0); - dirty->x1 = MAX2(drawn.x1, dirty->x1); - dirty->y1 = MAX2(drawn.y1, dirty->y1); - } - } - } -} - static void set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_video_buffer *buffer, @@ -1353,40 +700,8 @@ vl_compositor_render(struct vl_compositor_state *s, struct u_rect *dirty_area, bool clear_dirty) { - assert(c); - assert(dst_surface); - - c->fb_state.width = dst_surface->width; - c->fb_state.height = dst_surface->height; - c->fb_state.cbufs[0] = dst_surface; - - if (!s->scissor_valid) { - s->scissor.minx = 0; - s->scissor.miny = 0; - s->scissor.maxx = dst_surface->width; - s->scissor.maxy = dst_surface->height; - } - c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor); - - gen_vertex_data(c, s, dirty_area); - - if (clear_dirty && dirty_area && - (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) { - - c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color, - 0, 0, dst_surface->width, dst_surface->height, false); - dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY; - dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY; - } - - c->pipe->set_framebuffer_state(c->pipe, &c->fb_state); - c->pipe->bind_vs_state(c->pipe, c->vs); - c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf); - c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state); - pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix); - c->pipe->bind_rasterizer_state(c->pipe, c->rast); - - draw_layers(c, s, dirty_area); + assert(s); + vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty); } bool diff --git a/src/gallium/auxiliary/vl/vl_compositor_gfx.c b/src/gallium/auxiliary/vl/vl_compositor_gfx.c new file mode 100644 index 00000000000..93e418a4c06 --- /dev/null +++ b/src/gallium/auxiliary/vl/vl_compositor_gfx.c @@ -0,0 +1,726 @@ +/************************************************************************** + * + * Copyright 2009 Younes Manton. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" + +#include "util/u_memory.h" +#include "util/u_draw.h" +#include "util/u_surface.h" +#include "util/u_upload_mgr.h" + +#include "tgsi/tgsi_ureg.h" + +#include "vl_csc.h" +#include "vl_types.h" + +#include "vl_compositor_gfx.h" + +enum VS_OUTPUT +{ + VS_O_VPOS = 0, + VS_O_COLOR = 0, + VS_O_VTEX = 0, + VS_O_VTOP, + VS_O_VBOTTOM, +}; + +void * +create_vert_shader(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_src vpos, vtex, color; + struct ureg_dst tmp; + struct ureg_dst o_vpos, o_vtex, o_color; + struct ureg_dst o_vtop, o_vbottom; + + shader = ureg_create(PIPE_SHADER_VERTEX); + if (!shader) + return false; + + vpos = ureg_DECL_vs_input(shader, 0); + vtex = ureg_DECL_vs_input(shader, 1); + color = ureg_DECL_vs_input(shader, 2); + tmp = ureg_DECL_temporary(shader); + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR); + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); + o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); + o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); + + /* + * o_vpos = vpos + * o_vtex = vtex + * o_color = color + */ + ureg_MOV(shader, o_vpos, vpos); + ureg_MOV(shader, o_vtex, vtex); + ureg_MOV(shader, o_color, color); + + /* + * tmp.x = vtex.w / 2 + * tmp.y = vtex.w / 4 + * + * o_vtop.x = vtex.x + * o_vtop.y = vtex.y * tmp.x + 0.25f + * o_vtop.z = vtex.y * tmp.y + 0.25f + * o_vtop.w = 1 / tmp.x + * + * o_vbottom.x = vtex.x + * o_vbottom.y = vtex.y * tmp.x - 0.25f + * o_vbottom.z = vtex.y * tmp.y - 0.25f + * o_vbottom.w = 1 / tmp.y + */ + ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), + ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f)); + ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), + ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f)); + + ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex); + ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f)); + ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f)); + ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); + + ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex); + ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f)); + ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f)); + ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +static void +create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment) +{ + struct ureg_src i_tc[2]; + struct ureg_src sampler[3]; + struct ureg_dst t_tc[2]; + struct ureg_dst t_texel[2]; + unsigned i, j; + + i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); + i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); + + for (i = 0; i < 3; ++i) { + sampler[i] = ureg_DECL_sampler(shader, i); + ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + } + + for (i = 0; i < 2; ++i) { + t_tc[i] = ureg_DECL_temporary(shader); + t_texel[i] = ureg_DECL_temporary(shader); + } + + /* calculate the texture offsets + * t_tc.x = i_tc.x + * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2 + */ + for (i = 0; i < 2; ++i) { + ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]); + ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), + i_tc[i], ureg_imm1f(shader, -0.5f)); + ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i])); + ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W), + ureg_imm1f(shader, i ? 1.0f : 0.0f)); + ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), + ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f)); + ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y), + ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W)); + ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z), + ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W)); + } + + /* fetch the texels + * texel[0..1].x = tex(t_tc[0..1][0]) + * texel[0..1].y = tex(t_tc[0..1][1]) + * texel[0..1].z = tex(t_tc[0..1][2]) + */ + for (i = 0; i < 2; ++i) + for (j = 0; j < 3; ++j) { + struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]), + TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W); + + ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j), + TGSI_TEXTURE_2D_ARRAY, src, sampler[j]); + } + + /* calculate linear interpolation factor + * factor = |round(i_tc.y) - i_tc.y| * 2 + */ + ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]); + ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), + ureg_src(t_tc[0]), ureg_negate(i_tc[0])); + ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), + ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f)); + ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]), + TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z), + ureg_src(t_texel[0]), ureg_src(t_texel[1])); + + for (i = 0; i < 2; ++i) { + ureg_release_temporary(shader, t_texel[i]); + ureg_release_temporary(shader, t_tc[i]); + } +} + +static void +create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel, + struct ureg_dst fragment) +{ + struct ureg_src csc[3]; + struct ureg_src lumakey; + struct ureg_dst temp[2]; + unsigned i; + + for (i = 0; i < 3; ++i) + csc[i] = ureg_DECL_constant(shader, i); + + lumakey = ureg_DECL_constant(shader, 3); + + for (i = 0; i < 2; ++i) + temp[i] = ureg_DECL_temporary(shader); + + ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), + ureg_imm1f(shader, 1.0f)); + + for (i = 0; i < 3; ++i) + ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], + ureg_src(texel)); + + ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W), + ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z)); + ureg_SLE(shader, ureg_writemask(temp[1], TGSI_WRITEMASK_W), + ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X)); + ureg_SGT(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W), + ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y)); + ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), + ureg_src(temp[0]), ureg_src(temp[1])); + + for (i = 0; i < 2; ++i) + ureg_release_temporary(shader, temp[i]); +} + +static void +create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel) +{ + struct ureg_src tc; + struct ureg_src sampler[3]; + unsigned i; + + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); + for (i = 0; i < 3; ++i) { + sampler[i] = ureg_DECL_sampler(shader, i); + ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + } + + /* + * texel.xyz = tex(tc, sampler[i]) + */ + for (i = 0; i < 3; ++i) + ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]); +} + +void * +create_frag_shader_video_buffer(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_dst texel; + struct ureg_dst fragment; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + create_frag_shader_yuv(shader, texel); + create_frag_shader_csc(shader, texel, fragment); + + ureg_release_temporary(shader, texel); + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +void * +create_frag_shader_weave_rgb(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_dst texel, fragment; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + create_frag_shader_weave(shader, texel); + create_frag_shader_csc(shader, texel, fragment); + + ureg_release_temporary(shader, texel); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +void * +create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w) +{ + struct ureg_program *shader; + struct ureg_dst texel, fragment; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + if (w) + create_frag_shader_weave(shader, texel); + else + create_frag_shader_yuv(shader, texel); + + if (y) + ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel)); + else + ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY), + ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y, + TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W)); + + ureg_release_temporary(shader, texel); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +void * +create_frag_shader_palette(struct vl_compositor *c, bool include_cc) +{ + struct ureg_program *shader; + struct ureg_src csc[3]; + struct ureg_src tc; + struct ureg_src sampler; + struct ureg_src palette; + struct ureg_dst texel; + struct ureg_dst fragment; + unsigned i; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + for (i = 0; include_cc && i < 3; ++i) + csc[i] = ureg_DECL_constant(shader, i); + + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 0); + ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + palette = ureg_DECL_sampler(shader, 1); + ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + /* + * texel = tex(tc, sampler) + * fragment.xyz = tex(texel, palette) * csc + * fragment.a = texel.a + */ + ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); + ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel)); + + if (include_cc) { + ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette); + for (i = 0; i < 3; ++i) + ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); + } else { + ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), + TGSI_TEXTURE_1D, ureg_src(texel), palette); + } + + ureg_release_temporary(shader, texel); + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +void * +create_frag_shader_rgba(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_src tc, color, sampler; + struct ureg_dst texel, fragment; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); + color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 0); + ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + /* + * fragment = tex(tc, sampler) + */ + ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); + ureg_MUL(shader, fragment, ureg_src(texel), color); + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +void * +create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y) +{ + struct ureg_program *shader; + struct ureg_src tc, sampler; + struct ureg_dst texel, fragment; + + struct ureg_src csc[3]; + unsigned i; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + for (i = 0; i < 3; ++i) + csc[i] = ureg_DECL_constant(shader, i); + + sampler = ureg_DECL_sampler(shader, 0); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); + + if (y) { + ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel)); + } else { + for (i = 0; i < 2; ++i) + ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel)); + } + + ureg_release_temporary(shader, texel); + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +static void +gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer) +{ + struct vertex2f tl, tr, br, bl; + + assert(vb && layer); + + switch (layer->rotate) { + default: + case VL_COMPOSITOR_ROTATE_0: + tl = layer->dst.tl; + tr.x = layer->dst.br.x; + tr.y = layer->dst.tl.y; + br = layer->dst.br; + bl.x = layer->dst.tl.x; + bl.y = layer->dst.br.y; + break; + case VL_COMPOSITOR_ROTATE_90: + tl.x = layer->dst.br.x; + tl.y = layer->dst.tl.y; + tr = layer->dst.br; + br.x = layer->dst.tl.x; + br.y = layer->dst.br.y; + bl = layer->dst.tl; + break; + case VL_COMPOSITOR_ROTATE_180: + tl = layer->dst.br; + tr.x = layer->dst.tl.x; + tr.y = layer->dst.br.y; + br = layer->dst.tl; + bl.x = layer->dst.br.x; + bl.y = layer->dst.tl.y; + break; + case VL_COMPOSITOR_ROTATE_270: + tl.x = layer->dst.tl.x; + tl.y = layer->dst.br.y; + tr = layer->dst.tl; + br.x = layer->dst.br.x; + br.y = layer->dst.tl.y; + bl = layer->dst.br; + break; + } + + vb[ 0].x = tl.x; + vb[ 0].y = tl.y; + vb[ 1].x = layer->src.tl.x; + vb[ 1].y = layer->src.tl.y; + vb[ 2] = layer->zw; + vb[ 3].x = layer->colors[0].x; + vb[ 3].y = layer->colors[0].y; + vb[ 4].x = layer->colors[0].z; + vb[ 4].y = layer->colors[0].w; + + vb[ 5].x = tr.x; + vb[ 5].y = tr.y; + vb[ 6].x = layer->src.br.x; + vb[ 6].y = layer->src.tl.y; + vb[ 7] = layer->zw; + vb[ 8].x = layer->colors[1].x; + vb[ 8].y = layer->colors[1].y; + vb[ 9].x = layer->colors[1].z; + vb[ 9].y = layer->colors[1].w; + + vb[10].x = br.x; + vb[10].y = br.y; + vb[11].x = layer->src.br.x; + vb[11].y = layer->src.br.y; + vb[12] = layer->zw; + vb[13].x = layer->colors[2].x; + vb[13].y = layer->colors[2].y; + vb[14].x = layer->colors[2].z; + vb[14].y = layer->colors[2].w; + + vb[15].x = bl.x; + vb[15].y = bl.y; + vb[16].x = layer->src.tl.x; + vb[16].y = layer->src.br.y; + vb[17] = layer->zw; + vb[18].x = layer->colors[3].x; + vb[18].y = layer->colors[3].y; + vb[19].x = layer->colors[3].z; + vb[19].y = layer->colors[3].w; +} + +static inline struct u_rect +calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer) +{ + struct vertex2f tl, br; + struct u_rect result; + + assert(s && layer); + + // rotate + switch (layer->rotate) { + default: + case VL_COMPOSITOR_ROTATE_0: + tl = layer->dst.tl; + br = layer->dst.br; + break; + case VL_COMPOSITOR_ROTATE_90: + tl.x = layer->dst.br.x; + tl.y = layer->dst.tl.y; + br.x = layer->dst.tl.x; + br.y = layer->dst.br.y; + break; + case VL_COMPOSITOR_ROTATE_180: + tl = layer->dst.br; + br = layer->dst.tl; + break; + case VL_COMPOSITOR_ROTATE_270: + tl.x = layer->dst.tl.x; + tl.y = layer->dst.br.y; + br.x = layer->dst.br.x; + br.y = layer->dst.tl.y; + break; + } + + // scale + result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0]; + result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1]; + result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0]; + result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1]; + + // and clip + result.x0 = MAX2(result.x0, s->scissor.minx); + result.y0 = MAX2(result.y0, s->scissor.miny); + result.x1 = MIN2(result.x1, s->scissor.maxx); + result.y1 = MIN2(result.y1, s->scissor.maxy); + return result; +} + +static void +gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty) +{ + struct vertex2f *vb; + unsigned i; + + assert(c); + + /* Allocate new memory for vertices. */ + u_upload_alloc(c->pipe->stream_uploader, 0, + c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */ + 4, /* alignment */ + &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource, + (void **)&vb); + + for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) { + if (s->used_layers & (1 << i)) { + struct vl_compositor_layer *layer = &s->layers[i]; + gen_rect_verts(vb, layer); + vb += 20; + + if (!layer->viewport_valid) { + layer->viewport.scale[0] = c->fb_state.width; + layer->viewport.scale[1] = c->fb_state.height; + layer->viewport.translate[0] = 0; + layer->viewport.translate[1] = 0; + } + + if (dirty && layer->clearing) { + struct u_rect drawn = calc_drawn_area(s, layer); + if ( + dirty->x0 >= drawn.x0 && + dirty->y0 >= drawn.y0 && + dirty->x1 <= drawn.x1 && + dirty->y1 <= drawn.y1) { + + // We clear the dirty area anyway, no need for clear_render_target + dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY; + dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY; + } + } + } + } + + u_upload_unmap(c->pipe->stream_uploader); +} + +static void +draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty) +{ + unsigned vb_index, i; + + assert(c); + + for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) { + if (s->used_layers & (1 << i)) { + struct vl_compositor_layer *layer = &s->layers[i]; + struct pipe_sampler_view **samplers = &layer->sampler_views[0]; + unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3; + void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear; + + c->pipe->bind_blend_state(c->pipe, blend); + c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport); + c->pipe->bind_fs_state(c->pipe, layer->fs); + c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0, + num_sampler_views, layer->samplers); + c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, + num_sampler_views, samplers); + + util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4); + vb_index++; + + if (dirty) { + // Remember the currently drawn area as dirty for the next draw command + struct u_rect drawn = calc_drawn_area(s, layer); + dirty->x0 = MIN2(drawn.x0, dirty->x0); + dirty->y0 = MIN2(drawn.y0, dirty->y0); + dirty->x1 = MAX2(drawn.x1, dirty->x1); + dirty->y1 = MAX2(drawn.y1, dirty->y1); + } + } + } +} + +void +vl_compositor_gfx_render(struct vl_compositor_state *s, + struct vl_compositor *c, + struct pipe_surface *dst_surface, + struct u_rect *dirty_area, + bool clear_dirty) +{ + assert(c); + assert(dst_surface); + + c->fb_state.width = dst_surface->width; + c->fb_state.height = dst_surface->height; + c->fb_state.cbufs[0] = dst_surface; + + if (!s->scissor_valid) { + s->scissor.minx = 0; + s->scissor.miny = 0; + s->scissor.maxx = dst_surface->width; + s->scissor.maxy = dst_surface->height; + } + c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor); + + gen_vertex_data(c, s, dirty_area); + + if (clear_dirty && dirty_area && + (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) { + + c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color, + 0, 0, dst_surface->width, dst_surface->height, false); + dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY; + dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY; + } + + c->pipe->set_framebuffer_state(c->pipe, &c->fb_state); + c->pipe->bind_vs_state(c->pipe, c->vs); + c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf); + c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state); + pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix); + c->pipe->bind_rasterizer_state(c->pipe, c->rast); + + draw_layers(c, s, dirty_area); +} diff --git a/src/gallium/auxiliary/vl/vl_compositor_gfx.h b/src/gallium/auxiliary/vl/vl_compositor_gfx.h new file mode 100644 index 00000000000..c274816ced2 --- /dev/null +++ b/src/gallium/auxiliary/vl/vl_compositor_gfx.h @@ -0,0 +1,88 @@ +/************************************************************************** + * + * Copyright 2009 Younes Manton. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef vl_compositor_gfx_h +#define vl_compositor_gfx_h + +#include "vl_compositor.h" + +/** + * create vertex shader + */ +void * +create_vert_shader(struct vl_compositor *c); + +/** + * create YCbCr-to-RGB fragment + */ +void * +create_frag_shader_video_buffer(struct vl_compositor *c); + +/** + * create YCbCr-to-RGB weave fragment shader + */ +void * +create_frag_shader_weave_rgb(struct vl_compositor *c); + +/** + * create YCbCr i-to-YCbCr p deint fragment shader + */ +void * +create_frag_shader_deint_yuv(struct vl_compositor *c, + bool y, + bool w); + +/** + * create YUV/RGB-Palette-to-RGB fragment shader + */ +void * +create_frag_shader_palette(struct vl_compositor *c, + bool include_cc); + +/** + * create YCbCr RGB-to-RGB fragment shader + */ +void * +create_frag_shader_rgba(struct vl_compositor *c); + +/** + * create RGB-to-YUV fragment shader + */ +void * +create_frag_shader_rgb_yuv(struct vl_compositor *c, + bool y); + +/** + * render the layers to the frontbuffer with graphic shader + */ +void +vl_compositor_gfx_render(struct vl_compositor_state *s, + struct vl_compositor *c, + struct pipe_surface *dst_surface, + struct u_rect *dirty_area, + bool clear_dirty); +#endif /* vl_compositor_gfx_h */