From: Brian Date: Tue, 1 Apr 2008 22:20:29 +0000 (-0600) Subject: mesa: added a cast to avoid int overflow, plus rename texels->pixels X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7f40115a52ce8f9b5883bd9241707b9e603db0e3;p=mesa.git mesa: added a cast to avoid int overflow, plus rename texels->pixels --- diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c index dd25de2360f..8fe636c364b 100644 --- a/progs/tests/fillrate.c +++ b/progs/tests/fillrate.c @@ -61,7 +61,7 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) { const GLdouble minPeriod = 2.0; GLdouble t0, t1; - GLdouble texels, rate; + GLdouble pixels, rate; GLint i, iters; glActiveTexture(GL_TEXTURE0); @@ -104,9 +104,9 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) glutSwapBuffers(); - texels = iters * (Width - 10) * (Height - 10); - rate = texels / (t1 - t0); - rate /= 1000000.0; /* megatexels/second */ + pixels = (double) iters * (Width - 10) * (Height - 10); + rate = pixels / (t1 - t0); + rate /= 1000000.0; /* megapixels/second */ printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); printf("Textures=%u ", numTextures);