From: Connor Abbott Date: Fri, 11 Jul 2014 01:18:17 +0000 (-0700) Subject: nir: add a glsl-to-nir pass X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7f0daaa5e7883792167d42fed7267d4c8d552c86;p=mesa.git nir: add a glsl-to-nir pass v2: Jason Ekstrand : Make glsl_to_nir build again fix whitespace --- diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 1b7e1594c69..57ca0eaf6f7 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -22,7 +22,8 @@ NIR_FILES = \ $(GLSL_SRCDIR)/nir/nir_opcodes.h \ $(GLSL_SRCDIR)/nir/nir_print.c \ $(GLSL_SRCDIR)/nir/nir_validate.c \ - $(GLSL_SRCDIR)/nir/nir_types.cpp + $(GLSL_SRCDIR)/nir/nir_types.cpp \ + $(GLSL_SRCDIR)/nir/glsl_to_nir.cpp # libglsl diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp new file mode 100644 index 00000000000..19f4e29ebdb --- /dev/null +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -0,0 +1,1755 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott (cwabbott0@gmail.com) + * + */ + +#include "glsl_to_nir.h" +#include "ir_visitor.h" +#include "ir_hierarchical_visitor.h" +#include "ir.h" + +/* + * pass to lower GLSL IR to NIR + * + * This will lower variable dereferences to loads/stores of corresponding + * variables in NIR - the variables will be converted to registers in a later + * pass. + */ + +namespace { + +class nir_visitor : public ir_visitor +{ +public: + nir_visitor(nir_shader *shader, bool supports_ints); + ~nir_visitor(); + + virtual void visit(ir_variable *); + virtual void visit(ir_function *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_loop *); + virtual void visit(ir_if *); + virtual void visit(ir_discard *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_return *); + virtual void visit(ir_call *); + virtual void visit(ir_assignment *); + virtual void visit(ir_emit_vertex *); + virtual void visit(ir_end_primitive *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_texture *); + virtual void visit(ir_constant *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_dereference_array *); + + void create_function(ir_function *ir); + +private: + void create_overload(ir_function_signature *ir, nir_function *function); + void add_instr(nir_instr *instr, unsigned num_components); + nir_src evaluate_rvalue(ir_rvalue *ir); + + nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs); + nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1); + nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1, + nir_src src2); + nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1, + nir_src src2, nir_src src3); + + bool supports_ints; + + nir_shader *shader; + nir_function_impl *impl; + exec_list *cf_node_list; + nir_instr *result; /* result of the expression tree last visited */ + + /* the head of the dereference chain we're creating */ + nir_deref_var *deref_head; + /* the tail of the dereference chain we're creating */ + nir_deref *deref_tail; + + nir_variable *var; /* variable created by ir_variable visitor */ + + /* whether the IR we're operating on is per-function or global */ + bool is_global; + + /* map of ir_variable -> nir_variable */ + struct hash_table *var_table; + + /* map of ir_function_signature -> nir_function_overload */ + struct hash_table *overload_table; +}; + +/* + * This visitor runs before the main visitor, calling create_function() for + * each function so that the main visitor can resolve forward references in + * calls. + */ + +class nir_function_visitor : public ir_hierarchical_visitor +{ +public: + nir_function_visitor(nir_visitor *v) : visitor(v) + { + } + virtual ir_visitor_status visit_enter(ir_function *); + +private: + nir_visitor *visitor; +}; + +}; /* end of anonymous namespace */ + +nir_shader * +glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state, + bool native_integers) +{ + nir_shader *shader = nir_shader_create(NULL); + + if (state) { + shader->num_user_structures = state->num_user_structures; + shader->user_structures = ralloc_array(shader, glsl_type *, + shader->num_user_structures); + memcpy(shader->user_structures, state->user_structures, + shader->num_user_structures * sizeof(glsl_type *)); + } else { + shader->num_user_structures = 0; + shader->user_structures = NULL; + } + + nir_visitor v1(shader, native_integers); + nir_function_visitor v2(&v1); + v2.run(ir); + visit_exec_list(ir, &v1); + + return shader; +} + +nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints) +{ + this->supports_ints = supports_ints; + this->shader = shader; + this->is_global = true; + this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); + this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); +} + +nir_visitor::~nir_visitor() +{ + _mesa_hash_table_destroy(this->var_table, NULL); + _mesa_hash_table_destroy(this->overload_table, NULL); +} + +static nir_constant * +constant_copy(ir_constant *ir, void *mem_ctx) +{ + if (ir == NULL) + return NULL; + + nir_constant *ret = ralloc(mem_ctx, nir_constant); + + unsigned total_elems = ir->type->components(); + unsigned i; + switch (ir->type->base_type) { + case GLSL_TYPE_UINT: + for (i = 0; i < total_elems; i++) + ret->value.u[i] = ir->value.u[i]; + break; + + case GLSL_TYPE_INT: + for (i = 0; i < total_elems; i++) + ret->value.i[i] = ir->value.i[i]; + break; + + case GLSL_TYPE_FLOAT: + for (i = 0; i < total_elems; i++) + ret->value.f[i] = ir->value.f[i]; + break; + + case GLSL_TYPE_BOOL: + for (i = 0; i < total_elems; i++) + ret->value.b[i] = ir->value.b[i]; + break; + + case GLSL_TYPE_STRUCT: + ret->elements = ralloc_array(mem_ctx, nir_constant *, + ir->type->length); + i = 0; + foreach_in_list(ir_constant, field, &ir->components) { + ret->elements[i] = constant_copy(field, mem_ctx); + i++; + } + break; + + case GLSL_TYPE_ARRAY: + ret->elements = ralloc_array(mem_ctx, nir_constant *, + ir->type->length); + + for (i = 0; i < ir->type->length; i++) + ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx); + break; + + default: + assert(0); + break; + } + + return ret; +} + +void +nir_visitor::visit(ir_variable *ir) +{ + nir_variable *var = ralloc(shader, nir_variable); + var->type = ir->type; + var->name = ralloc_strdup(var, ir->name); + + if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) { + unsigned size = ir->get_interface_type()->length; + var->max_ifc_array_access = ralloc_array(var, unsigned, size); + memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(), + size * sizeof(unsigned)); + } else { + var->max_ifc_array_access = NULL; + } + + var->data.read_only = ir->data.read_only; + var->data.centroid = ir->data.centroid; + var->data.sample = ir->data.sample; + var->data.invariant = ir->data.invariant; + + switch(ir->data.mode) { + case ir_var_auto: + case ir_var_temporary: + if (is_global) + var->data.mode = nir_var_global; + else + var->data.mode = nir_var_local; + break; + + case ir_var_function_in: + case ir_var_function_out: + case ir_var_function_inout: + case ir_var_const_in: + var->data.mode = nir_var_local; + break; + + case ir_var_shader_in: + var->data.mode = nir_var_shader_in; + break; + + case ir_var_shader_out: + var->data.mode = nir_var_shader_out; + break; + + case ir_var_uniform: + var->data.mode = nir_var_uniform; + break; + + + case ir_var_system_value: + var->data.mode = nir_var_system_value; + break; + + default: + assert(0); + break; + } + + var->data.interpolation = ir->data.interpolation; + var->data.origin_upper_left = ir->data.origin_upper_left; + var->data.pixel_center_integer = ir->data.pixel_center_integer; + var->data.explicit_location = ir->data.explicit_location; + var->data.explicit_index = ir->data.explicit_index; + var->data.explicit_binding = ir->data.explicit_binding; + var->data.has_initializer = ir->data.has_initializer; + var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout; + var->data.location_frac = ir->data.location_frac; + var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array; + var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray; + + switch (ir->data.depth_layout) { + case ir_depth_layout_none: + var->data.depth_layout = nir_depth_layout_none; + break; + case ir_depth_layout_any: + var->data.depth_layout = nir_depth_layout_any; + break; + case ir_depth_layout_greater: + var->data.depth_layout = nir_depth_layout_greater; + break; + case ir_depth_layout_less: + var->data.depth_layout = nir_depth_layout_less; + break; + case ir_depth_layout_unchanged: + var->data.depth_layout = nir_depth_layout_unchanged; + break; + default: + assert(0); + break; + } + + var->data.location = ir->data.location; + var->data.index = ir->data.index; + var->data.binding = ir->data.binding; + /* XXX Get rid of buffer_index */ + var->data.atomic.buffer_index = ir->data.binding; + var->data.atomic.offset = ir->data.atomic.offset; + var->data.image.read_only = ir->data.image_read_only; + var->data.image.write_only = ir->data.image_write_only; + var->data.image.coherent = ir->data.image_coherent; + var->data.image._volatile = ir->data.image_volatile; + var->data.image.restrict_flag = ir->data.image_restrict; + var->data.image.format = ir->data.image_format; + var->data.max_array_access = ir->data.max_array_access; + + var->num_state_slots = ir->get_num_state_slots(); + var->state_slots = ralloc_array(var, nir_state_slot, var->num_state_slots); + ir_state_slot *state_slots = ir->get_state_slots(); + for (unsigned i = 0; i < var->num_state_slots; i++) { + for (unsigned j = 0; j < 5; j++) + var->state_slots[i].tokens[j] = state_slots[i].tokens[j]; + var->state_slots[i].swizzle = state_slots[i].swizzle; + } + + var->constant_value = constant_copy(ir->constant_value, var); + var->constant_initializer = constant_copy(ir->constant_initializer, var); + + var->interface_type = ir->get_interface_type(); + + switch (var->data.mode) { + case nir_var_local: + exec_list_push_tail(&impl->locals, &var->node); + break; + + case nir_var_global: + exec_list_push_tail(&shader->globals, &var->node); + break; + + case nir_var_shader_in: + _mesa_hash_table_insert(shader->inputs, var->name, var); + break; + + case nir_var_shader_out: + _mesa_hash_table_insert(shader->outputs, var->name, var); + break; + + case nir_var_uniform: + _mesa_hash_table_insert(shader->uniforms, var->name, var); + break; + + case nir_var_system_value: + exec_list_push_tail(&shader->system_values, &var->node); + break; + + default: + assert(0); + break; + } + + _mesa_hash_table_insert(var_table, ir, var); + this->var = var; +} + +ir_visitor_status +nir_function_visitor::visit_enter(ir_function *ir) +{ + visitor->create_function(ir); + return visit_continue_with_parent; +} + + +void +nir_visitor::create_function(ir_function *ir) +{ + nir_function *func = nir_function_create(this->shader, ir->name); + foreach_in_list(ir_function_signature, sig, &ir->signatures) { + create_overload(sig, func); + } +} + + + +void +nir_visitor::create_overload(ir_function_signature *ir, nir_function *function) +{ + if (ir->is_intrinsic) + return; + + nir_function_overload *overload = nir_function_overload_create(function); + + unsigned num_params = ir->parameters.length(); + overload->num_params = num_params; + overload->params = ralloc_array(shader, nir_parameter, num_params); + + unsigned i = 0; + foreach_in_list(ir_variable, param, &ir->parameters) { + switch (param->data.mode) { + case ir_var_function_in: + overload->params[i].param_type = nir_parameter_in; + break; + + case ir_var_function_out: + overload->params[i].param_type = nir_parameter_out; + break; + + case ir_var_function_inout: + overload->params[i].param_type = nir_parameter_inout; + break; + + default: + assert(0); + break; + } + + overload->params[i].type = param->type; + i++; + } + + overload->return_type = ir->return_type; + + _mesa_hash_table_insert(this->overload_table, ir, overload); +} + +void +nir_visitor::visit(ir_function *ir) +{ + foreach_in_list(ir_function_signature, sig, &ir->signatures) + sig->accept(this); +} + +void +nir_visitor::visit(ir_function_signature *ir) +{ + if (ir->is_intrinsic) + return; + + struct hash_entry *entry = + _mesa_hash_table_search(this->overload_table, ir); + + assert(entry); + nir_function_overload *overload = (nir_function_overload *) entry->data; + + if (ir->is_defined) { + nir_function_impl *impl = nir_function_impl_create(overload); + this->impl = impl; + + unsigned num_params = overload->num_params; + impl->num_params = num_params; + impl->params = ralloc_array(this->shader, nir_variable *, num_params); + unsigned i = 0; + foreach_in_list(ir_variable, param, &ir->parameters) { + param->accept(this); + impl->params[i] = this->var; + i++; + } + + if (overload->return_type == glsl_type::void_type) { + impl->return_var = NULL; + } else { + impl->return_var = ralloc(this->shader, nir_variable); + impl->return_var->name = ralloc_strdup(impl->return_var, + "return_var"); + impl->return_var->type = overload->return_type; + } + + this->is_global = false; + + this->cf_node_list = &impl->body; + visit_exec_list(&ir->body, this); + + this->is_global = true; + } else { + overload->impl = NULL; + } +} + +void +nir_visitor::visit(ir_loop *ir) +{ + exec_list *old_list = this->cf_node_list; + + nir_loop *loop = nir_loop_create(this->shader); + nir_cf_node_insert_end(old_list, &loop->cf_node); + this->cf_node_list = &loop->body; + visit_exec_list(&ir->body_instructions, this); + + this->cf_node_list = old_list; +} + +void +nir_visitor::visit(ir_if *ir) +{ + nir_src condition = evaluate_rvalue(ir->condition); + + exec_list *old_list = this->cf_node_list; + + nir_if *if_stmt = nir_if_create(this->shader); + if_stmt->condition = condition; + nir_cf_node_insert_end(old_list, &if_stmt->cf_node); + + this->cf_node_list = &if_stmt->then_list; + visit_exec_list(&ir->then_instructions, this); + + this->cf_node_list = &if_stmt->else_list; + visit_exec_list(&ir->else_instructions, this); + + this->cf_node_list = old_list; +} + +void +nir_visitor::visit(ir_discard *ir) +{ + /* + * discards aren't treated as control flow, because before we lower them + * they can appear anywhere in the shader and the stuff after them may still + * be executed (yay, crazy GLSL rules!). However, after lowering, all the + * discards will be immediately followed by a return. + */ + + nir_intrinsic_instr *discard = + nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard); + nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr); +} + +void +nir_visitor::visit(ir_emit_vertex *ir) +{ + nir_intrinsic_instr *instr = + nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex); + instr->const_index[0] = ir->stream_id(); + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); +} + +void +nir_visitor::visit(ir_end_primitive *ir) +{ + nir_intrinsic_instr *instr = + nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive); + instr->const_index[0] = ir->stream_id(); + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); +} + +void +nir_visitor::visit(ir_loop_jump *ir) +{ + nir_jump_type type; + switch (ir->mode) { + case ir_loop_jump::jump_break: + type = nir_jump_break; + break; + case ir_loop_jump::jump_continue: + type = nir_jump_continue; + break; + default: + assert(0); + break; + } + + nir_jump_instr *instr = nir_jump_instr_create(this->shader, type); + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); +} + +void +nir_visitor::visit(ir_return *ir) +{ + if (ir->value != NULL) { + ir->value->accept(this); + nir_intrinsic_instr *copy = + nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); + + copy->variables[0] = nir_deref_var_create(this->shader, + this->impl->return_var); + copy->variables[1] = this->deref_head; + } + + nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return); + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); +} + +void +nir_visitor::visit(ir_call *ir) +{ + if (ir->callee->is_intrinsic) { + nir_intrinsic_op op; + if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) { + op = nir_intrinsic_atomic_counter_read_var; + } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) { + op = nir_intrinsic_atomic_counter_inc_var; + } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) { + op = nir_intrinsic_atomic_counter_dec_var; + } else { + assert(0); + } + + nir_register *reg = nir_local_reg_create(impl); + reg->num_components = 1; + + nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op); + ir_dereference *param = + (ir_dereference *) ir->actual_parameters.get_head(); + param->accept(this); + instr->variables[0] = this->deref_head; + instr->dest.reg.reg = reg; + + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); + + nir_intrinsic_instr *store_instr = + nir_intrinsic_instr_create(shader, nir_intrinsic_store_var_vec1); + + ir->return_deref->accept(this); + store_instr->variables[0] = this->deref_head; + store_instr->src[0].reg.reg = reg; + + nir_instr_insert_after_cf_list(this->cf_node_list, &store_instr->instr); + + return; + } + + struct hash_entry *entry = + _mesa_hash_table_search(this->overload_table, ir->callee); + assert(entry); + nir_function_overload *callee = (nir_function_overload *) entry->data; + + nir_call_instr *instr = nir_call_instr_create(this->shader, callee); + + unsigned i = 0; + foreach_in_list(ir_dereference, param, &ir->actual_parameters) { + param->accept(this); + instr->params[i] = this->deref_head; + i++; + } + + ir->return_deref->accept(this); + instr->return_deref = this->deref_head; + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); +} + +void +nir_visitor::visit(ir_assignment *ir) +{ + if (ir->write_mask != (1 << ir->lhs->type->vector_elements) - 1 && + ir->write_mask != 0) { + /* + * We have no good way to update only part of a variable, so just load + * the LHS into a register, do a writemasked move, and then store it + * back into the LHS. Copy propagation should get rid of the mess. + */ + + ir->lhs->accept(this); + nir_deref_var *lhs_deref = this->deref_head; + nir_register *reg = nir_local_reg_create(this->impl); + reg->num_components = ir->lhs->type->vector_elements; + + nir_intrinsic_op op; + switch (ir->lhs->type->vector_elements) { + case 1: op = nir_intrinsic_load_var_vec1; break; + case 2: op = nir_intrinsic_load_var_vec2; break; + case 3: op = nir_intrinsic_load_var_vec3; break; + case 4: op = nir_intrinsic_load_var_vec4; break; + default: assert(0); break; + } + + nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op); + load->dest.reg.reg = reg; + load->variables[0] = lhs_deref; + nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr); + + nir_alu_instr *move = + nir_alu_instr_create(this->shader, + supports_ints ? nir_op_fmov : nir_op_imov); + move->dest.dest.reg.reg = reg; + move->dest.write_mask = ir->write_mask; + move->src[0].src = evaluate_rvalue(ir->rhs); + + /* + * GLSL IR will give us the input to the write-masked assignment in a + * single packed vector, whereas we expect each input component to be in + * the same channel as the writemask. So, for example, if the writemask + * is xzw, then we have to swizzle x -> x, y -> z, and z -> w. + */ + + unsigned component = 0; + for (unsigned i = 0; i < 4; i++) { + if ((ir->write_mask >> i) & 1) { + move->src[0].swizzle[i] = component++; + } else { + move->src[0].swizzle[i] = 0; + } + } + + if (ir->condition != NULL) { + move->has_predicate = true; + move->predicate = evaluate_rvalue(ir->condition); + } + + nir_instr_insert_after_cf_list(this->cf_node_list, &move->instr); + + switch (ir->lhs->type->vector_elements) { + case 1: op = nir_intrinsic_store_var_vec1; break; + case 2: op = nir_intrinsic_store_var_vec2; break; + case 3: op = nir_intrinsic_store_var_vec3; break; + case 4: op = nir_intrinsic_store_var_vec4; break; + default: assert(0); break; + } + + nir_intrinsic_instr *store = nir_intrinsic_instr_create(this->shader, op); + nir_deref *store_deref = nir_copy_deref(this->shader, &lhs_deref->deref); + store->variables[0] = nir_deref_as_var(store_deref); + store->src[0].reg.reg = reg; + nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr); + return; + } + + if (ir->rhs->as_dereference() || ir->rhs->as_constant()) { + /* we're copying structs or arrays, so emit a copy_var */ + nir_intrinsic_instr *copy = + nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); + + ir->lhs->accept(this); + copy->variables[0] = this->deref_head; + + ir->rhs->accept(this); + copy->variables[1] = this->deref_head; + + if (ir->condition != NULL) { + copy->has_predicate = true; + copy->predicate = evaluate_rvalue(ir->condition); + } + nir_instr_insert_after_cf_list(this->cf_node_list, ©->instr); + return; + } + + assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector()); + + nir_intrinsic_op op; + switch (ir->lhs->type->vector_elements) { + case 1: op = nir_intrinsic_store_var_vec1; break; + case 2: op = nir_intrinsic_store_var_vec2; break; + case 3: op = nir_intrinsic_store_var_vec3; break; + case 4: op = nir_intrinsic_store_var_vec4; break; + default: assert(0); break; + } + + nir_intrinsic_instr *store = nir_intrinsic_instr_create(this->shader, op); + + ir->lhs->accept(this); + store->variables[0] = this->deref_head; + store->src[0] = evaluate_rvalue(ir->rhs); + + if (ir->condition != NULL) { + store->has_predicate = true; + store->predicate = evaluate_rvalue(ir->condition); + } + + nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr); +} + +/* + * Given an instruction, returns a pointer to its destination or NULL if there + * is no destination. + * + * Note that this only handles instructions we generate at this level. + */ +static nir_dest * +get_instr_dest(nir_instr *instr) +{ + nir_alu_instr *alu_instr; + nir_intrinsic_instr *intrinsic_instr; + nir_tex_instr *tex_instr; + nir_load_const_instr *load_const_instr; + + switch (instr->type) { + case nir_instr_type_alu: + alu_instr = nir_instr_as_alu(instr); + return &alu_instr->dest.dest; + + case nir_instr_type_intrinsic: + intrinsic_instr = nir_instr_as_intrinsic(instr); + if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest) + return &intrinsic_instr->dest; + else + return NULL; + + case nir_instr_type_texture: + tex_instr = nir_instr_as_texture(instr); + return &tex_instr->dest; + + case nir_instr_type_load_const: + load_const_instr = nir_instr_as_load_const(instr); + return &load_const_instr->dest; + + default: + assert(0); + break; + } + + return NULL; +} + +void +nir_visitor::add_instr(nir_instr *instr, unsigned num_components) +{ + nir_dest *dest = get_instr_dest(instr); + + dest->reg.reg = nir_local_reg_create(this->impl); + dest->reg.reg->num_components = num_components; + + nir_instr_insert_after_cf_list(this->cf_node_list, instr); + this->result = instr; +} + +nir_src +nir_visitor::evaluate_rvalue(ir_rvalue* ir) +{ + ir->accept(this); + if (ir->as_dereference() || ir->as_constant()) { + /* + * A dereference is being used on the right hand side, which means we + * must emit a variable load. + */ + + nir_intrinsic_op op; + switch (ir->type->vector_elements) { + case 1: + op = nir_intrinsic_load_var_vec1; + break; + case 2: + op = nir_intrinsic_load_var_vec2; + break; + case 3: + op = nir_intrinsic_load_var_vec3; + break; + case 4: + op = nir_intrinsic_load_var_vec4; + break; + } + + nir_intrinsic_instr *load_instr = + nir_intrinsic_instr_create(this->shader, op); + load_instr->variables[0] = this->deref_head; + add_instr(&load_instr->instr, ir->type->vector_elements); + } + + /* + * instr doesn't have a destination right now, give it one and then set up + * the source so that it points to it. + * + * TODO: once we support SSA plumb through a use_ssa boolean and use SSA + * here instead of creating a register. + */ + nir_dest *dest = get_instr_dest(this->result); + assert(dest->reg.reg); + nir_src src; + + src.is_ssa = false; + src.reg.base_offset = 0; + src.reg.indirect = NULL; + src.reg.reg = dest->reg.reg; + + return src; +} + +nir_alu_instr * +nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs) +{ + nir_alu_instr *instr = nir_alu_instr_create(this->shader, op); + for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++) + instr->src[i].src = srcs[i]; + instr->dest.write_mask = (1 << dest_size) - 1; + add_instr(&instr->instr, dest_size); + return instr; +} + +nir_alu_instr * +nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1) +{ + assert(nir_op_infos[op].num_inputs == 1); + return emit(op, dest_size, &src1); +} + +nir_alu_instr * +nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1, + nir_src src2) +{ + assert(nir_op_infos[op].num_inputs == 2); + nir_src srcs[] = { src1, src2 }; + return emit(op, dest_size, srcs); +} + +nir_alu_instr * +nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1, + nir_src src2, nir_src src3) +{ + assert(nir_op_infos[op].num_inputs == 3); + nir_src srcs[] = { src1, src2, src3 }; + return emit(op, dest_size, srcs); +} + +void +nir_visitor::visit(ir_expression *ir) +{ + if (ir->operation == ir_binop_ubo_load) { + ir_constant *const_index = ir->operands[1]->as_constant(); + + nir_intrinsic_op op; + if (const_index) { + switch (ir->type->vector_elements) { + case 1: op = nir_intrinsic_load_ubo_vec1; break; + case 2: op = nir_intrinsic_load_ubo_vec2; break; + case 3: op = nir_intrinsic_load_ubo_vec3; break; + case 4: op = nir_intrinsic_load_ubo_vec4; break; + default: assert(0); break; + } + } else { + switch (ir->type->vector_elements) { + case 1: op = nir_intrinsic_load_ubo_vec1_indirect; break; + case 2: op = nir_intrinsic_load_ubo_vec2_indirect; break; + case 3: op = nir_intrinsic_load_ubo_vec3_indirect; break; + case 4: op = nir_intrinsic_load_ubo_vec4_indirect; break; + default: assert(0); break; + } + } + nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op); + load->const_index[0] = ir->operands[0]->as_constant()->value.u[0]; + load->const_index[1] = const_index ? const_index->value.u[0] : 0; /* base offset */ + load->const_index[2] = 1; /* number of vec4's */ + if (!const_index) + load->src[0] = evaluate_rvalue(ir->operands[1]); + add_instr(&load->instr, ir->type->vector_elements); + + /* + * In UBO's, a true boolean value is any non-zero value, but we consider + * a true boolean to be ~0. Fix this up with a != 0 comparison. + */ + + if (ir->type->base_type == GLSL_TYPE_BOOL) { + nir_load_const_instr *const_zero = nir_load_const_instr_create(shader); + const_zero->num_components = 1; + const_zero->value.u[0] = 0; + const_zero->dest.reg.reg = nir_local_reg_create(this->impl); + const_zero->dest.reg.reg->num_components = 1; + nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr); + + nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine); + compare->src[0].src.reg.reg = load->dest.reg.reg; + compare->src[1].src.reg.reg = const_zero->dest.reg.reg; + for (unsigned i = 0; i < ir->type->vector_elements; i++) + compare->src[1].swizzle[i] = 0; + compare->dest.write_mask = (1 << ir->type->vector_elements) - 1; + + add_instr(&compare->instr, ir->type->vector_elements); + } + + return; + } + + nir_src srcs[4]; + for (unsigned i = 0; i < ir->get_num_operands(); i++) + srcs[i] = evaluate_rvalue(ir->operands[i]); + + glsl_base_type types[4]; + for (unsigned i = 0; i < ir->get_num_operands(); i++) + if (supports_ints) + types[i] = ir->operands[i]->type->base_type; + else + types[i] = GLSL_TYPE_FLOAT; + + glsl_base_type out_type; + if (supports_ints) + out_type = ir->type->base_type; + else + out_type = GLSL_TYPE_FLOAT; + + unsigned dest_size = ir->type->vector_elements; + + nir_alu_instr *instr; + nir_op op; + + switch (ir->operation) { + case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break; + case ir_unop_logic_not: + emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs); + break; + case ir_unop_neg: + instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fmov : nir_op_imov, + dest_size, srcs); + instr->src[0].negate = true; + break; + case ir_unop_abs: + instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fmov : nir_op_imov, + dest_size, srcs); + instr->src[0].abs = true; + break; + case ir_unop_sign: + emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign, + dest_size, srcs); + break; + case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break; + case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break; + case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break; + case ir_unop_exp: emit(nir_op_fexp, dest_size, srcs); break; + case ir_unop_log: emit(nir_op_flog, dest_size, srcs); break; + case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break; + case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break; + case ir_unop_i2f: + emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs); + break; + case ir_unop_u2f: + emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs); + break; + case ir_unop_b2f: + emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs); + break; + case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break; + case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break; + case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break; + case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break; + case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break; + case ir_unop_i2u: + case ir_unop_u2i: + case ir_unop_bitcast_i2f: + case ir_unop_bitcast_f2i: + case ir_unop_bitcast_u2f: + case ir_unop_bitcast_f2u: + /* no-op */ + emit(nir_op_imov, dest_size, srcs); + break; + case ir_unop_any: + switch (ir->operands[0]->type->vector_elements) { + case 2: + emit(supports_ints ? nir_op_bany2 : nir_op_fany2, + dest_size, srcs); + break; + case 3: + emit(supports_ints ? nir_op_bany3 : nir_op_fany3, + dest_size, srcs); + break; + case 4: + emit(supports_ints ? nir_op_bany4 : nir_op_fany4, + dest_size, srcs); + break; + default: + assert(0); + break; + } + break; + case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break; + case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break; + case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break; + case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break; + case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break; + case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break; + case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break; + case ir_unop_sin_reduced: + emit(nir_op_fsin_reduced, dest_size, srcs); + break; + case ir_unop_cos_reduced: + emit(nir_op_fcos_reduced, dest_size, srcs); + break; + case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break; + case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break; + case ir_unop_pack_snorm_2x16: + emit(nir_op_pack_snorm_2x16, dest_size, srcs); + break; + case ir_unop_pack_snorm_4x8: + emit(nir_op_pack_snorm_4x8, dest_size, srcs); + break; + case ir_unop_pack_unorm_2x16: + emit(nir_op_pack_unorm_2x16, dest_size, srcs); + break; + case ir_unop_pack_unorm_4x8: + emit(nir_op_pack_unorm_4x8, dest_size, srcs); + break; + case ir_unop_pack_half_2x16: + emit(nir_op_pack_half_2x16, dest_size, srcs); + break; + case ir_unop_unpack_snorm_2x16: + emit(nir_op_unpack_snorm_2x16, dest_size, srcs); + break; + case ir_unop_unpack_snorm_4x8: + emit(nir_op_unpack_snorm_4x8, dest_size, srcs); + break; + case ir_unop_unpack_unorm_2x16: + emit(nir_op_unpack_unorm_2x16, dest_size, srcs); + break; + case ir_unop_unpack_unorm_4x8: + emit(nir_op_unpack_unorm_4x8, dest_size, srcs); + break; + case ir_unop_unpack_half_2x16: + emit(nir_op_unpack_half_2x16, dest_size, srcs); + break; + case ir_unop_unpack_half_2x16_split_x: + emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs); + break; + case ir_unop_unpack_half_2x16_split_y: + emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs); + break; + case ir_unop_bitfield_reverse: + emit(nir_op_bitfield_reverse, dest_size, srcs); + break; + case ir_unop_bit_count: emit(nir_op_bit_count, dest_size, srcs); break; + case ir_unop_find_msb: emit(nir_op_find_msb, dest_size, srcs); break; + case ir_unop_find_lsb: emit(nir_op_find_lsb, dest_size, srcs); break; + case ir_unop_noise: + switch (ir->type->vector_elements) { + case 1: + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break; + case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break; + case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break; + case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break; + default: assert(0); break; + } + break; + case 2: + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break; + case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break; + case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break; + case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break; + default: assert(0); break; + } + break; + case 3: + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break; + case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break; + case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break; + case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break; + default: assert(0); break; + } + break; + case 4: + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break; + case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break; + case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break; + case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break; + default: assert(0); break; + } + break; + default: + assert(0); + break; + } + break; + case ir_binop_add: + case ir_binop_sub: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + case ir_binop_bit_and: + case ir_binop_bit_or: + case ir_binop_bit_xor: + case ir_binop_lshift: + case ir_binop_rshift: + switch (ir->operation) { + case ir_binop_add: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fadd; + else + op = nir_op_iadd; + break; + case ir_binop_sub: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fsub; + else + op = nir_op_isub; + break; + case ir_binop_mul: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fmul; + else + op = nir_op_imul; + break; + case ir_binop_div: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fdiv; + else if (out_type == GLSL_TYPE_INT) + op = nir_op_idiv; + else + op = nir_op_udiv; + break; + case ir_binop_mod: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fmod; + else + op = nir_op_umod; + break; + case ir_binop_min: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fmin; + else if (out_type == GLSL_TYPE_INT) + op = nir_op_imin; + else + op = nir_op_umin; + break; + case ir_binop_max: + if (out_type == GLSL_TYPE_FLOAT) + op = nir_op_fmax; + else if (out_type == GLSL_TYPE_INT) + op = nir_op_imax; + else + op = nir_op_umax; + break; + case ir_binop_bit_and: + op = nir_op_iand; + break; + case ir_binop_bit_or: + op = nir_op_ior; + break; + case ir_binop_bit_xor: + op = nir_op_ixor; + break; + case ir_binop_lshift: + op = nir_op_ishl; + break; + case ir_binop_rshift: + if (out_type == GLSL_TYPE_INT) + op = nir_op_ishr; + else + op = nir_op_ushr; + break; + case ir_binop_pow: + op = nir_op_fpow; + break; + + default: + assert(0); + break; + } + + instr = emit(op, dest_size, srcs); + + if (ir->operands[0]->type->vector_elements != 1 && + ir->operands[1]->type->vector_elements == 1) { + for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; + i++) { + instr->src[1].swizzle[i] = 0; + } + } + + if (ir->operands[1]->type->vector_elements != 1 && + ir->operands[0]->type->vector_elements == 1) { + for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; + i++) { + instr->src[0].swizzle[i] = 0; + } + } + + break; + case ir_binop_imul_high: + emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high, + dest_size, srcs); + break; + case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break; + case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break; + case ir_binop_less: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_flt, dest_size, srcs); + else if (types[0] == GLSL_TYPE_INT) + emit(nir_op_ilt, dest_size, srcs); + else + emit(nir_op_ult, dest_size, srcs); + } else { + emit(nir_op_slt, dest_size, srcs); + } + break; + case ir_binop_greater: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_flt, dest_size, srcs[1], srcs[0]); + else if (types[0] == GLSL_TYPE_INT) + emit(nir_op_ilt, dest_size, srcs[1], srcs[0]); + else + emit(nir_op_ult, dest_size, srcs[1], srcs[0]); + } else { + emit(nir_op_slt, dest_size, srcs[1], srcs[0]); + } + break; + case ir_binop_lequal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_fge, dest_size, srcs[1], srcs[0]); + else if (types[0] == GLSL_TYPE_INT) + emit(nir_op_ige, dest_size, srcs[1], srcs[0]); + else + emit(nir_op_uge, dest_size, srcs[1], srcs[0]); + } else { + emit(nir_op_slt, dest_size, srcs[1], srcs[0]); + } + break; + case ir_binop_gequal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_fge, dest_size, srcs); + else if (types[0] == GLSL_TYPE_INT) + emit(nir_op_ige, dest_size, srcs); + else + emit(nir_op_uge, dest_size, srcs); + } else { + emit(nir_op_slt, dest_size, srcs); + } + break; + case ir_binop_equal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_feq, dest_size, srcs); + else + emit(nir_op_ieq, dest_size, srcs); + } else { + emit(nir_op_seq, dest_size, srcs); + } + break; + case ir_binop_nequal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) + emit(nir_op_fne, dest_size, srcs); + else + emit(nir_op_ine, dest_size, srcs); + } else { + emit(nir_op_sne, dest_size, srcs); + } + break; + case ir_binop_all_equal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_feq, dest_size, srcs); break; + case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break; + case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break; + case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } else { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_ieq, dest_size, srcs); break; + case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break; + case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break; + case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } + } else { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_seq, dest_size, srcs); break; + case 2: emit(nir_op_fall_equal2, dest_size, srcs); break; + case 3: emit(nir_op_fall_equal3, dest_size, srcs); break; + case 4: emit(nir_op_fall_equal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } + break; + case ir_binop_any_nequal: + if (supports_ints) { + if (types[0] == GLSL_TYPE_FLOAT) { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_fne, dest_size, srcs); break; + case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break; + case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break; + case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } else { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_ine, dest_size, srcs); break; + case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break; + case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break; + case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } + } else { + switch (ir->operands[0]->type->vector_elements) { + case 1: emit(nir_op_sne, dest_size, srcs); break; + case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break; + case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break; + case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break; + default: + assert(0); + break; + } + } + break; + case ir_binop_logic_and: + if (supports_ints) + emit(nir_op_iand, dest_size, srcs); + else + emit(nir_op_fand, dest_size, srcs); + break; + case ir_binop_logic_or: + if (supports_ints) + emit(nir_op_ior, dest_size, srcs); + else + emit(nir_op_for, dest_size, srcs); + break; + case ir_binop_logic_xor: + if (supports_ints) + emit(nir_op_ixor, dest_size, srcs); + else + emit(nir_op_fxor, dest_size, srcs); + break; + case ir_binop_dot: + switch (ir->operands[0]->type->vector_elements) { + case 2: emit(nir_op_fdot2, dest_size, srcs); break; + case 3: emit(nir_op_fdot3, dest_size, srcs); break; + case 4: emit(nir_op_fdot4, dest_size, srcs); break; + default: + assert(0); + break; + } + break; + + case ir_binop_pack_half_2x16_split: + emit(nir_op_pack_half_2x16_split, dest_size, srcs); + break; + case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break; + case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break; + case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break; + case ir_triop_lrp: + instr = emit(nir_op_flrp, dest_size, srcs); + if (ir->operands[0]->type->vector_elements != 1 && + ir->operands[2]->type->vector_elements == 1) { + for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; + i++) { + instr->src[2].swizzle[i] = 0; + } + } + break; + case ir_triop_csel: + if (supports_ints) + emit(nir_op_bcsel, dest_size, srcs); + else + emit(nir_op_fcsel, dest_size, srcs); + break; + case ir_triop_bfi: + instr = emit(nir_op_bfi, dest_size, srcs); + for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) { + instr->src[0].swizzle[i] = 0; + } + break; + case ir_triop_bitfield_extract: + instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract : + nir_op_ubitfield_extract, dest_size, srcs); + for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) { + instr->src[1].swizzle[i] = 0; + instr->src[2].swizzle[i] = 0; + } + break; + case ir_quadop_bitfield_insert: + instr = emit(nir_op_bitfield_insert, dest_size, srcs); + for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) { + instr->src[2].swizzle[i] = 0; + instr->src[3].swizzle[i] = 0; + } + break; + case ir_quadop_vector: + switch (ir->type->vector_elements) { + case 2: emit(nir_op_vec2, dest_size, srcs); break; + case 3: emit(nir_op_vec3, dest_size, srcs); break; + case 4: emit(nir_op_vec4, dest_size, srcs); break; + default: assert(0); break; + } + break; + + default: + assert(0); + break; + } +} + +void +nir_visitor::visit(ir_swizzle *ir) +{ + nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov, + ir->type->vector_elements, + evaluate_rvalue(ir->val)); + + unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w }; + for (unsigned i = 0; i < ir->type->vector_elements; i++) + instr->src[0].swizzle[i] = swizzle[i]; +} + +void +nir_visitor::visit(ir_texture *ir) +{ + unsigned num_srcs; + nir_texop op; + switch (ir->op) { + case ir_tex: + op = nir_texop_tex; + num_srcs = 1; /* coordinate */ + break; + + case ir_txb: + case ir_txl: + op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl; + num_srcs = 2; /* coordinate, bias/lod */ + break; + + case ir_txd: + op = nir_texop_txd; /* coordinate, dPdx, dPdy */ + num_srcs = 3; + break; + + case ir_txf: + op = nir_texop_txf; + if (ir->lod_info.lod != NULL) + num_srcs = 2; /* coordinate, lod */ + else + num_srcs = 1; /* coordinate */ + break; + + case ir_txf_ms: + op = nir_texop_txf_ms; + num_srcs = 2; /* coordinate, sample_index */ + break; + + case ir_txs: + op = nir_texop_txs; + if (ir->lod_info.lod != NULL) + num_srcs = 1; /* lod */ + else + num_srcs = 0; + break; + + case ir_lod: + op = nir_texop_lod; + num_srcs = 1; /* coordinate */ + break; + + case ir_tg4: + op = nir_texop_tg4; + num_srcs = 1; /* coordinate */ + break; + + case ir_query_levels: + op = nir_texop_query_levels; + num_srcs = 0; + break; + + default: + assert(0); + break; + } + + if (ir->projector != NULL) + num_srcs++; + if (ir->shadow_comparitor != NULL) + num_srcs++; + if (ir->offset != NULL && ir->offset->as_constant() == NULL) + num_srcs++; + + nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs); + + instr->op = op; + instr->sampler_dim = + (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality; + instr->is_array = ir->sampler->type->sampler_array; + instr->is_shadow = ir->sampler->type->sampler_shadow; + if (instr->is_shadow) + instr->is_new_style_shadow = (ir->type->vector_elements == 1); + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + instr->dest_type = nir_type_float; + break; + case GLSL_TYPE_INT: + instr->dest_type = nir_type_int; + break; + case GLSL_TYPE_UINT: + instr->dest_type = nir_type_unsigned; + break; + default: + assert(0); + } + + ir->sampler->accept(this); + instr->sampler = this->deref_head; + + unsigned src_number = 0; + + if (ir->coordinate != NULL) { + instr->coord_components = ir->coordinate->type->vector_elements; + instr->src[src_number] = evaluate_rvalue(ir->coordinate); + instr->src_type[src_number] = nir_tex_src_coord; + src_number++; + } + + if (ir->projector != NULL) { + instr->src[src_number] = evaluate_rvalue(ir->projector); + instr->src_type[src_number] = nir_tex_src_projector; + src_number++; + } + + if (ir->shadow_comparitor != NULL) { + instr->src[src_number] = evaluate_rvalue(ir->shadow_comparitor); + instr->src_type[src_number] = nir_tex_src_comparitor; + src_number++; + } + + if (ir->offset != NULL) { + /* we don't support multiple offsets yet */ + assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar()); + + ir_constant *const_offset = ir->offset->as_constant(); + if (const_offset != NULL) { + for (unsigned i = 0; i < const_offset->type->vector_elements; i++) + instr->const_offset[i] = const_offset->value.i[i]; + } else { + instr->src[src_number] = evaluate_rvalue(ir->offset); + instr->src_type[src_number] = nir_tex_src_offset; + src_number++; + } + } + + switch (ir->op) { + case ir_txb: + instr->src[src_number] = evaluate_rvalue(ir->lod_info.bias); + instr->src_type[src_number] = nir_tex_src_bias; + src_number++; + break; + + case ir_txl: + case ir_txf: + case ir_txs: + if (ir->lod_info.lod != NULL) { + instr->src[src_number] = evaluate_rvalue(ir->lod_info.lod); + instr->src_type[src_number] = nir_tex_src_lod; + src_number++; + } + break; + + case ir_txd: + instr->src[src_number] = evaluate_rvalue(ir->lod_info.grad.dPdx); + instr->src_type[src_number] = nir_tex_src_ddx; + src_number++; + instr->src[src_number] = evaluate_rvalue(ir->lod_info.grad.dPdy); + instr->src_type[src_number] = nir_tex_src_ddy; + src_number++; + break; + + case ir_txf_ms: + instr->src[src_number] = evaluate_rvalue(ir->lod_info.sample_index); + instr->src_type[src_number] = nir_tex_src_ms_index; + src_number++; + break; + + case ir_tg4: + instr->component = ir->lod_info.component->as_constant()->value.u[0]; + break; + + default: + break; + } + + assert(src_number == num_srcs); + + add_instr(&instr->instr, nir_tex_instr_dest_size(instr)); +} + +void +nir_visitor::visit(ir_constant *ir) +{ + /* + * We don't know if this variable is an an array or struct that gets + * dereferenced, so do the safe thing an make it a variable and return a + * dereference. + */ + + nir_variable *var = ralloc(this->shader, nir_variable); + var->name = ralloc_strdup(var, "const_temp"); + var->type = ir->type; + var->data.mode = nir_var_local; + var->data.read_only = true; + var->constant_value = constant_copy(ir, var); + var->constant_initializer = constant_copy(ir, var); + exec_list_push_tail(&this->impl->locals, &var->node); + + this->deref_head = nir_deref_var_create(this->shader, var); + this->deref_tail = &this->deref_head->deref; +} + +void +nir_visitor::visit(ir_dereference_variable *ir) +{ + struct hash_entry *entry = + _mesa_hash_table_search(this->var_table, ir->var); + assert(entry); + nir_variable *var = (nir_variable *) entry->data; + + nir_deref_var *deref = nir_deref_var_create(this->shader, var); + this->deref_head = deref; + this->deref_tail = &deref->deref; +} + +void +nir_visitor::visit(ir_dereference_record *ir) +{ + ir->record->accept(this); + + nir_deref_struct *deref = nir_deref_struct_create(this->shader, ir->field); + deref->deref.type = ir->type; + this->deref_tail->child = &deref->deref; + this->deref_tail = &deref->deref; +} + +void +nir_visitor::visit(ir_dereference_array *ir) +{ + nir_deref_array *deref = nir_deref_array_create(this->shader); + deref->deref.type = ir->type; + + ir_constant *const_index = ir->array_index->as_constant(); + if (const_index != NULL) { + deref->base_offset = const_index->value.u[0]; + } else { + deref->has_indirect = true; + deref->indirect = evaluate_rvalue(ir->array_index); + } + + ir->array->accept(this); + + this->deref_tail->child = &deref->deref; + this->deref_tail = &deref->deref; +} diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h new file mode 100644 index 00000000000..58b2cee6a48 --- /dev/null +++ b/src/glsl/nir/glsl_to_nir.h @@ -0,0 +1,40 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott (cwabbott0@gmail.com) + * + */ + +#include "nir.h" +#include "../glsl_parser_extras.h" + +#ifdef __cplusplus +extern "C" { +#endif + +nir_shader *glsl_to_nir(exec_list * ir, _mesa_glsl_parse_state *state, + bool native_integers); + +#ifdef __cplusplus +} +#endif