From: Eric Engestrom Date: Fri, 24 Nov 2017 16:58:43 +0000 (+0000) Subject: vc4: check preprocessor token existence using #ifdef instead of #if X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7bb89e1c8f314a9d8e591a7531722a15f0ac72d0;p=mesa.git vc4: check preprocessor token existence using #ifdef instead of #if (other uses of USE_VC4_SIMULATOR are already correct) Signed-off-by: Eric Engestrom Reviewed-by: Eric Anholt --- diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index a42ba675c13..74dd9d5767e 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -64,7 +64,7 @@ static const struct debug_named_value debug_options[] = { "Flush after each draw call" }, { "always_sync", VC4_DEBUG_ALWAYS_SYNC, "Wait for finish after each flush" }, -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR { "dump", VC4_DEBUG_DUMP, "Write a GPU command stream trace file" }, #endif @@ -105,7 +105,7 @@ vc4_screen_destroy(struct pipe_screen *pscreen) slab_destroy_parent(&screen->transfer_pool); free(screen->ro); -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR vc4_simulator_destroy(screen); #endif @@ -710,7 +710,7 @@ vc4_screen_create(int fd, struct renderonly *ro) if (vc4_debug & VC4_DEBUG_SHADERDB) vc4_debug |= VC4_DEBUG_NORAST; -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR vc4_simulator_init(screen); #endif