From: Ian Romanick Date: Fri, 17 Aug 2012 23:03:06 +0000 (-0700) Subject: mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7e1cab09a155a0f986342323624f460340de355f;p=mesa.git mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 29f35bfb89f..46cda731e1b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -851,8 +851,14 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_RASTERIZATION) { - _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); - _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); + /* Core context requires that front and back mode be the same. + */ + if (ctx->API == API_OPENGL_CORE) { + _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode); + } else { + _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); + _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); + } if (ctx->API == API_OPENGL) { _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index addca0228d5..d7d52daa89e 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -143,6 +143,10 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) switch (face) { case GL_FRONT: + if (ctx->API == API_OPENGL_CORE) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); + return; + } if (ctx->Polygon.FrontMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); @@ -157,6 +161,10 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) ctx->Polygon.BackMode = mode; break; case GL_BACK: + if (ctx->API == API_OPENGL_CORE) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); + return; + } if (ctx->Polygon.BackMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON);