From: Tapani Pälli Date: Fri, 13 Mar 2015 06:53:23 +0000 (+0200) Subject: mesa: refactor GetUniformBlockIndex X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7c154bbe6080ced9607bc3f3240d2f0866018aeb;p=mesa.git mesa: refactor GetUniformBlockIndex Use _mesa_program_resource_index to get index. Signed-off-by: Tapani Pälli Reviewed-by: Martin Peres --- diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index f4de1df4426..5548d1d026f 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -938,7 +938,6 @@ _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { GET_CURRENT_CONTEXT(ctx); - GLuint i; struct gl_shader_program *shProg; if (!ctx->Extensions.ARB_uniform_buffer_object) { @@ -951,12 +950,13 @@ _mesa_GetUniformBlockIndex(GLuint program, if (!shProg) return GL_INVALID_INDEX; - for (i = 0; i < shProg->NumUniformBlocks; i++) { - if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) - return i; - } + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, + uniformBlockName); + if (!res) + return GL_INVALID_INDEX; - return GL_INVALID_INDEX; + return _mesa_program_resource_index(shProg, res); } void GLAPIENTRY