From: Samuel Pitoiset Date: Tue, 3 Sep 2019 09:20:54 +0000 (+0200) Subject: radv: store GFX10 NGG state as part of the shader info X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7eba5666faac270ea682f5142efdf2400030db48;p=mesa.git radv: store GFX10 NGG state as part of the shader info Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 629a5e8c821..b7750052010 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -90,16 +90,6 @@ struct radv_tessellation_state { uint32_t tf_param; }; -struct radv_ngg_state { - uint16_t ngg_emit_size; /* in dwords */ - uint32_t hw_max_esverts; - uint32_t max_gsprims; - uint32_t max_out_verts; - uint32_t prim_amp_factor; - uint32_t vgt_esgs_ring_itemsize; - bool max_vert_out_per_gs_instance; -}; - bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline) { struct radv_shader_variant *variant = NULL; @@ -1655,11 +1645,11 @@ radv_get_num_input_vertices(struct radv_pipeline *pipeline) return 3; } -static struct radv_ngg_state -calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo, - struct radv_pipeline *pipeline) +static void +gfx10_get_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo, + struct radv_pipeline *pipeline, + struct gfx10_ngg_info *ngg) { - struct radv_ngg_state ngg = {0}; struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info; struct radv_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info; @@ -1837,24 +1827,22 @@ calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo, * this check passes, there is enough space for a full primitive without * vertex reuse. */ - ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1; - ngg.max_gsprims = max_gsprims; - ngg.max_out_verts = max_out_vertices; - ngg.prim_amp_factor = prim_amp_factor; - ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance; - ngg.ngg_emit_size = max_gsprims * gsprim_lds_size; + ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1; + ngg->max_gsprims = max_gsprims; + ngg->max_out_verts = max_out_vertices; + ngg->prim_amp_factor = prim_amp_factor; + ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance; + ngg->ngg_emit_size = max_gsprims * gsprim_lds_size; if (gs_type == MESA_SHADER_GEOMETRY) { - ngg.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4; + ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4; } else { - ngg.vgt_esgs_ring_itemsize = 1; + ngg->vgt_esgs_ring_itemsize = 1; } pipeline->graphics.esgs_ring_size = 4 * max_esverts * esvert_lds_size; - assert(ngg.hw_max_esverts >= 24); /* HW limitation */ - - return ngg; + assert(ngg->hw_max_esverts >= 24); /* HW limitation */ } static void @@ -3720,14 +3708,14 @@ static void radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs, struct radv_pipeline *pipeline, - struct radv_shader_variant *shader, - const struct radv_ngg_state *ngg_state) + struct radv_shader_variant *shader) { uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset; gl_shader_stage es_type = radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX; struct radv_shader_variant *es = es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]; + const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info; radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2); radeon_emit(cs, va >> 8); @@ -3897,8 +3885,7 @@ static void radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs, struct radv_pipeline *pipeline, - const struct radv_tessellation_state *tess, - const struct radv_ngg_state *ngg) + const struct radv_tessellation_state *tess) { struct radv_shader_variant *vs; @@ -3912,7 +3899,7 @@ radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs, else if (vs->info.vs.as_es) radv_pipeline_generate_hw_es(cs, pipeline, vs); else if (vs->info.is_ngg) - radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs, ngg); + radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs); else radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs); } @@ -3921,8 +3908,7 @@ static void radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs, struct radv_pipeline *pipeline, - const struct radv_tessellation_state *tess, - const struct radv_ngg_state *ngg) + const struct radv_tessellation_state *tess) { if (!radv_pipeline_has_tess(pipeline)) return; @@ -3934,7 +3920,7 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs, if (tes) { if (tes->info.is_ngg) { - radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes, ngg); + radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes); } else if (tes->info.tes.as_es) radv_pipeline_generate_hw_es(cs, pipeline, tes); else @@ -4040,8 +4026,7 @@ radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs, static void radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs, - struct radv_pipeline *pipeline, - const struct radv_ngg_state *ngg_state) + struct radv_pipeline *pipeline) { struct radv_shader_variant *gs; @@ -4050,7 +4035,7 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs, return; if (gs->info.is_ngg) - radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state); + radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs); else radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs); @@ -4387,7 +4372,6 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline, const struct radv_graphics_pipeline_create_info *extra, const struct radv_blend_state *blend, const struct radv_tessellation_state *tess, - const struct radv_ngg_state *ngg, unsigned prim, unsigned gs_out) { struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs; @@ -4403,9 +4387,9 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline, radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo); radv_pipeline_generate_multisample_state(ctx_cs, pipeline); radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline); - radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg); - radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg); - radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, ngg); + radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess); + radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess); + radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline); radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline); radv_pipeline_generate_ps_inputs(ctx_cs, pipeline); radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline); @@ -4695,10 +4679,17 @@ radv_pipeline_init(struct radv_pipeline *pipeline, } } - struct radv_ngg_state ngg = {0}; - if (radv_pipeline_has_ngg(pipeline)) { - ngg = calculate_ngg_info(pCreateInfo, pipeline); + struct radv_shader_variant *ngg; + + if (radv_pipeline_has_gs(pipeline)) + ngg = pipeline->shaders[MESA_SHADER_GEOMETRY]; + else if (radv_pipeline_has_tess(pipeline)) + ngg = pipeline->shaders[MESA_SHADER_TESS_EVAL]; + else + ngg = pipeline->shaders[MESA_SHADER_VERTEX]; + + gfx10_get_ngg_info(pCreateInfo, pipeline, &ngg->info.ngg_info); } else if (radv_pipeline_has_gs(pipeline)) { struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY]; @@ -4738,7 +4729,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline); result = radv_pipeline_scratch_init(device, pipeline); - radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &ngg, prim, gs_out); + radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, prim, gs_out); return result; } diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index da5be6ae98a..8574939b82f 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -202,6 +202,16 @@ struct gfx9_gs_info { uint32_t lds_size; }; +struct gfx10_ngg_info { + uint16_t ngg_emit_size; /* in dwords */ + uint32_t hw_max_esverts; + uint32_t max_gsprims; + uint32_t max_out_verts; + uint32_t prim_amp_factor; + uint32_t vgt_esgs_ring_itemsize; + bool max_vert_out_per_gs_instance; +}; + struct radv_shader_info { bool loads_push_constants; bool loads_dynamic_offsets; @@ -297,6 +307,7 @@ struct radv_shader_info { struct radv_streamout_info so; struct gfx9_gs_info gs_ring_info; + struct gfx10_ngg_info ngg_info; }; enum radv_shader_binary_type {