From: Ian Romanick Date: Fri, 30 Sep 2011 21:21:10 +0000 (-0700) Subject: glsl: Delete symbol table in post-link shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7bbcc0b832b02f9da6365ec6a86a0167cf75d8a8;p=mesa.git glsl: Delete symbol table in post-link shaders The symbol table in the linked shaders may contain references to variables that were removed (e.g., unused uniforms). Since it may contain junk, there is no possible valid use. Delete it and set the pointer to NULL. Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index d802a0a9bae..6d40dd2e393 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1831,6 +1831,14 @@ done: /* Retain any live IR, but trash the rest. */ reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); + + /* The symbol table in the linked shaders may contain references to + * variables that were removed (e.g., unused uniforms). Since it may + * contain junk, there is no possible valid use. Delete it and set the + * pointer to NULL. + */ + delete prog->_LinkedShaders[i]->symbols; + prog->_LinkedShaders[i]->symbols = NULL; } ralloc_free(mem_ctx);