From: Brian Paul Date: Thu, 25 Nov 1999 18:17:04 +0000 (+0000) Subject: now using glapitemp.h to generate entrypoints X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7e1161bd2d3e603a82e9626ef89dac23732f37f7;p=mesa.git now using glapitemp.h to generate entrypoints --- diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index cc1b2a8149e..e8fdef24782 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.8 1999/11/19 22:33:50 brianp Exp $ */ +/* $Id: glapi.c,v 1.9 1999/11/25 18:17:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -25,6 +25,17 @@ */ +/* + * This file manages the OpenGL API dispatch layer. + * The dispatch table (struct _glapi_table) is basically just a list + * of function pointers. + * There are functions to set/get the current dispatch table for the + * current thread and to manage registration/dispatch of dynamically + * added extension functions. + */ + + + #include #include /* to get NULL */ #include @@ -46,7 +57,7 @@ static void mesa_dispatch_thread_init() { MesaInitTSD(&mesa_dispatch_tsd); } #define DISPATCH_SETUP struct _glapi_table *dispatch = (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd) -#define DISPATCH(FUNC) (dispatch->FUNC) +#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS #else @@ -54,7 +65,7 @@ static void mesa_dispatch_thread_init() { /*** Non-threaded API dispatch ***/ static struct _glapi_table *Dispatch = &__glapi_noop_table; #define DISPATCH_SETUP -#define DISPATCH(FUNC) (Dispatch->FUNC) +#define DISPATCH(FUNC, ARGS) (Dispatch->FUNC) ARGS #endif @@ -688,2885 +699,19 @@ _glapi_check_table(const struct _glapi_table *table) -void GLAPIENTRY glAccum(GLenum op, GLfloat value) -{ - DISPATCH_SETUP; - DISPATCH(Accum)(op, value); -} - -void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref) -{ - DISPATCH_SETUP; - DISPATCH(AlphaFunc)(func, ref); -} - -void GLAPIENTRY glBegin(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(Begin)(mode); -} - -void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - DISPATCH_SETUP; - DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - DISPATCH_SETUP; - DISPATCH(BlendFunc)(sfactor, dfactor); -} - -void GLAPIENTRY glCallList(GLuint list) -{ - DISPATCH_SETUP; - DISPATCH(CallList)(list); -} - -void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) -{ - DISPATCH_SETUP; - DISPATCH(CallLists)(n, type, lists); -} - -void GLAPIENTRY glClear(GLbitfield mask) -{ - DISPATCH_SETUP; - DISPATCH(Clear)(mask); -} - -void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - DISPATCH_SETUP; - DISPATCH(ClearAccum)(red, green, blue, alpha); -} - -void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH_SETUP; - DISPATCH(ClearColor)(red, green, blue, alpha); -} - -void GLAPIENTRY glClearDepth(GLclampd depth) -{ - DISPATCH_SETUP; - DISPATCH(ClearDepth)(depth); -} - -void GLAPIENTRY glClearIndex(GLfloat c) -{ - DISPATCH_SETUP; - DISPATCH(ClearIndex)(c); -} - -void GLAPIENTRY glClearStencil(GLint s) -{ - DISPATCH_SETUP; - DISPATCH(ClearStencil)(s); -} - -void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation) -{ - DISPATCH_SETUP; - DISPATCH(ClipPlane)(plane, equation); -} - -void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3b)(red, green, blue); -} - -void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3d)(red, green, blue); -} - -void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3f)(red, green, blue); -} - -void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3i)(red, green, blue); -} - -void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3s)(red, green, blue); -} - -void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3ub)(red, green, blue); -} - -void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3ui)(red, green, blue); -} - -void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) -{ - DISPATCH_SETUP; - DISPATCH(Color3us)(red, green, blue); -} - -void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4b)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4d)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4f)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4i)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4s)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4ub)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4ui)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - DISPATCH_SETUP; - DISPATCH(Color4us)(red, green, blue, alpha); -} - -void GLAPIENTRY glColor3bv(const GLbyte *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3bv)(v); -} - -void GLAPIENTRY glColor3dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3dv)(v); -} - -void GLAPIENTRY glColor3fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3fv)(v); -} - -void GLAPIENTRY glColor3iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3iv)(v); -} - -void GLAPIENTRY glColor3sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3sv)(v); -} - -void GLAPIENTRY glColor3ubv(const GLubyte *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3ubv)(v); -} - -void GLAPIENTRY glColor3uiv(const GLuint *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3uiv)(v); -} - -void GLAPIENTRY glColor3usv(const GLushort *v) -{ - DISPATCH_SETUP; - DISPATCH(Color3usv)(v); -} - -void GLAPIENTRY glColor4bv(const GLbyte *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4bv)(v); -} - -void GLAPIENTRY glColor4dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4dv)(v); -} - -void GLAPIENTRY glColor4fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4fv)(v); -} - -void GLAPIENTRY glColor4iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4iv)(v); -} - -void GLAPIENTRY glColor4sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4sv)(v); -} - -void GLAPIENTRY glColor4ubv(const GLubyte *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4ubv)(v); -} - -void GLAPIENTRY glColor4uiv(const GLuint *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4uiv)(v); -} - -void GLAPIENTRY glColor4usv(const GLushort *v) -{ - DISPATCH_SETUP; - DISPATCH(Color4usv)(v); -} - -void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - DISPATCH_SETUP; - DISPATCH(ColorMask)(red, green, blue, alpha); -} - -void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(ColorMaterial)(face, mode); -} - -void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - DISPATCH_SETUP; - DISPATCH(CopyPixels)(x, y, width, height, type); -} - -void GLAPIENTRY glCullFace(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(CullFace)(mode); -} - -void GLAPIENTRY glDepthFunc(GLenum func) -{ - DISPATCH_SETUP; - DISPATCH(DepthFunc)(func); -} - -void GLAPIENTRY glDepthMask(GLboolean flag) -{ - DISPATCH_SETUP; - DISPATCH(DepthMask)(flag); -} - -void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal) -{ - DISPATCH_SETUP; - DISPATCH(DepthRange)(nearVal, farVal); -} - -void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range) -{ - DISPATCH_SETUP; - DISPATCH(DeleteLists)(list, range); -} - -void GLAPIENTRY glDisable(GLenum cap) -{ - DISPATCH_SETUP; - DISPATCH(Disable)(cap); -} - -void GLAPIENTRY glDrawBuffer(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(DrawBuffer)(mode); -} - -void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - DISPATCH_SETUP; - DISPATCH(DrawElements)(mode, count, type, indices); -} - -void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(DrawPixels)(width, height, format, type, pixels); -} - -void GLAPIENTRY glEnable(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(Enable)(mode); -} - -void GLAPIENTRY glEnd(void) -{ - DISPATCH_SETUP; - DISPATCH(End)(); -} - -void GLAPIENTRY glEndList(void) -{ - DISPATCH_SETUP; - DISPATCH(EndList)(); -} - -void GLAPIENTRY glEvalCoord1d(GLdouble u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord1d)(u); -} - -void GLAPIENTRY glEvalCoord1f(GLfloat u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord1f)(u); -} - -void GLAPIENTRY glEvalCoord1dv(const GLdouble *u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord1dv)(u); -} - -void GLAPIENTRY glEvalCoord1fv(const GLfloat *u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord1fv)(u); -} - -void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord2d)(u, v); -} - -void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord2f)(u, v); -} - -void GLAPIENTRY glEvalCoord2dv(const GLdouble *u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord2dv)(u); -} - -void GLAPIENTRY glEvalCoord2fv(const GLfloat *u) -{ - DISPATCH_SETUP; - DISPATCH(EvalCoord2fv)(u); -} - -void GLAPIENTRY glEvalPoint1(GLint i) -{ - DISPATCH_SETUP; - DISPATCH(EvalPoint1)(i); -} - -void GLAPIENTRY glEvalPoint2(GLint i, GLint j) -{ - DISPATCH_SETUP; - DISPATCH(EvalPoint2)(i, j); -} - -void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - DISPATCH_SETUP; - DISPATCH(EvalMesh1)(mode, i1, i2); -} - -void GLAPIENTRY glEdgeFlag(GLboolean flag) -{ - DISPATCH_SETUP; - DISPATCH(EdgeFlag)(flag); -} - -void GLAPIENTRY glEdgeFlagv(const GLboolean *flag) -{ - DISPATCH_SETUP; - DISPATCH(EdgeFlagv)(flag); -} - -void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - DISPATCH_SETUP; - DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2); -} - -void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - DISPATCH_SETUP; - DISPATCH(FeedbackBuffer)(size, type, buffer); -} - -void GLAPIENTRY glFinish(void) -{ - DISPATCH_SETUP; - DISPATCH(Finish)(); -} - -void GLAPIENTRY glFlush(void) -{ - DISPATCH_SETUP; - DISPATCH(Flush)(); -} - -void GLAPIENTRY glFogf(GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(Fogf)(pname, param); -} - -void GLAPIENTRY glFogi(GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(Fogi)(pname, param); -} - -void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(Fogfv)(pname, params); -} - -void GLAPIENTRY glFogiv(GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(Fogiv)(pname, params); -} - -void GLAPIENTRY glFrontFace(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(FrontFace)(mode); -} +/* + * Generate the GL entrypoint functions here. + */ -void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - DISPATCH_SETUP; - DISPATCH(Frustum)(left, right, bottom, top, nearval, farval); -} - -GLuint GLAPIENTRY glGenLists(GLsizei range) -{ - DISPATCH_SETUP; - return DISPATCH(GenLists)(range); -} - -void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params) -{ - DISPATCH_SETUP; - DISPATCH(GetBooleanv)(pname, params); -} - -void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) -{ - DISPATCH_SETUP; - DISPATCH(GetClipPlane)(plane, equation); -} - -void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params) -{ - DISPATCH_SETUP; - DISPATCH(GetDoublev)(pname, params); -} - -GLenum GLAPIENTRY glGetError(void) -{ - DISPATCH_SETUP; - return DISPATCH(GetError)(); -} - -void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetFloatv)(pname, params); -} - -void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetIntegerv)(pname, params); -} - -void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetLightfv)(light, pname, params); -} - -void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetLightiv)(light, pname, params); -} - -void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(GetMapdv)(target, query, v); -} - -void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(GetMapfv)(target, query, v); -} - -void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(GetMapiv)(target, query, v); -} - -void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetMaterialfv)(face, pname, params); -} - -void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetMaterialiv)(face, pname, params); -} - -void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) -{ - DISPATCH_SETUP; - DISPATCH(GetPixelMapfv)(map, values); -} - -void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) -{ - DISPATCH_SETUP; - DISPATCH(GetPixelMapuiv)(map, values); -} - -void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values) -{ - DISPATCH_SETUP; - DISPATCH(GetPixelMapusv)(map, values); -} - -void GLAPIENTRY glGetPolygonStipple(GLubyte *mask) -{ - DISPATCH_SETUP; - DISPATCH(GetPolygonStipple)(mask); -} - -const GLubyte * GLAPIENTRY glGetString(GLenum name) -{ - DISPATCH_SETUP; - return DISPATCH(GetString)(name); -} - -void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexEnvfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexEnviv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexGeniv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexGendv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexGenfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(GetTexImage)(target, level, format, type, pixels); -} - -void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexLevelParameterfv)(target, level, pname, params); -} - -void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexLevelParameteriv)(target, level, pname, params); -} - -void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetTexParameteriv)(target, pname, params); -} - -void GLAPIENTRY glHint(GLenum target, GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(Hint)(target, mode); -} - -void GLAPIENTRY glIndexd(GLdouble c) -{ - DISPATCH_SETUP; - DISPATCH(Indexd)(c); -} - -void GLAPIENTRY glIndexdv(const GLdouble *c) -{ - DISPATCH_SETUP; - DISPATCH(Indexdv)(c); -} - -void GLAPIENTRY glIndexf(GLfloat c) -{ - DISPATCH_SETUP; - DISPATCH(Indexf)(c); -} - -void GLAPIENTRY glIndexfv(const GLfloat *c) -{ - DISPATCH_SETUP; - DISPATCH(Indexfv)(c); -} - -void GLAPIENTRY glIndexi(GLint c) -{ - DISPATCH_SETUP; - DISPATCH(Indexi)(c); -} - -void GLAPIENTRY glIndexiv(const GLint *c) -{ - DISPATCH_SETUP; - DISPATCH(Indexiv)(c); -} - -void GLAPIENTRY glIndexs(GLshort c) -{ - DISPATCH_SETUP; - DISPATCH(Indexs)(c); -} - -void GLAPIENTRY glIndexsv(const GLshort *c) -{ - DISPATCH_SETUP; - DISPATCH(Indexsv)(c); -} - -void GLAPIENTRY glIndexub(GLubyte c) -{ - DISPATCH_SETUP; - DISPATCH(Indexub)(c); -} - -void GLAPIENTRY glIndexubv(const GLubyte *c) -{ - DISPATCH_SETUP; - DISPATCH(Indexubv)(c); -} - -void GLAPIENTRY glIndexMask(GLuint mask) -{ - DISPATCH_SETUP; - DISPATCH(IndexMask)(mask); -} - -void GLAPIENTRY glInitNames(void) -{ - DISPATCH_SETUP; - DISPATCH(InitNames)(); -} - -void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) -{ - DISPATCH_SETUP; - DISPATCH(InterleavedArrays)(format, stride, pointer); -} - -GLboolean GLAPIENTRY glIsEnabled(GLenum cap) -{ - DISPATCH_SETUP; - return DISPATCH(IsEnabled)(cap); -} - -GLboolean GLAPIENTRY glIsList(GLuint list) -{ - DISPATCH_SETUP; - return DISPATCH(IsList)(list); -} - -GLboolean GLAPIENTRY glIsTexture(GLuint texture) -{ - DISPATCH_SETUP; - return DISPATCH(IsTexture)(texture); -} - -void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(Lightf)(light, pname, param); -} - -void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(Lighti)(light, pname, param); -} - -void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(Lightfv)(light, pname, params); -} - -void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(Lightiv)(light, pname, params); -} - -void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(LightModelf)(pname, param); -} - -void GLAPIENTRY glLightModeli(GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(LightModeli)(pname, param); -} - -void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(LightModelfv)(pname, params); -} - -void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(LightModeliv)(pname, params); -} - -void GLAPIENTRY glLineWidth(GLfloat width) -{ - DISPATCH_SETUP; - DISPATCH(LineWidth)(width); -} - -void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern) -{ - DISPATCH_SETUP; - DISPATCH(LineStipple)(factor, pattern); -} - -void GLAPIENTRY glListBase(GLuint base) -{ - DISPATCH_SETUP; - DISPATCH(ListBase)(base); -} - -void GLAPIENTRY glLoadIdentity(void) -{ - DISPATCH_SETUP; - DISPATCH(LoadIdentity)(); -} - -void GLAPIENTRY glLoadMatrixd(const GLdouble *m) -{ - DISPATCH_SETUP; - DISPATCH(LoadMatrixd)(m); -} - -void GLAPIENTRY glLoadMatrixf(const GLfloat *m) -{ - DISPATCH_SETUP; - DISPATCH(LoadMatrixf)(m); -} - -void GLAPIENTRY glLoadName(GLuint name) -{ - DISPATCH_SETUP; - DISPATCH(LoadName)(name); -} - -void GLAPIENTRY glLogicOp(GLenum opcode) -{ - DISPATCH_SETUP; - DISPATCH(LogicOp)(opcode); -} - -void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - DISPATCH_SETUP; - DISPATCH(Map1d)(target, u1, u2, stride, order, points); -} - -void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - DISPATCH_SETUP; - DISPATCH(Map1f)(target, u1, u2, stride, order, points); -} - -void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - DISPATCH_SETUP; - DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - DISPATCH_SETUP; - DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - DISPATCH_SETUP; - DISPATCH(MapGrid1d)(un, u1, u2); -} - -void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - DISPATCH_SETUP; - DISPATCH(MapGrid1f)(un, u1, u2); -} - -void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - DISPATCH_SETUP; - DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2); -} - -void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - DISPATCH_SETUP; - DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2); -} - -void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(Materialf)(face, pname, param); -} - -void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(Materiali)(face, pname, param); -} - -void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(Materialfv)(face, pname, params); -} - -void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(Materialiv)(face, pname, params); -} - -void GLAPIENTRY glMatrixMode(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(MatrixMode)(mode); -} - -void GLAPIENTRY glMultMatrixd(const GLdouble *m) -{ - DISPATCH_SETUP; - DISPATCH(MultMatrixd)(m); -} - -void GLAPIENTRY glMultMatrixf(const GLfloat *m) -{ - DISPATCH_SETUP; - DISPATCH(MultMatrixf)(m); -} - -void GLAPIENTRY glNewList(GLuint list, GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(NewList)(list, mode); -} - -void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - DISPATCH_SETUP; - DISPATCH(Normal3b)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3bv(const GLbyte *v) -{ - DISPATCH_SETUP; - DISPATCH(Normal3bv)(v); -} - -void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - DISPATCH_SETUP; - DISPATCH(Normal3d)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Normal3dv)(v); -} - -void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - DISPATCH_SETUP; - DISPATCH(Normal3f)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Normal3fv)(v); -} - -void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) -{ - DISPATCH_SETUP; - DISPATCH(Normal3i)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Normal3iv)(v); -} - -void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - DISPATCH_SETUP; - DISPATCH(Normal3s)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Normal3sv)(v); -} - -void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - DISPATCH_SETUP; - DISPATCH(Ortho)(left, right, bottom, top, nearval, farval); -} - -void GLAPIENTRY glPassThrough(GLfloat token) -{ - DISPATCH_SETUP; - DISPATCH(PassThrough)(token); -} - -void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - DISPATCH_SETUP; - DISPATCH(PixelMapfv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - DISPATCH_SETUP; - DISPATCH(PixelMapuiv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - DISPATCH_SETUP; - DISPATCH(PixelMapusv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(PixelStoref)(pname, param); -} - -void GLAPIENTRY glPixelStorei(GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(PixelStorei)(pname, param); -} - -void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(PixelTransferf)(pname, param); -} - -void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(PixelTransferi)(pname, param); -} - -void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - DISPATCH_SETUP; - DISPATCH(PixelZoom)(xfactor, yfactor); -} - -void GLAPIENTRY glPointSize(GLfloat size) -{ - DISPATCH_SETUP; - DISPATCH(PointSize)(size); -} - -void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(PolygonMode)(face, mode); -} - -void GLAPIENTRY glPolygonStipple(const GLubyte *pattern) -{ - DISPATCH_SETUP; - DISPATCH(PolygonStipple)(pattern); -} - -void GLAPIENTRY glPopAttrib(void) -{ - DISPATCH_SETUP; - DISPATCH(PopAttrib)(); -} - -void GLAPIENTRY glPopMatrix(void) -{ - DISPATCH_SETUP; - DISPATCH(PopMatrix)(); -} - -void GLAPIENTRY glPopName(void) -{ - DISPATCH_SETUP; - DISPATCH(PopName)(); -} - -void GLAPIENTRY glPushAttrib(GLbitfield mask) -{ - DISPATCH_SETUP; - DISPATCH(PushAttrib)(mask); -} - -void GLAPIENTRY glPushMatrix(void) -{ - DISPATCH_SETUP; - DISPATCH(PushMatrix)(); -} - -void GLAPIENTRY glPushName(GLuint name) -{ - DISPATCH_SETUP; - DISPATCH(PushName)(name); -} - -void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2d)(x, y); -} - -void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2f)(x, y); -} - -void GLAPIENTRY glRasterPos2i(GLint x, GLint y) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2i)(x, y); -} - -void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2s)(x, y); -} - -void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3d)(x, y, z); -} - -void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3f)(x, y, z); -} - -void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3i)(x, y, z); -} - -void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3s)(x, y, z); -} - -void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4d)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4f)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4i)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4s)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos2dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2dv)(v); -} - -void GLAPIENTRY glRasterPos2fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2fv)(v); -} - -void GLAPIENTRY glRasterPos2iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2iv)(v); -} - -void GLAPIENTRY glRasterPos2sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos2sv)(v); -} - -void GLAPIENTRY glRasterPos3dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3dv)(v); -} - -void GLAPIENTRY glRasterPos3fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3fv)(v); -} - -void GLAPIENTRY glRasterPos3iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3iv)(v); -} - -void GLAPIENTRY glRasterPos3sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos3sv)(v); -} - -void GLAPIENTRY glRasterPos4dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4dv)(v); -} - -void GLAPIENTRY glRasterPos4fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4fv)(v); -} - -void GLAPIENTRY glRasterPos4iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4iv)(v); -} - -void GLAPIENTRY glRasterPos4sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(RasterPos4sv)(v); -} - -void GLAPIENTRY glReadBuffer(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(ReadBuffer)(mode); -} - -void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels); -} - -void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - DISPATCH_SETUP; - DISPATCH(Rectd)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) -{ - DISPATCH_SETUP; - DISPATCH(Rectdv)(v1, v2); -} - -void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - DISPATCH_SETUP; - DISPATCH(Rectf)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) -{ - DISPATCH_SETUP; - DISPATCH(Rectfv)(v1, v2); -} - -void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - DISPATCH_SETUP; - DISPATCH(Recti)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2) -{ - DISPATCH_SETUP; - DISPATCH(Rectiv)(v1, v2); -} - -void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - DISPATCH_SETUP; - DISPATCH(Rects)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2) -{ - DISPATCH_SETUP; - DISPATCH(Rectsv)(v1, v2); -} - -GLint GLAPIENTRY glRenderMode(GLenum mode) -{ - DISPATCH_SETUP; - return DISPATCH(RenderMode)(mode); -} - -void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(Rotated)(angle, x, y, z); -} - -void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(Rotatef)(angle, x, y, z); -} - -void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) -{ - DISPATCH_SETUP; - DISPATCH(SelectBuffer)(size, buffer); -} - -void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(Scaled)(x, y, z); -} - -void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(Scalef)(x, y, z); -} - -void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(Scissor)(x, y, width, height); -} - -void GLAPIENTRY glShadeModel(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(ShadeModel)(mode); -} - -void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - DISPATCH_SETUP; - DISPATCH(StencilFunc)(func, ref, mask); -} - -void GLAPIENTRY glStencilMask(GLuint mask) -{ - DISPATCH_SETUP; - DISPATCH(StencilMask)(mask); -} - -void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - DISPATCH_SETUP; - DISPATCH(StencilOp)(fail, zfail, zpass); -} - -void GLAPIENTRY glTexCoord1d(GLdouble s) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1d)(s); -} - -void GLAPIENTRY glTexCoord1f(GLfloat s) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1f)(s); -} - -void GLAPIENTRY glTexCoord1i(GLint s) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1i)(s); -} - -void GLAPIENTRY glTexCoord1s(GLshort s) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1s)(s); -} - -void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2d)(s, t); -} - -void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2f)(s, t); -} - -void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2s)(s, t); -} - -void GLAPIENTRY glTexCoord2i(GLint s, GLint t) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2i)(s, t); -} - -void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3d)(s, t, r); -} - -void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3f)(s, t, r); -} - -void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3i)(s, t, r); -} - -void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3s)(s, t, r); -} - -void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4d)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4f)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4i)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4s)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord1dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1dv)(v); -} - -void GLAPIENTRY glTexCoord1fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1fv)(v); -} - -void GLAPIENTRY glTexCoord1iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1iv)(v); -} - -void GLAPIENTRY glTexCoord1sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord1sv)(v); -} - -void GLAPIENTRY glTexCoord2dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2dv)(v); -} - -void GLAPIENTRY glTexCoord2fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2fv)(v); -} - -void GLAPIENTRY glTexCoord2iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2iv)(v); -} - -void GLAPIENTRY glTexCoord2sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord2sv)(v); -} - -void GLAPIENTRY glTexCoord3dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3dv)(v); -} - -void GLAPIENTRY glTexCoord3fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3fv)(v); -} - -void GLAPIENTRY glTexCoord3iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3iv)(v); -} - -void GLAPIENTRY glTexCoord3sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord3sv)(v); -} - -void GLAPIENTRY glTexCoord4dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4dv)(v); -} - -void GLAPIENTRY glTexCoord4fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4fv)(v); -} - -void GLAPIENTRY glTexCoord4iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4iv)(v); -} - -void GLAPIENTRY glTexCoord4sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(TexCoord4sv)(v); -} - -void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - DISPATCH_SETUP; - DISPATCH(TexGend)(coord, pname, param); -} - -void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - DISPATCH_SETUP; - DISPATCH(TexGendv)(coord, pname, params); -} - -void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(TexGenf)(coord, pname, param); -} - -void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(TexGenfv)(coord, pname, params); -} - -void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(TexGeni)(coord, pname, param); -} - -void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(TexGeniv)(coord, pname, params); -} - -void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(TexEnvf)(target, pname, param); -} - -void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param) -{ - DISPATCH_SETUP; - DISPATCH(TexEnvfv)(target, pname, param); -} - -void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(TexEnvi)(target, pname, param); -} - -void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param) -{ - DISPATCH_SETUP; - DISPATCH(TexEnviv)(target, pname, param); -} - -void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels); -} - -void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels); -} - -void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(TexParameterf)(target, pname, param); -} - -void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(TexParameterfv)(target, pname, params); -} - -void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - DISPATCH_SETUP; - DISPATCH(TexParameteri)(target, pname, param); -} - -void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(TexParameteriv)(target, pname, params); -} - -void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(Translated)(x, y, z); -} - -void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(Translatef)(x, y, z); -} - -void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2d)(x, y); -} - -void GLAPIENTRY glVertex2dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2dv)(v); -} - -void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2f)(x, y); -} - -void GLAPIENTRY glVertex2fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2fv)(v); -} - -void GLAPIENTRY glVertex2i(GLint x, GLint y) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2i)(x, y); -} - -void GLAPIENTRY glVertex2iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2iv)(v); -} - -void GLAPIENTRY glVertex2s(GLshort x, GLshort y) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2s)(x, y); -} - -void GLAPIENTRY glVertex2sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex2sv)(v); -} - -void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3d)(x, y, z); -} - -void GLAPIENTRY glVertex3dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3dv)(v); -} - -void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3f)(x, y, z); -} - -void GLAPIENTRY glVertex3fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3fv)(v); -} - -void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3i)(x, y, z); -} - -void GLAPIENTRY glVertex3iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3iv)(v); -} - -void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3s)(x, y, z); -} - -void GLAPIENTRY glVertex3sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex3sv)(v); -} - -void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4d)(x, y, z, w); -} - -void GLAPIENTRY glVertex4dv(const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4dv)(v); -} - -void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4f)(x, y, z, w); -} - -void GLAPIENTRY glVertex4fv(const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4fv)(v); -} - -void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4i)(x, y, z, w); -} - -void GLAPIENTRY glVertex4iv(const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4iv)(v); -} - -void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4s)(x, y, z, w); -} - -void GLAPIENTRY glVertex4sv(const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(Vertex4sv)(v); -} - -void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(Viewport)(x, y, width, height); -} - - - - -#ifdef _GLAPI_VERSION_1_1 - -GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - DISPATCH_SETUP; - return DISPATCH(AreTexturesResident)(n, textures, residences); -} - -void GLAPIENTRY glArrayElement(GLint i) -{ - DISPATCH_SETUP; - DISPATCH(ArrayElement)(i); -} - -void GLAPIENTRY glBindTexture(GLenum target, GLuint texture) -{ - DISPATCH_SETUP; - DISPATCH(BindTexture)(target, texture); -} - -void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border); -} - -void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border); -} - -void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width); -} - -void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height); -} - -void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) -{ - DISPATCH_SETUP; - DISPATCH(DeleteTextures)(n, textures); -} - -void GLAPIENTRY glDisableClientState(GLenum cap) -{ - DISPATCH_SETUP; - DISPATCH(DisableClientState)(cap); -} - -void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH_SETUP; - DISPATCH(DrawArrays)(mode, first, count); -} - -void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(EdgeFlagPointer)(stride, ptr); -} - -void GLAPIENTRY glEnableClientState(GLenum cap) -{ - DISPATCH_SETUP; - DISPATCH(EnableClientState)(cap); -} - -void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures) -{ - DISPATCH_SETUP; - DISPATCH(GenTextures)(n, textures); -} - -void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params) -{ - DISPATCH_SETUP; - DISPATCH(GetPointerv)(pname, params); -} - -void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(IndexPointer)(type, stride, ptr); -} - -void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(NormalPointer)(type, stride, ptr); -} - -void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units) -{ - DISPATCH_SETUP; - DISPATCH(PolygonOffset)(factor, units); -} - -void GLAPIENTRY glPopClientAttrib(void) -{ - DISPATCH_SETUP; - DISPATCH(PopClientAttrib)(); -} - -void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - DISPATCH_SETUP; - DISPATCH(PrioritizeTextures)(n, textures, priorities); -} - -void GLAPIENTRY glPushClientAttrib(GLbitfield mask) -{ - DISPATCH_SETUP; - DISPATCH(PushClientAttrib)(mask); -} - -void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(TexCoordPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH_SETUP; - DISPATCH(VertexPointer)(size, type, stride, ptr); -} - -#endif /*_GLAPI_VERSION_1_1*/ - - - -#ifdef _GLAPI_VERSION_1_2 - -void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - DISPATCH_SETUP; - DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices); -} - -void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - - -#ifdef _GLAPI_ARB_imaging - -void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) -{ - DISPATCH_SETUP; - DISPATCH(BlendColor)(r, g, b, a); -} - -void GLAPIENTRY glBlendEquation(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(BlendEquation)(mode); -} - -void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - DISPATCH_SETUP; - DISPATCH(ColorSubTable)(target, start, count, format, type, data); -} - -void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - DISPATCH_SETUP; - DISPATCH(ColorTable)(target, internalformat, width, format, type, table); -} - -void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(ColorTableParameterfv)(target, pname, params); -} - -void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(ColorTableParameteriv)(target, pname, params); -} - -void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image); -} - -void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image); -} - -void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionParameterf)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionParameterfv)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionParameteri)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(ConvolutionParameteriv)(target, pname, params); -} - -void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - DISPATCH_SETUP; - DISPATCH(CopyColorSubTable)(target, start, x, y, width); -} - -void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH_SETUP; - DISPATCH(CopyColorTable)(target, internalformat, x, y, width); -} - -void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH_SETUP; - DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width); -} - -void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height); -} - -void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTable)(target, format, type, table); -} - -void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTableParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTableParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) -{ - DISPATCH_SETUP; - DISPATCH(GetConvolutionFilter)(target, format, type, image); -} - -void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetConvolutionParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetConvolutionParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - DISPATCH_SETUP; - DISPATCH(GetHistogram)(target, reset, format, type, values); -} - -void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetHistogramParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetHistogramParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) -{ - DISPATCH_SETUP; - DISPATCH(GetMinmax)(target, reset, format, types, values); -} - -void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetMinmaxParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetMinmaxParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) -{ - DISPATCH_SETUP; - DISPATCH(GetSeparableFilter)(target, format, type, row, column, span); -} - -void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - DISPATCH_SETUP; - DISPATCH(Histogram)(target, width, internalformat, sink); -} - -void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink) -{ - DISPATCH_SETUP; - DISPATCH(Minmax)(target, internalformat, sink); -} - -void GLAPIENTRY glResetMinmax(GLenum target) -{ - DISPATCH_SETUP; - DISPATCH(ResetMinmax)(target); -} - -void GLAPIENTRY glResetHistogram(GLenum target) -{ - DISPATCH_SETUP; - DISPATCH(ResetHistogram)(target); -} - -void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) -{ - DISPATCH_SETUP; - DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column); -} - - -#endif /*_GLAPI_ARB_imaging*/ -#endif /*_GLAPI_VERSION_1_2*/ - - - -/*** - *** Extension functions - ***/ - -#ifdef _GLAPI_EXT_blend_minmax -void GLAPIENTRY glBlendEquationEXT(GLenum mode) -{ - DISPATCH_SETUP; - DISPATCH(BlendEquationEXT)(mode); -} -#endif - - -#ifdef _GLAPI_EXT_blend_color -void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH_SETUP; - DISPATCH(BlendColorEXT)(red, green, blue, alpha); -} -#endif - - -#ifdef _GLAPI_EXT_polygon_offset -void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - DISPATCH_SETUP; - DISPATCH(PolygonOffsetEXT)(factor, bias); -} -#endif - - - -#ifdef _GLAPI_EXT_vertex_array - -void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(VertexPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(NormalPointer)(type, stride, ptr); -} - -void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(IndexPointer)(type, stride, ptr); -} - -void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - DISPATCH_SETUP; - (void) count; - DISPATCH(EdgeFlagPointer)(stride, ptr); -} - -void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params) -{ - DISPATCH_SETUP; - DISPATCH(GetPointerv)(pname, params); -} - -void GLAPIENTRY glArrayElementEXT(GLint i) -{ - DISPATCH_SETUP; - DISPATCH(ArrayElement)(i); -} - -void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH_SETUP; - DISPATCH(DrawArrays)(mode, first, count); -} - -#endif /* GL_EXT_vertex_arrays */ - - - -#ifdef _GLAPI_EXT_texture_object - -void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) -{ - DISPATCH_SETUP; - DISPATCH(GenTextures)(n, textures); -} - -void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture) -{ - DISPATCH_SETUP; - DISPATCH(DeleteTextures)(n, texture); -} - -void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture) -{ - DISPATCH_SETUP; - DISPATCH(BindTexture)(target, texture); -} - -void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - DISPATCH_SETUP; - DISPATCH(PrioritizeTextures)(n, textures, priorities); -} - -GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - DISPATCH_SETUP; - DISPATCH(AreTexturesResident)(n, textures, residences); - return GL_FALSE; -} - -GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture) -{ - DISPATCH_SETUP; - DISPATCH(IsTexture)(texture); - return GL_FALSE; -} -#endif /* GL_EXT_texture_object */ - - - -#ifdef _GLAPI_EXT_texture3D - -void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH_SETUP; - DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH_SETUP; - DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -#endif /* GL_EXT_texture3D*/ - - - -#ifdef _GLAPI_EXT_paletted_texture - -void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - DISPATCH_SETUP; - DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table); -} - -void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - DISPATCH_SETUP; - DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data); -} - -void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTableEXT)(target, format, type, table); -} - -void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTableParameterfvEXT)(target, pname, params); -} - -void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH_SETUP; - DISPATCH(GetColorTableParameterivEXT)(target, pname, params); -} - -#endif /* GL_EXT_paletted_texture */ - - - -#ifdef _GLAPI_EXT_compiled_vertex_array - -void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count) -{ - DISPATCH_SETUP; - DISPATCH(LockArraysEXT)(first, count); -} - -void GLAPIENTRY glUnlockArraysEXT(void) -{ - DISPATCH_SETUP; - DISPATCH(UnlockArraysEXT)(); -} - -#endif /* GL_EXT_compiled_vertex_array */ - - - -#ifdef _GLAPI_EXT_point_parameters - -void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param) -{ - DISPATCH_SETUP; - DISPATCH(PointParameterfEXT)(target, param); -} - -void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param) -{ - DISPATCH_SETUP; - DISPATCH(PointParameterfvEXT)(target, param); -} - -#endif /* GL_EXT_point_parameters */ - - - -#ifdef _GLAPI_ARB_multitexture - -void GLAPIENTRY glActiveTextureARB(GLenum texture) -{ - DISPATCH_SETUP; - DISPATCH(ActiveTextureARB)(texture); -} - -void GLAPIENTRY glClientActiveTextureARB(GLenum texture) -{ - DISPATCH_SETUP; - DISPATCH(ClientActiveTextureARB)(texture); -} - -void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1dARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1fARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1iARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1sARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord1svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2dARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2fARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2iARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2sARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord2svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3dARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3fARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3iARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3sARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord3svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) -{ - DISPATCH_SETUP; - DISPATCH(MultiTexCoord4svARB)(target, v); -} - -#endif /* GL_ARB_multitexture */ - - - -#ifdef _GLAPI_INGR_blend_func_separate -void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - DISPATCH_SETUP; - DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} -#endif /* GL_INGR_blend_func_separate */ - - - -#ifdef _GLAPI_MESA_window_pos - -void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2ivMESA(const GLint *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2svMESA(const GLshort *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3ivMESA(const GLint *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3svMESA(const GLshort *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4ivMESA(const GLint *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4svMESA(const GLshort *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p) -{ - DISPATCH_SETUP; - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -#endif /* GL_MESA_window_pos */ - - - -#ifdef _GLAPI_MESA_resize_buffers -void GLAPIENTRY glResizeBuffersMESA(void) -{ - DISPATCH_SETUP; - DISPATCH(ResizeBuffersMESA)(); -} -#endif /* GL_MESA_resize_buffers */ +#define KEYWORD1 +#define KEYWORD2 GLAPIENTRY +#ifdef USE_MGL_NAMESPACE +#define NAME(func) mgl##func +#else +#define NAME(func) gl##func +#endif +#include "glapitemp.h"