From: Eric Anholt Date: Mon, 16 Mar 2015 21:48:26 +0000 (-0700) Subject: vc4: Fix pitch alignment of linear textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7f797e3d173c7a84aa5d231a1c173b00e84ea44f;p=mesa.git vc4: Fix pitch alignment of linear textures. Fixes some non-power-of-two texture rendering when I force ARGB8888 to raster. --- diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index b8628ec7258..544c032b018 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -258,7 +258,7 @@ vc4_setup_slices(struct vc4_resource *rsc) if (!rsc->tiled) { slice->tiling = VC4_TILING_FORMAT_LINEAR; - level_width = align(level_width, 16); + level_width = align(level_width, utile_w); } else { if (vc4_size_is_lt(level_width, level_height, rsc->cpp)) {