From: Brian Date: Wed, 8 Aug 2007 22:08:45 +0000 (-0600) Subject: setup frag shader state: color pass-through program X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7faa3542f062dfa32e1596f5ce2b531cb8b4eeef;p=mesa.git setup frag shader state: color pass-through program --- diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 0ec7784d848..d862f7ba465 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -31,18 +31,22 @@ * Brian Paul */ -#include "glheader.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "shader/prog_instruction.h" #include "st_atom.h" #include "st_context.h" #include "st_cb_clear.h" +#include "st_program.h" #include "st_public.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/tgsi/mesa/mesa_to_tgsi.h" #include "vf/vf.h" + static GLuint color_value(GLuint pipeFormat, const GLfloat color[4]) { @@ -101,6 +105,49 @@ is_depth_stencil_format(GLuint pipeFormat) } + +/** + * Create a simple fragment shader that just passes through the fragment color. + */ +static struct st_fragment_program * +make_color_shader(struct st_context *st) +{ + GLcontext *ctx = st->ctx; + struct st_fragment_program *stfp; + struct gl_program *p; + GLboolean b; + + p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!p) + return NULL; + + p->NumInstructions = 2; + p->Instructions = _mesa_alloc_instructions(2); + if (!p->Instructions) { + ctx->Driver.DeleteProgram(ctx, p); + return NULL; + } + _mesa_init_instructions(p->Instructions, 2); + p->Instructions[0].Opcode = OPCODE_MOV; + p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; + p->Instructions[0].DstReg.Index = 0; + p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; + p->Instructions[0].SrcReg[0].Index = FRAG_ATTRIB_COL0; + p->Instructions[1].Opcode = OPCODE_END; + + p->InputsRead = FRAG_BIT_COL0; + p->OutputsWritten = (1 << FRAG_RESULT_COLR); + + stfp = (struct st_fragment_program *) p; + /* compile into tgsi format */ + b = tgsi_mesa_compile_fp_program(&stfp->Base, + stfp->tokens, ST_FP_MAX_TOKENS); + assert(b); + + return stfp; +} + + /** * Draw a screen-aligned quadrilateral. * Coords are window coords. @@ -154,12 +201,14 @@ clear_with_quad(GLcontext *ctx, GLuint x0, GLuint y0, GLuint x1, GLuint y1, GLboolean color, GLboolean depth, GLboolean stencil) { + static struct st_fragment_program *stfp = NULL; struct st_context *st = ctx->st; struct pipe_alpha_test_state alpha_test; struct pipe_blend_state blend; struct pipe_depth_state depth_test; struct pipe_stencil_state stencil_test; struct pipe_setup_state setup; + struct pipe_fs_state fs; /* alpha state: disabled */ memset(&alpha_test, 0, sizeof(alpha_test)); @@ -210,6 +259,16 @@ clear_with_quad(GLcontext *ctx, GLuint x0, GLuint y0, } st->pipe->set_stencil_state(st->pipe, &stencil_test); + /* fragment shader state: color pass-through program */ + if (!stfp) { + stfp = make_color_shader(st); + } + memset(&fs, 0, sizeof(fs)); + fs.inputs_read = stfp->Base.Base.InputsRead; + fs.tokens = &stfp->tokens[0]; + fs.constants = NULL; + st->pipe->set_fs_state(st->pipe, &fs); + /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); @@ -217,6 +276,7 @@ clear_with_quad(GLcontext *ctx, GLuint x0, GLuint y0, st->pipe->set_alpha_test_state(st->pipe, &st->state.alpha_test); st->pipe->set_blend_state(st->pipe, &st->state.blend); st->pipe->set_depth_state(st->pipe, &st->state.depth); + st->pipe->set_fs_state(st->pipe, &st->state.fs); st->pipe->set_setup_state(st->pipe, &st->state.setup); st->pipe->set_stencil_state(st->pipe, &st->state.stencil); /* OR: