From: Eric Anholt Date: Mon, 3 Mar 2014 17:16:48 +0000 (-0800) Subject: mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7ccb26fdecd520f91ff1197b685b8f4f63130e58;p=mesa.git mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs. Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys FBOs *can* have NeedsFinishRenderTexture set. v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers (review by Ken). Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index c4083073b2f..107919f0b35 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2004,8 +2004,9 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) { - if (_mesa_is_winsys_fbo(fb)) - return; /* can't render to texture with winsys framebuffers */ + /* Skip if we know NeedsFinishRenderTexture won't be set. */ + if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) + return; if (ctx->Driver.FinishRenderTexture) { GLuint i;