From: Timothy Arceri Date: Sun, 3 Apr 2016 05:14:14 +0000 (+1000) Subject: mesa: remove unused IsShaderStorage field X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7ef57aa685012102b6f4d6235846f452efce4198;p=mesa.git mesa: remove unused IsShaderStorage field Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index 586363d4f12..48fc63fa926 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -261,7 +261,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name, } blocks[i].NumUniforms = (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); - blocks[i].IsShaderStorage = b->is_shader_storage; *block_index = *block_index + 1; *binding_offset = *binding_offset + 1; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index dc73278424b..36c6e201aae 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2500,11 +2500,6 @@ struct gl_uniform_block */ GLuint UniformBufferSize; - /** - * Is this actually an interface block for a shader storage buffer? - */ - bool IsShaderStorage; - /** Stages that reference this block */ uint8_t stageref;