From: Marek Olšák Date: Wed, 12 Feb 2020 19:55:27 +0000 (-0500) Subject: radeonsi: don't wait for shader compilation to finish when destroying a context X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7e2b4bf256610cc016202893d7b4b4ef60b25b53;p=mesa.git radeonsi: don't wait for shader compilation to finish when destroying a context This was a hack for glsl_types deinitialization and it predates the proper fix, which was the addition of glsl_type_singleton_decref. This fixes a crash when the context is destroyed via the atexit handler. Cc: 19.3 20.0 Reviewed-by: Timothy Arceri Tested-by: Marge Bot Part-of: --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index cb96645b9d2..ea4f1bf20b6 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -172,9 +172,6 @@ static void si_destroy_context(struct pipe_context *context) struct si_context *sctx = (struct si_context *)context; int i; - util_queue_finish(&sctx->screen->shader_compiler_queue); - util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority); - /* Unreference the framebuffer normally to disable related logic * properly. */