From: Brian Paul Date: Fri, 2 Oct 2009 14:55:25 +0000 (-0600) Subject: intel: wrap _mesa_meta_GenerateMipmap() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7d4b348c67dbc2eff1d7dd0c043a76bc0eae57ab;p=mesa.git intel: wrap _mesa_meta_GenerateMipmap() Need to check if we'll take the software path so which requires mapping the src texture image. Fixes crash in piglit gen-compressed-teximage, bug 24219. However, the test still does not pass (it may never have). --- diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index f5d877edc36..3cbc379dbd3 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -2,6 +2,7 @@ #include "main/texobj.h" #include "main/teximage.h" #include "main/mipmap.h" +#include "drivers/common/meta.h" #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -158,10 +159,36 @@ timed_memcpy(void *dest, const void *src, size_t n) } #endif /* DO_DEBUG */ + +/** + * Called via ctx->Driver.GenerateMipmap() + * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks + * if we'll be using software mipmap generation. In that case, we need to + * map/unmap the base level texture image. + */ +static void +intelGenerateMipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { + /* sw path: need to map texture images */ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); + _mesa_generate_mipmap(ctx, target, texObj); + intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); + } + else { + _mesa_meta_GenerateMipmap(ctx, target, texObj); + } +} + + void intelInitTextureFuncs(struct dd_function_table *functions) { functions->ChooseTextureFormat = intelChooseTextureFormat; + functions->GenerateMipmap = intelGenerateMipmap; functions->NewTextureObject = intelNewTextureObject; functions->NewTextureImage = intelNewTextureImage;