From: Dave Airlie Date: Thu, 23 Jul 2015 01:19:15 +0000 (+1000) Subject: docs/GL3.txt: ARB_shader_precision X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7c4768540dacab8a4853f1310413cb976b5fb351;p=mesa.git docs/GL3.txt: ARB_shader_precision This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie --- diff --git a/docs/GL3.txt b/docs/GL3.txt index bcc3424a17f..fd8a01eb143 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10: GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) - GL_ARB_shader_precision started (Micah) + GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10) GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)