From: Brian Date: Tue, 23 Jan 2007 19:50:08 +0000 (-0700) Subject: silence C++ warnings X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7e85b0a025a82c3ffed060a757a3b4adae03d269;p=mesa.git silence C++ warnings --- diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 3f9f7985465..009055a6ab6 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -119,7 +119,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } - if ((GLuint) (offset + size) > bufObj->Size) { + if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size + offset > buffer size)", caller); return NULL; @@ -297,7 +297,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, (void) ctx; (void) target; /* this should have been caught in _mesa_BufferSubData() */ - ASSERT((GLuint) (size + offset) <= bufObj->Size); + ASSERT(size + offset <= bufObj->Size); if (bufObj->Data) { _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size ); diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 75df50b0baa..467b8652d81 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -325,7 +325,8 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, struct atifs_instruction *inst; struct atifs_setupinst *texinst; GLint optype; - GLint i, j, pass; + GLuint i; + GLint j, pass; GLint dstreg; GLfloat src[2][3][4]; GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 }; @@ -348,7 +349,7 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, /* setup the source registers for color and alpha ops */ for (optype = 0; optype < 2; optype++) { - for (i = 0; i < inst->ArgCount[optype]; i++) { + for (i = 0; i < inst->ArgCount[optype]; i++) { GLint index = inst->SrcReg[optype][i].Index; if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI) diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 284ea2b5178..35f2dd64909 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -80,7 +80,10 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) else { ASSERT(span.array->ChanType == GL_FLOAT); for (i = 0; i < width; i++) { - COPY_4V(span.array->rgba[i], ctx->Color.ClearColor); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index d4b8080ddc9..1c9a098a2d5 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -401,7 +401,7 @@ _swrast_validate_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && !texImg->Data) { @@ -439,7 +439,7 @@ _swrast_eject_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && texImg->Data) { diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index dbab6b3c20b..a8aa1d4b6dc 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1062,7 +1062,8 @@ void _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLstencil stencil[]) { - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1073,7 +1074,7 @@ _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1103,7 +1104,8 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1113,7 +1115,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1191,7 +1193,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) } else { /* no bit masking */ - if (width == rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { + if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { /* optimized case */ /* Note: bottom-to-top raster assumed! */ GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 29b8df41b7e..036a6084dc3 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -209,7 +209,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); } } @@ -219,7 +219,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); } } @@ -229,7 +229,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); } } @@ -241,7 +241,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; @@ -254,7 +254,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; @@ -267,7 +267,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; @@ -281,7 +281,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->index[i] = indexes[j]; } } @@ -291,7 +291,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->z[i] = zValues[j]; } /* Now, fall into either the RGB or COLOR_INDEX path below */