From: Brian Date: Wed, 19 Mar 2008 17:12:48 +0000 (-0600) Subject: gallium: implement CSO save/restore functions for use by meta operations (blit, gen... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7d95efde0a0e13e13c59444703bc47eb13926385;p=mesa.git gallium: implement CSO save/restore functions for use by meta operations (blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state. --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 294ac82281e..53d05ae6ce0 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -52,11 +52,27 @@ struct cso_context { void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; - void *blend; - void *depth_stencil; - void *rasterizer; - void *fragment_shader; - void *vertex_shader; + void *samplers_saved[PIPE_MAX_SAMPLERS]; + unsigned nr_samplers_saved; + + struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + uint nr_textures; + + struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS]; + uint nr_textures_saved; + + /** Current and saved state. + * The saved state is used as a 1-deep stack. + */ + void *blend, *blend_saved; + void *depth_stencil, *depth_stencil_saved; + void *rasterizer, *rasterizer_saved; + void *fragment_shader, *fragment_shader_saved; + void *vertex_shader, *vertex_shader_saved; + + struct pipe_framebuffer_state fb, fb_saved; + struct pipe_viewport_state vp, vp_saved; + struct pipe_blend_color blend_color; }; @@ -149,12 +165,23 @@ void cso_set_blend(struct cso_context *ctx, } } -void cso_unset_blend(struct cso_context *ctx) +void cso_save_blend(struct cso_context *ctx) +{ + assert(!ctx->blend_saved); + ctx->blend_saved = ctx->blend; +} + +void cso_restore_blend(struct cso_context *ctx) { - ctx->blend = NULL; + if (ctx->blend != ctx->blend_saved) { + ctx->blend = ctx->blend_saved; + ctx->pipe->bind_blend_state(ctx->pipe, ctx->blend_saved); + } + ctx->blend_saved = NULL; } + void cso_single_sampler(struct cso_context *ctx, unsigned idx, const struct pipe_sampler_state *templ) @@ -226,13 +253,48 @@ void cso_set_samplers( struct cso_context *ctx, cso_single_sampler_done( ctx ); } -void cso_unset_samplers( struct cso_context *ctx ) +void cso_save_samplers(struct cso_context *ctx) +{ + ctx->nr_samplers_saved = ctx->nr_samplers; + memcpy(ctx->samplers_saved, ctx->samplers, sizeof(ctx->samplers)); +} + +void cso_restore_samplers(struct cso_context *ctx) +{ + cso_set_samplers(ctx, ctx->nr_samplers_saved, + (const struct pipe_sampler_state **) ctx->samplers_saved); +} + + +void cso_set_sampler_textures( struct cso_context *ctx, + uint count, + struct pipe_texture **textures ) { uint i; - for (i = 0; i < ctx->nr_samplers; i++) - ctx->samplers[i] = NULL; + + ctx->nr_textures = count; + + for (i = 0; i < count; i++) + ctx->textures[i] = textures[i]; + for ( ; i < PIPE_MAX_SAMPLERS; i++) + ctx->textures[i] = NULL; + + ctx->pipe->set_sampler_textures(ctx->pipe, count, textures); } +void cso_save_sampler_textures( struct cso_context *ctx ) +{ + ctx->nr_textures_saved = ctx->nr_textures; + memcpy(ctx->textures_saved, ctx->textures, sizeof(ctx->textures)); +} + +void cso_restore_sampler_textures( struct cso_context *ctx ) +{ + cso_set_sampler_textures(ctx, ctx->nr_textures_saved, ctx->textures_saved); + ctx->nr_textures_saved = 0; +} + + void cso_set_depth_stencil_alpha(struct cso_context *ctx, @@ -267,15 +329,25 @@ void cso_set_depth_stencil_alpha(struct cso_context *ctx, } } -void cso_unset_depth_stencil_alpha(struct cso_context *ctx) +void cso_save_depth_stencil_alpha(struct cso_context *ctx) { - ctx->depth_stencil = NULL; + assert(!ctx->depth_stencil_saved); + ctx->depth_stencil_saved = ctx->depth_stencil; +} + +void cso_restore_depth_stencil_alpha(struct cso_context *ctx) +{ + if (ctx->depth_stencil != ctx->depth_stencil_saved) { + ctx->depth_stencil = ctx->depth_stencil_saved; + ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved); + } + ctx->depth_stencil_saved = NULL; } void cso_set_rasterizer(struct cso_context *ctx, - const struct pipe_rasterizer_state *templ) + const struct pipe_rasterizer_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_rasterizer_state)); @@ -305,11 +377,20 @@ void cso_set_rasterizer(struct cso_context *ctx, } } -void cso_unset_rasterizer(struct cso_context *ctx) +void cso_save_rasterizer(struct cso_context *ctx) { - ctx->rasterizer = NULL; + assert(!ctx->rasterizer_saved); + ctx->rasterizer_saved = ctx->rasterizer; } +void cso_restore_rasterizer(struct cso_context *ctx) +{ + if (ctx->rasterizer != ctx->rasterizer_saved) { + ctx->rasterizer = ctx->rasterizer_saved; + ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rasterizer_saved); + } + ctx->rasterizer_saved = NULL; +} void cso_set_fragment_shader(struct cso_context *ctx, @@ -343,11 +424,23 @@ void cso_set_fragment_shader(struct cso_context *ctx, } } -void cso_unset_fragment_shader(struct cso_context *ctx) +void cso_save_fragment_shader(struct cso_context *ctx) { - ctx->fragment_shader = NULL; + assert(!ctx->fragment_shader_saved); + ctx->fragment_shader_saved = ctx->fragment_shader; } +void cso_restore_fragment_shader(struct cso_context *ctx) +{ + assert(ctx->fragment_shader_saved); + if (ctx->fragment_shader_saved != ctx->fragment_shader) { + ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); + ctx->fragment_shader = ctx->fragment_shader_saved; + } + ctx->fragment_shader_saved = NULL; +} + + void cso_set_vertex_shader(struct cso_context *ctx, const struct pipe_shader_state *templ) @@ -380,7 +473,78 @@ void cso_set_vertex_shader(struct cso_context *ctx, } } -void cso_unset_vertex_shader(struct cso_context *ctx) +void cso_save_vertex_shader(struct cso_context *ctx) { - ctx->vertex_shader = NULL; + assert(!ctx->vertex_shader_saved); + ctx->vertex_shader_saved = ctx->vertex_shader; +} + +void cso_restore_vertex_shader(struct cso_context *ctx) +{ + assert(ctx->vertex_shader_saved); + if (ctx->vertex_shader_saved != ctx->vertex_shader) { + ctx->pipe->bind_fs_state(ctx->pipe, ctx->vertex_shader_saved); + ctx->vertex_shader = ctx->vertex_shader_saved; + } + ctx->vertex_shader_saved = NULL; +} + + + +void cso_set_framebuffer(struct cso_context *ctx, + const struct pipe_framebuffer_state *fb) +{ + if (memcmp(&ctx->fb, fb, sizeof(*fb))) { + ctx->fb = *fb; + ctx->pipe->set_framebuffer_state(ctx->pipe, fb); + } +} + +void cso_save_framebuffer(struct cso_context *ctx) +{ + ctx->fb_saved = ctx->fb; +} + +void cso_restore_framebuffer(struct cso_context *ctx) +{ + if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) { + ctx->fb = ctx->fb_saved; + ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb); + } +} + + +void cso_set_viewport(struct cso_context *ctx, + const struct pipe_viewport_state *vp) +{ + if (memcmp(&ctx->vp, vp, sizeof(*vp))) { + ctx->vp = *vp; + ctx->pipe->set_viewport_state(ctx->pipe, vp); + } +} + +void cso_save_viewport(struct cso_context *ctx) +{ + ctx->vp_saved = ctx->vp; +} + + +void cso_restore_viewport(struct cso_context *ctx) +{ + if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) { + ctx->vp = ctx->vp_saved; + ctx->pipe->set_viewport_state(ctx->pipe, &ctx->vp); + } +} + + + + +void cso_set_blend_color(struct cso_context *ctx, + const struct pipe_blend_color *bc) +{ + if (memcmp(&ctx->blend_color, bc, sizeof(ctx->blend_color))) { + ctx->blend_color = *bc; + ctx->pipe->set_blend_color(ctx->pipe, bc); + } } diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index 6aa619abf56..665e8d99110 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -41,27 +41,36 @@ struct cso_context; struct cso_context *cso_create_context( struct pipe_context *pipe ); +void cso_destroy_context( struct cso_context *cso ); + + + void cso_set_blend( struct cso_context *cso, const struct pipe_blend_state *blend ); +void cso_save_blend(struct cso_context *cso); +void cso_restore_blend(struct cso_context *cso); + -void cso_unset_blend(struct cso_context *cso); void cso_set_depth_stencil_alpha( struct cso_context *cso, const struct pipe_depth_stencil_alpha_state *dsa ); +void cso_save_depth_stencil_alpha(struct cso_context *cso); +void cso_restore_depth_stencil_alpha(struct cso_context *cso); + -void cso_unset_depth_stencil_alpha( struct cso_context *cso ); void cso_set_rasterizer( struct cso_context *cso, const struct pipe_rasterizer_state *rasterizer ); +void cso_save_rasterizer(struct cso_context *cso); +void cso_restore_rasterizer(struct cso_context *cso); + -void cso_unset_rasterizer( struct cso_context *cso ); void cso_set_samplers( struct cso_context *cso, unsigned count, const struct pipe_sampler_state **states ); - -void cso_unset_samplers( struct cso_context *cso ); - +void cso_save_samplers(struct cso_context *cso); +void cso_restore_samplers(struct cso_context *cso); /* Alternate interface to support state trackers that like to modify * samplers one at a time: @@ -73,6 +82,15 @@ void cso_single_sampler( struct cso_context *cso, void cso_single_sampler_done( struct cso_context *cso ); + +void cso_set_sampler_textures( struct cso_context *cso, + uint count, + struct pipe_texture **textures ); +void cso_save_sampler_textures( struct cso_context *cso ); +void cso_restore_sampler_textures( struct cso_context *cso ); + + + /* These aren't really sensible -- most of the time the api provides * object semantics for shaders anyway, and the cases where it doesn't * (eg mesa's internall-generated texenv programs), it will be up to @@ -80,15 +98,32 @@ void cso_single_sampler_done( struct cso_context *cso ); */ void cso_set_fragment_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +void cso_save_fragment_shader(struct cso_context *cso); +void cso_restore_fragment_shader(struct cso_context *cso); + -void cso_unset_fragment_shader( struct cso_context *cso ); void cso_set_vertex_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +void cso_save_vertex_shader(struct cso_context *cso); +void cso_restore_vertex_shader(struct cso_context *cso); -void cso_unset_vertex_shader( struct cso_context *cso ); -void cso_destroy_context( struct cso_context *cso ); + +void cso_set_framebuffer(struct cso_context *cso, + const struct pipe_framebuffer_state *fb); +void cso_save_framebuffer(struct cso_context *cso); +void cso_restore_framebuffer(struct cso_context *cso); + + +void cso_set_viewport(struct cso_context *cso, + const struct pipe_viewport_state *vp); +void cso_save_viewport(struct cso_context *cso); +void cso_restore_viewport(struct cso_context *cso); + + +void cso_set_blend_color(struct cso_context *cso, + const struct pipe_blend_color *bc); #ifdef __cplusplus diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 4b4ab8185f2..123304fe68e 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -45,15 +45,18 @@ #include "util/u_blit.h" #include "util/u_simple_shaders.h" +#include "cso_cache/cso_context.h" + struct blit_state { struct pipe_context *pipe; + struct cso_context *cso; - void *blend; - void *depthstencil; - void *rasterizer; - void *samplers[2]; /* one for linear, one for nearest sampling */ + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state sampler; /*struct pipe_viewport_state viewport;*/ struct pipe_sampler_state *vs; @@ -66,56 +69,44 @@ struct blit_state * Intended to be created once and re-used for many blit() calls. */ struct blit_state * -util_create_blit(struct pipe_context *pipe) +util_create_blit(struct pipe_context *pipe, struct cso_context *cso) { - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil; - struct pipe_rasterizer_state rasterizer; struct blit_state *ctx; - struct pipe_sampler_state sampler; ctx = CALLOC_STRUCT(blit_state); if (!ctx) return NULL; ctx->pipe = pipe; + ctx->cso = cso; - /* we don't use blending, but need to set valid values */ - memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; - ctx->blend = pipe->create_blend_state(pipe, &blend); + /* disabled blending/masking */ + memset(&ctx->blend, 0, sizeof(ctx->blend)); + ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; + ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; + ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + ctx->blend.colormask = PIPE_MASK_RGBA; - /* depth/stencil/alpha */ - memset(&depthstencil, 0, sizeof(depthstencil)); - ctx->depthstencil = pipe->create_depth_stencil_alpha_state(pipe, &depthstencil); + /* no-op depth/stencil/alpha */ + memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); /* rasterizer */ - memset(&rasterizer, 0, sizeof(rasterizer)); - rasterizer.front_winding = PIPE_WINDING_CW; - rasterizer.cull_mode = PIPE_WINDING_NONE; - rasterizer.bypass_clipping = 1; /* bypasses viewport too */ - /*rasterizer.bypass_vs = 1;*/ - ctx->rasterizer = pipe->create_rasterizer_state(pipe, &rasterizer); + memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); + ctx->rasterizer.front_winding = PIPE_WINDING_CW; + ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; + ctx->rasterizer.bypass_clipping = 1; /* bypasses viewport too */ + /*ctx->rasterizer.bypass_vs = 1;*/ /* samplers */ - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; - sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; - sampler.normalized_coords = 1; - ctx->samplers[0] = pipe->create_sampler_state(pipe, &sampler); - - sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR; - sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR; - ctx->samplers[1] = pipe->create_sampler_state(pipe, &sampler); - + memset(&ctx->sampler, 0, sizeof(ctx->sampler)); + ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + ctx->sampler.min_img_filter = 0; /* set later */ + ctx->sampler.mag_img_filter = 0; /* set later */ + ctx->sampler.normalized_coords = 1; #if 0 /* viewport */ @@ -153,12 +144,6 @@ util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; - pipe->delete_blend_state(pipe, ctx->blend); - pipe->delete_depth_stencil_alpha_state(pipe, ctx->depthstencil); - pipe->delete_rasterizer_state(pipe, ctx->rasterizer); - pipe->delete_sampler_state(pipe, ctx->samplers[0]); - pipe->delete_sampler_state(pipe, ctx->samplers[1]); - pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); @@ -236,17 +221,24 @@ util_blit_pixels(struct blit_state *ctx, src, srcLeft, srcTop, /* src */ srcW, srcH); /* size */ - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.num_cbufs = 1; - fb.cbufs[0] = dst; - pipe->set_framebuffer_state(pipe, &fb); + /* save state (restored below) */ + cso_save_blend(ctx->cso); + cso_save_depth_stencil_alpha(ctx->cso); + cso_save_rasterizer(ctx->cso); + cso_save_samplers(ctx->cso); + cso_save_sampler_textures(ctx->cso); + cso_save_framebuffer(ctx->cso); + + /* set misc state we care about */ + cso_set_blend(ctx->cso, &ctx->blend); + cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_rasterizer(ctx->cso, &ctx->rasterizer); /* sampler */ - if (filter == PIPE_TEX_MIPFILTER_NEAREST) - pipe->bind_sampler_states(pipe, 1, &ctx->samplers[0]); - else - pipe->bind_sampler_states(pipe, 1, &ctx->samplers[1]); + ctx->sampler.min_img_filter = filter; + ctx->sampler.mag_img_filter = filter; + cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso); /* texture */ pipe->set_sampler_textures(pipe, 1, &tex); @@ -255,22 +247,25 @@ util_blit_pixels(struct blit_state *ctx, pipe->bind_fs_state(pipe, ctx->fs); pipe->bind_vs_state(pipe, ctx->vs); - /* misc state */ - pipe->bind_blend_state(pipe, ctx->blend); - pipe->bind_depth_stencil_alpha_state(pipe, ctx->depthstencil); - pipe->bind_rasterizer_state(pipe, ctx->rasterizer); + /* drawing dest */ + memset(&fb, 0, sizeof(fb)); + fb.num_cbufs = 1; + fb.cbufs[0] = dst; + cso_set_framebuffer(ctx->cso, &fb); /* draw quad */ util_draw_texquad(pipe, dstX0, dstY0, dstX1, dstY1, z); - /* unbind */ - pipe->set_sampler_textures(pipe, 0, NULL); - pipe->bind_sampler_states(pipe, 0, NULL); + /* restore state we changed */ + cso_restore_blend(ctx->cso); + cso_restore_depth_stencil_alpha(ctx->cso); + cso_restore_rasterizer(ctx->cso); + cso_restore_samplers(ctx->cso); + cso_restore_sampler_textures(ctx->cso); + cso_restore_framebuffer(ctx->cso); - /* free stuff */ + /* free the texture */ pipe_surface_reference(&texSurf, NULL); screen->texture_release(screen, &tex); - - /* Note: caller must restore pipe/gallium state at this time */ } diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h index a349be99ad8..61f1d9bb32a 100644 --- a/src/gallium/auxiliary/util/u_blit.h +++ b/src/gallium/auxiliary/util/u_blit.h @@ -30,15 +30,16 @@ #define U_BLIT_H + struct pipe_context; struct pipe_surface; +struct cso_context; struct blit_state; - extern struct blit_state * -util_create_blit(struct pipe_context *pipe); +util_create_blit(struct pipe_context *pipe, struct cso_context *cso); extern void diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index e18f8ab72ac..27141c4d13f 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -49,14 +49,18 @@ #include "tgsi/util/tgsi_dump.h" #include "tgsi/util/tgsi_parse.h" +#include "cso_cache/cso_context.h" + struct gen_mipmap_state { struct pipe_context *pipe; + struct cso_context *cso; - void *blend; - void *depthstencil; - void *rasterizer; + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state sampler; /*struct pipe_viewport_state viewport;*/ struct pipe_sampler_state *vs; struct pipe_sampler_state *fs; @@ -675,11 +679,9 @@ fallback_gen_mipmap(struct gen_mipmap_state *ctx, * generate a mipmap. */ struct gen_mipmap_state * -util_create_gen_mipmap(struct pipe_context *pipe) +util_create_gen_mipmap(struct pipe_context *pipe, + struct cso_context *cso) { - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil; - struct pipe_rasterizer_state rasterizer; struct gen_mipmap_state *ctx; ctx = CALLOC_STRUCT(gen_mipmap_state); @@ -687,27 +689,36 @@ util_create_gen_mipmap(struct pipe_context *pipe) return NULL; ctx->pipe = pipe; + ctx->cso = cso; - /* we don't use blending, but need to set valid values */ - memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; - ctx->blend = pipe->create_blend_state(pipe, &blend); + /* disabled blending/masking */ + memset(&ctx->blend, 0, sizeof(ctx->blend)); + ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; + ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; + ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + ctx->blend.colormask = PIPE_MASK_RGBA; - /* depth/stencil/alpha */ - memset(&depthstencil, 0, sizeof(depthstencil)); - ctx->depthstencil = pipe->create_depth_stencil_alpha_state(pipe, &depthstencil); + /* no-op depth/stencil/alpha */ + memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); /* rasterizer */ - memset(&rasterizer, 0, sizeof(rasterizer)); - rasterizer.front_winding = PIPE_WINDING_CW; - rasterizer.cull_mode = PIPE_WINDING_NONE; - rasterizer.bypass_clipping = 1; /* bypasses viewport too */ - //rasterizer.bypass_vs = 1; - ctx->rasterizer = pipe->create_rasterizer_state(pipe, &rasterizer); + memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); + ctx->rasterizer.front_winding = PIPE_WINDING_CW; + ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; + ctx->rasterizer.bypass_clipping = 1; /* bypasses viewport too */ + /*ctx->rasterizer.bypass_vs = 1;*/ + + /* sampler state */ + memset(&ctx->sampler, 0, sizeof(ctx->sampler)); + ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; + ctx->sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + ctx->sampler.normalized_coords = 1; + #if 0 /* viewport */ @@ -745,9 +756,6 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) { struct pipe_context *pipe = ctx->pipe; - pipe->delete_blend_state(pipe, ctx->blend); - pipe->delete_depth_stencil_alpha_state(pipe, ctx->depthstencil); - pipe->delete_rasterizer_state(pipe, ctx->rasterizer); pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); @@ -792,8 +800,6 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_framebuffer_state fb; - struct pipe_sampler_state sampler; - void *sampler_cso; uint dstLevel; uint zslice = 0; @@ -803,30 +809,29 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, return; } - /* init framebuffer state */ - memset(&fb, 0, sizeof(fb)); - fb.num_cbufs = 1; - - /* sampler state */ - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; - sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.normalized_coords = 1; + /* save state (restored below) */ + cso_save_blend(ctx->cso); + cso_save_depth_stencil_alpha(ctx->cso); + cso_save_rasterizer(ctx->cso); + cso_save_samplers(ctx->cso); + cso_save_sampler_textures(ctx->cso); + cso_save_framebuffer(ctx->cso); /* bind our state */ - pipe->bind_blend_state(pipe, ctx->blend); - pipe->bind_depth_stencil_alpha_state(pipe, ctx->depthstencil); - pipe->bind_rasterizer_state(pipe, ctx->rasterizer); + cso_set_blend(ctx->cso, &ctx->blend); + cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + pipe->bind_vs_state(pipe, ctx->vs); pipe->bind_fs_state(pipe, ctx->fs); #if 0 pipe->set_viewport_state(pipe, &ctx->viewport); #endif + /* init framebuffer state */ + memset(&fb, 0, sizeof(fb)); + fb.num_cbufs = 1; + /* * XXX for small mipmap levels, it may be faster to use the software * fallback path... @@ -838,7 +843,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, * Setup framebuffer / dest surface */ fb.cbufs[0] = screen->get_tex_surface(screen, pt, face, dstLevel, zslice); - pipe->set_framebuffer_state(pipe, &fb); + cso_set_framebuffer(ctx->cso, &fb); /* * Setup sampler state @@ -847,11 +852,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, * has trouble with min clamping so we also set the lod_bias to * try to work around that. */ - sampler.min_lod = sampler.max_lod = (float) srcLevel; - sampler.lod_bias = (float) srcLevel; - sampler_cso = pipe->create_sampler_state(pipe, &sampler); - pipe->bind_sampler_states(pipe, 1, &sampler_cso); - + ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel; + ctx->sampler.lod_bias = (float) srcLevel; + cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso); #if 0 simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]); #endif @@ -869,9 +873,13 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, pipe->flush(pipe, PIPE_FLUSH_WAIT); /*pipe->texture_update(pipe, pt); not really needed */ - - pipe->delete_sampler_state(pipe, sampler_cso); } - /* Note: caller must restore pipe/gallium state at this time */ + /* restore state we changed */ + cso_restore_blend(ctx->cso); + cso_restore_depth_stencil_alpha(ctx->cso); + cso_restore_rasterizer(ctx->cso); + cso_restore_samplers(ctx->cso); + cso_restore_sampler_textures(ctx->cso); + cso_restore_framebuffer(ctx->cso); } diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.h b/src/gallium/auxiliary/util/u_gen_mipmap.h index 80496140a24..eeabf3bf075 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.h +++ b/src/gallium/auxiliary/util/u_gen_mipmap.h @@ -31,11 +31,15 @@ #include "pipe/p_state.h" +struct pipe_context; +struct pipe_texture; +struct cso_context; + struct gen_mipmap_state; extern struct gen_mipmap_state * -util_create_gen_mipmap(struct pipe_context *pipe); +util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso); extern void diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c index 6c13fc81415..2a0e92245c8 100644 --- a/src/mesa/state_tracker/st_atom_blend.c +++ b/src/mesa/state_tracker/st_atom_blend.c @@ -39,6 +39,7 @@ #include "pipe/p_defines.h" #include "cso_cache/cso_context.h" +#include "main/macros.h" /** * Convert GLenum blend tokens to pipe tokens. @@ -213,13 +214,10 @@ update_blend( struct st_context *st ) cso_set_blend(st->cso_context, blend); - if (memcmp(st->ctx->Color.BlendColor, &st->state.blend_color, 4 * sizeof(GLfloat)) != 0) { - /* state has changed */ - st->state.blend_color.color[0] = st->ctx->Color.BlendColor[0]; - st->state.blend_color.color[1] = st->ctx->Color.BlendColor[1]; - st->state.blend_color.color[2] = st->ctx->Color.BlendColor[2]; - st->state.blend_color.color[3] = st->ctx->Color.BlendColor[3]; - st->pipe->set_blend_color(st->pipe, (struct pipe_blend_color *) st->ctx->Color.BlendColor); + { + struct pipe_blend_color bc; + COPY_4FV(bc.color, st->ctx->Color.BlendColor); + cso_set_blend_color(st->cso_context, &bc); } } diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 3e58d49f1fb..c8fa0cbdfb6 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -35,6 +35,7 @@ #include "st_atom.h" #include "st_cb_fbo.h" #include "pipe/p_context.h" +#include "cso_cache/cso_context.h" /** @@ -76,13 +77,7 @@ update_framebuffer_state( struct st_context *st ) } } - /* XXX: The memcmp is insufficient for eliminating redundant state changes, - * but we should probably do more work here to that end. - */ - if (1 /*memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0*/) { - st->state.framebuffer = framebuffer; - st->pipe->set_framebuffer_state( st->pipe, &framebuffer ); - } + cso_set_framebuffer(st->cso_context, &framebuffer); } diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 147aa3c51a7..eb3f62cfbea 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -29,9 +29,9 @@ #include "context.h" #include "colormac.h" #include "st_context.h" -#include "pipe/p_context.h" #include "st_atom.h" - +#include "pipe/p_context.h" +#include "cso_cache/cso_context.h" /** * Update the viewport transformation matrix. Depends on: @@ -65,22 +65,18 @@ update_viewport( struct st_context *st ) GLfloat half_width = ctx->Viewport.Width / 2.0; GLfloat half_height = ctx->Viewport.Height / 2.0; GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0; - struct pipe_viewport_state vp; - vp.scale[0] = half_width; - vp.scale[1] = half_height * yScale; - vp.scale[2] = half_depth; - vp.scale[3] = 1.0; + st->state.viewport.scale[0] = half_width; + st->state.viewport.scale[1] = half_height * yScale; + st->state.viewport.scale[2] = half_depth; + st->state.viewport.scale[3] = 1.0; - vp.translate[0] = half_width + x; - vp.translate[1] = (half_height + y) * yScale + yBias; - vp.translate[2] = half_depth + z; - vp.translate[3] = 0.0; + st->state.viewport.translate[0] = half_width + x; + st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; + st->state.viewport.translate[2] = half_depth + z; + st->state.viewport.translate[3] = 0.0; - if (memcmp(&vp, &st->state.viewport, sizeof(vp)) != 0) { - st->state.viewport = vp; - st->pipe->set_viewport_state(st->pipe, &vp); - } + cso_set_viewport(st->cso_context, &st->state.viewport); } } diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index dfa79c975c1..64314a5078f 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -52,7 +52,7 @@ void st_init_blit(struct st_context *st) { - st->blit = util_create_blit(st->pipe); + st->blit = util_create_blit(st->pipe, st->cso_context); } @@ -98,22 +98,9 @@ st_BlitFramebuffer(GLcontext *ctx, } -#if 0 - /* XXX is this sufficient? */ - st_invalidate_state(ctx, _NEW_COLOR | _NEW_TEXTURE); -#else - /* need to "unset" cso state because we went behind the back of the cso - * tracker. Without unset, the _set_ calls would be no-ops. - */ - cso_unset_blend(st->cso_context); - cso_unset_depth_stencil_alpha(st->cso_context); - cso_unset_rasterizer(st->cso_context); - cso_set_blend(st->cso_context, &st->state.blend); - cso_set_depth_stencil_alpha(st->cso_context, &st->state.depth_stencil); - cso_set_rasterizer(st->cso_context, &st->state.rasterizer); + /* shaders don't go through CSO yet */ pipe->bind_fs_state(pipe, st->fp->driver_shader); pipe->bind_vs_state(pipe, st->vp->driver_shader); -#endif } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 693cddedf75..c23938dc681 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -247,10 +247,19 @@ clear_with_quad(GLcontext *ctx, x1, y1); */ + cso_save_blend(st->cso_context); + cso_save_depth_stencil_alpha(st->cso_context); + cso_save_rasterizer(st->cso_context); + cso_save_viewport(st->cso_context); + /* blend state: RGBA masking */ { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; if (color) { if (ctx->Color.ColorMask[0]) blend.colormask |= PIPE_MASK_R; @@ -294,13 +303,6 @@ clear_with_quad(GLcontext *ctx, { struct pipe_rasterizer_state raster; memset(&raster, 0, sizeof(raster)); -#if 0 - /* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD - * that matches the scissor bounds. - */ - if (ctx->Scissor.Enabled) - raster.scissor = 1; -#endif #if TEST_DRAW_PASSTHROUGH raster.bypass_clipping = 1; raster.bypass_vs = 1; @@ -342,28 +344,21 @@ clear_with_quad(GLcontext *ctx, vp.translate[1] = 0.5 * height; vp.translate[2] = 0.0; vp.translate[3] = 0.0; - pipe->set_viewport_state(pipe, &vp); + cso_set_viewport(st->cso_context, &vp); } #endif /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); -#if 0 - /* Can't depend on old state objects still existing -- may have - * been deleted to make room in the hash, etc. (Should get - * fixed...) - */ - st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); -#else /* Restore pipe state */ - cso_set_blend(st->cso_context, &st->state.blend); - cso_set_depth_stencil_alpha(st->cso_context, &st->state.depth_stencil); - cso_set_rasterizer(st->cso_context, &st->state.rasterizer); + cso_restore_blend(st->cso_context); + cso_restore_depth_stencil_alpha(st->cso_context); + cso_restore_rasterizer(st->cso_context); + cso_restore_viewport(st->cso_context); + /* these don't go through cso yet */ pipe->bind_fs_state(pipe, st->fp->driver_shader); pipe->bind_vs_state(pipe, st->vp->driver_shader); -#endif - pipe->set_viewport_state(pipe, &st->state.viewport); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 18ec9645c44..33d34445ee0 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -650,6 +650,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, assert(width <= maxSize); assert(height <= maxSize); + cso_save_rasterizer(cso); + cso_save_viewport(cso); + /* setup state: just scissor */ { struct pipe_rasterizer_state setup; @@ -696,7 +699,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, vp.translate[1] = 0.5 * height; vp.translate[2] = 0.0; vp.translate[3] = 0.0; - pipe->set_viewport_state(pipe, &vp); + cso_set_viewport(cso, &vp); } /* texture state: */ @@ -719,26 +722,18 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, else draw_quad(ctx, x0, y0, z, x1, y1, invertTex); - /* restore GL state */ - pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, - ctx->st->state.sampler_texture); - - pipe->set_viewport_state(pipe, &ctx->st->state.viewport); - -#if 0 - /* Can't depend on old state objects still existing -- may have - * been deleted to make room in the hash, etc. (Should get - * fixed...) - */ - st_invalidate_state(ctx, _NEW_COLOR | _NEW_TEXTURE); -#else /* restore state */ + cso_restore_rasterizer(cso); + cso_restore_viewport(cso); + /* shaders don't go through cso yet */ pipe->bind_fs_state(pipe, st->fp->driver_shader); pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_set_rasterizer(cso, &st->state.rasterizer); cso_set_samplers(cso, PIPE_MAX_SAMPLERS, (const struct pipe_sampler_state **) st->state.sampler_list); -#endif + pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, + ctx->st->state.sampler_texture); } diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 63150dbeaf6..ca8307c4ba0 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -82,7 +82,6 @@ struct st_context struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; - struct pipe_blend_color blend_color; struct pipe_clip_state clip; struct pipe_constant_buffer constants[2]; struct pipe_framebuffer_state framebuffer; diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 6c3afca1ba1..61e1d9621c1 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -59,7 +59,7 @@ void st_init_generate_mipmap(struct st_context *st) { - st->gen_mipmap = util_create_gen_mipmap(st->pipe); + st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); } @@ -94,19 +94,11 @@ st_render_mipmap(struct st_context *st, util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel); - /* restore pipe state */ -#if 0 - cso_set_rasterizer(st->cso_context, &st->state.rasterizer); - cso_set_samplers(st->cso_context, st->state.samplers_list); - pipe->bind_fs_state(pipe, st->fp->shader_program); - pipe->bind_vs_state(pipe, st->vp->shader_program); - pipe->set_sampler_textures(pipe, st->state.num_textures, - st->state.sampler_texture); - pipe->set_viewport_state(pipe, &st->state.viewport); -#else - /* XXX is this sufficient? */ - st_invalidate_state(st->ctx, _NEW_COLOR | _NEW_TEXTURE); -#endif + /* shaders don't go through CSO yet */ + if (st->fp) + pipe->bind_fs_state(pipe, st->fp->driver_shader); + if (st->vp) + pipe->bind_vs_state(pipe, st->vp->driver_shader); return TRUE; }