From: Kenneth Graunke Date: Wed, 9 May 2018 06:52:07 +0000 (-0700) Subject: iris: more depth stuffs... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7fb7704b2ea519fb8aae6dc2002d48104b30214d;p=mesa.git iris: more depth stuffs... still missing stencil --- diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 0be4a313258..50942198f5f 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -85,6 +85,7 @@ struct blorp_params; #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37) #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38) #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39) +#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40) enum brw_param_domain { BRW_PARAM_DOMAIN_BUILTIN = 0, @@ -270,6 +271,7 @@ struct iris_context { struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS]; struct pipe_stencil_ref stencil_ref; struct pipe_framebuffer_state framebuffer; + struct iris_depth_buffer_state *cso_depthbuffer; struct pipe_resource *sampler_table_resource[MESA_SHADER_STAGES]; uint32_t sampler_table_offset[MESA_SHADER_STAGES]; diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 2e6204395fc..722540f7694 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -1250,11 +1250,12 @@ iris_set_viewport_states(struct pipe_context *ctx, ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT; } -struct iris_depth_state +struct iris_depth_buffer_state { - uint32_t depth_buffer[GENX(3DSTATE_DEPTH_BUFFER_length)]; - uint32_t hier_depth_buffer[GENX(3DSTATE_HIER_DEPTH_BUFFER_length)]; - uint32_t stencil_buffer[GENX(3DSTATE_STENCIL_BUFFER_length)]; + uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) + + GENX(3DSTATE_STENCIL_BUFFER_length) + + GENX(3DSTATE_HIER_DEPTH_BUFFER_length) + + GENX(3DSTATE_CLEAR_PARAMS_length)]; }; static void @@ -1262,6 +1263,8 @@ iris_set_framebuffer_state(struct pipe_context *ctx, const struct pipe_framebuffer_state *state) { struct iris_context *ice = (struct iris_context *) ctx; + struct iris_screen *screen = (struct iris_screen *)ctx->screen; + struct isl_device *isl_dev = &screen->isl_dev; struct pipe_framebuffer_state *cso = &ice->state.framebuffer; if (cso->samples != state->samples) { @@ -1287,11 +1290,63 @@ iris_set_framebuffer_state(struct pipe_context *ctx, pipe_surface_reference(&cso->zsbuf, state->zsbuf); - //struct isl_depth_stencil_hiz_emit_info info = { - //.mocs = MOCS_WB, - //}; + struct iris_depth_buffer_state *cso_z = + malloc(sizeof(struct iris_depth_buffer_state)); + + struct isl_view view = { + /* Some nice defaults */ + .base_level = 0, + .levels = 1, + .base_array_layer = 0, + .array_len = 1, + .swizzle = ISL_SWIZZLE_IDENTITY, + }; + + struct isl_depth_stencil_hiz_emit_info info = { + .view = &view, + .mocs = MOCS_WB, + }; + + struct iris_resource *zres = + (void *) (cso->zsbuf ? cso->zsbuf->texture : NULL); + + if (zres) { + view.usage |= ISL_SURF_USAGE_DEPTH_BIT; + + info.depth_surf = &zres->surf; + info.depth_address = zres->bo->gtt_offset; + + view.format = zres->surf.format; + + view.base_level = cso->zsbuf->u.tex.level; + view.base_array_layer = cso->zsbuf->u.tex.first_layer; + view.array_len = + cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1; + + info.hiz_usage = ISL_AUX_USAGE_NONE; + } + +#if 0 + if (stencil_mt) { + view.usage |= ISL_SURF_USAGE_STENCIL_BIT; + info.stencil_surf = &stencil_mt->surf; + + if (!depth_mt) { + view.base_level = stencil_irb->mt_level - stencil_irb->mt->first_level; + view.base_array_layer = stencil_irb->mt_layer; + view.array_len = MAX2(stencil_irb->layer_count, 1); + view.format = stencil_mt->surf.format; + } + + uint32_t stencil_offset = 0; + info.stencil_address = stencil_mt->bo->gtt_offset + stencil_mt->offset; + } +#endif - // XXX: depth buffers + isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info); + + ice->state.cso_depthbuffer = cso_z; + ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER; } static void @@ -2353,10 +2408,18 @@ iris_upload_render_state(struct iris_context *ice, } } - // XXX: 3DSTATE_DEPTH_BUFFER - // XXX: 3DSTATE_HIER_DEPTH_BUFFER - // XXX: 3DSTATE_STENCIL_BUFFER - // XXX: 3DSTATE_CLEAR_PARAMS + if (dirty & IRIS_DIRTY_DEPTH_BUFFER) { + struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; + struct iris_depth_buffer_state *cso_z = ice->state.cso_depthbuffer; + + iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets)); + + if (cso_fb->zsbuf) { + struct iris_resource *zres = (void *) cso_fb->zsbuf->texture; + // XXX: depth might not be writable... + iris_use_pinned_bo(batch, zres->bo, true); + } + } if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) { iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {