From: Martin Peres Date: Thu, 12 Feb 2015 15:54:43 +0000 (+0200) Subject: main: replace tabs by 8 spaces in fbobject.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7bd8b48084971b1e0d852136e5436776e8ffb044;p=mesa.git main: replace tabs by 8 spaces in fbobject.c Reviewed-by: Laura Ekstrand Signed-off-by: Martin Peres --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index f8d0d92bfb7..bccac91c634 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -212,13 +212,13 @@ get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, */ i = attachment - GL_COLOR_ATTACHMENT0_EXT; if (i >= ctx->Const.MaxColorAttachments - || (i > 0 && ctx->API == API_OPENGLES)) { - return NULL; + || (i > 0 && ctx->API == API_OPENGLES)) { + return NULL; } return &fb->Attachment[BUFFER_COLOR0 + i]; case GL_DEPTH_STENCIL_ATTACHMENT: if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) - return NULL; + return NULL; /* fall-through */ case GL_DEPTH_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_DEPTH]; @@ -1122,28 +1122,28 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { /* Check that all DrawBuffers are present */ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { - if (fb->ColorDrawBuffer[j] != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; - fbo_incomplete(ctx, "missing drawbuffer", j); - return; - } - } + if (fb->ColorDrawBuffer[j] != GL_NONE) { + const struct gl_renderbuffer_attachment *att + = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; + fbo_incomplete(ctx, "missing drawbuffer", j); + return; + } + } } /* Check that the ReadBuffer is present */ if (fb->ColorReadBuffer != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = get_attachment(ctx, fb, fb->ColorReadBuffer); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; + const struct gl_renderbuffer_attachment *att + = get_attachment(ctx, fb, fb->ColorReadBuffer); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; fbo_incomplete(ctx, "missing readbuffer", -1); - return; - } + return; + } } } @@ -1233,12 +1233,12 @@ bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names) } if (!newRb) { - /* create new renderbuffer object */ - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); - if (!newRb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); - return; - } + /* create new renderbuffer object */ + newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); + if (!newRb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); + return; + } assert(newRb->AllocStorage); _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); newRb->RefCount = 1; /* referenced by hash table */ @@ -1333,9 +1333,9 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) for (i = 0; i < n; i++) { if (renderbuffers[i] > 0) { - struct gl_renderbuffer *rb; - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); - if (rb) { + struct gl_renderbuffer *rb; + rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); + if (rb) { /* check if deleting currently bound renderbuffer object */ if (rb == ctx->CurrentRenderbuffer) { /* bind default */ @@ -1368,17 +1368,17 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); } - /* Remove from hash table immediately, to free the ID. + /* Remove from hash table immediately, to free the ID. * But the object will not be freed until it's no longer * referenced anywhere else. */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); + _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); if (rb != &DummyRenderbuffer) { /* no longer referenced by hash table */ _mesa_reference_renderbuffer(&rb, NULL); - } - } + } + } } } } @@ -1941,7 +1941,7 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, */ void GLAPIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) + GLsizei width, GLsizei height) { switch (internalFormat) { case GL_RGB565: @@ -2116,12 +2116,12 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names) } if (!newDrawFb) { - /* create new framebuffer object */ - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newDrawFb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); - return; - } + /* create new framebuffer object */ + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); + if (!newDrawFb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); + return; + } _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); } newReadFb = newDrawFb; @@ -2224,9 +2224,9 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) for (i = 0; i < n; i++) { if (framebuffers[i] > 0) { - struct gl_framebuffer *fb; - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); - if (fb) { + struct gl_framebuffer *fb; + fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); + if (fb) { assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); /* check if deleting currently bound framebuffer object */ @@ -2241,16 +2241,16 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); } - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); + /* remove from hash table immediately, to free the ID */ + _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); if (fb != &DummyFramebuffer) { /* But the object will not be freed until it's no longer * bound in any context. */ _mesa_reference_framebuffer(&fb, NULL); - } - } + } + } } } } @@ -2498,34 +2498,34 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, _mesa_tex_target_to_face(textarget) == fb->Attachment[BUFFER_STENCIL].CubeMapFace && zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) { - /* The texture object is already attached to the stencil attachment - * point. Don't create a new renderbuffer; just reuse the stencil - * attachment's. This is required to prevent a GL error in - * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). - */ - reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, - BUFFER_STENCIL); + /* The texture object is already attached to the stencil attachment + * point. Don't create a new renderbuffer; just reuse the stencil + * attachment's. This is required to prevent a GL error in + * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). + */ + reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, + BUFFER_STENCIL); } else if (attachment == GL_STENCIL_ATTACHMENT && - texObj == fb->Attachment[BUFFER_DEPTH].Texture && + texObj == fb->Attachment[BUFFER_DEPTH].Texture && level == fb->Attachment[BUFFER_DEPTH].TextureLevel && _mesa_tex_target_to_face(textarget) == fb->Attachment[BUFFER_DEPTH].CubeMapFace && zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) { - /* As above, but with depth and stencil transposed. */ - reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, - BUFFER_DEPTH); + /* As above, but with depth and stencil transposed. */ + reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, + BUFFER_DEPTH); } else { - set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset, layered); - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* Above we created a new renderbuffer and attached it to the - * depth attachment point. Now attach it to the stencil attachment - * point too. - */ - assert(att == &fb->Attachment[BUFFER_DEPTH]); - reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, - BUFFER_DEPTH); - } + set_texture_attachment(ctx, fb, att, texObj, textarget, + level, zoffset, layered); + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* Above we created a new renderbuffer and attached it to the + * depth attachment point. Now attach it to the stencil attachment + * point too. + */ + assert(att == &fb->Attachment[BUFFER_DEPTH]); + reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, + BUFFER_DEPTH); + } } /* Set the render-to-texture flag. We'll check this flag in @@ -2541,8 +2541,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, else { remove_attachment(ctx, att); if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - assert(att == &fb->Attachment[BUFFER_DEPTH]); - remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); + assert(att == &fb->Attachment[BUFFER_DEPTH]); + remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); } } @@ -2721,16 +2721,16 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, if (renderbuffer) { rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbuffer(non-existant" + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbuffer(non-existant" " renderbuffer %u)", renderbuffer); - return; + return; } else if (rb == &DummyRenderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbuffer(renderbuffer %u)", + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbuffer(renderbuffer %u)", renderbuffer); - return; + return; } } else { @@ -2795,9 +2795,9 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) && !_mesa_is_gles3(ctx)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameteriv(bound FBO = 0)"); - return; + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameteriv(bound FBO = 0)"); + return; } if (_mesa_is_gles3(ctx) && attachment != GL_BACK && @@ -2855,10 +2855,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: if (att->Type == GL_RENDERBUFFER_EXT) { - *params = att->Renderbuffer->Name; + *params = att->Renderbuffer->Name; } else if (att->Type == GL_TEXTURE) { - *params = att->Texture->Name; + *params = att->Texture->Name; } else { assert(att->Type == GL_NONE); @@ -2871,7 +2871,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: if (att->Type == GL_TEXTURE) { - *params = att->TextureLevel; + *params = att->TextureLevel; } else if (att->Type == GL_NONE) { _mesa_error(ctx, err,